Rename repo

And building it.
This commit is contained in:
Brian Buller 2016-02-02 09:22:55 -06:00
parent 516da50482
commit 98997789b0
2 changed files with 2 additions and 174 deletions

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@ -1,3 +1,3 @@
# home-config # user-config
A go library for easily managing config files/directories in your ~/.config directory A go library for easily managing config files/directories in your XDGConfig directory

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@ -1,172 +0,0 @@
// Package homeConfig eases the use of config files in a user's home directory
package homeConfig
import (
"bufio"
"errors"
"fmt"
"os"
"strings"
"launchpad.net/go-xdg"
)
// Config is a stuct for managing the config
type Config struct {
name string
// ConfigFiles are files that have key/value pairs
ConfigFiles []ConfigFile
// RawFiles are other files (dbs, etc.)
RawFiles map[string]string
}
// ConfigFile is a file that has key/value pairs in the config
type ConfigFile struct {
Name string
values map[string]string
}
// NewConfig generates a Config struct
func NewConfig(name string) (*Config, error) {
c := &Config{name: name}
if err := c.Load(); err != nil {
return nil, err
}
return c, nil
}
// Set at the config level sets a value in the <c.name>.conf file
func (c *Config) Set(k, v string) error {
for i := range c.ConfigFiles {
if c.ConfigFiles[i].Name == c.name+".conf" {
c.ConfigFiles[i].Set(k, v)
return nil
}
}
return errors.New("Couldn't find " + c.name + ".config file")
}
// Get at the config level retrieves a value from the <c.name>.conf file
func (c *Config) Get(k string) (string, error) {
for i := range c.ConfigFiles {
if c.ConfigFiles[i].Name == c.name+".conf" {
return c.ConfigFiles[i].Get(k), nil
}
}
return "", errors.New("Couldn't find " + c.name + ".config file")
}
// Set sets a key/value pair in cf
func (cf *ConfigFile) Set(k, v string) {
cf.values[k] = v
}
// Get gets a key/value pair from cf
func (cf *ConfigFile) Get(k string) string {
return cf.values[k]
}
// Load loads config files into the config
func (c *Config) Load() error {
// Clear the data, we're reloading
c.ConfigFiles = c.ConfigFiles[:0]
c.RawFiles = make(map[string]string)
if strings.TrimSpace(c.name) == "" {
return errors.New("Invalid Config Name: " + c.name)
}
var cfgPath string
cfgPath = xdg.Config.Dirs()[0]
//cfgPath = os.Getenv("HOME")
if cfgPath != "" {
//cfgPath = cfgPath + "/.config"
//if err := verifyOrCreateDirectory(cfgPath); err != nil {
// return err
//}
cfgPath = cfgPath + "/" + c.name
if err := c.VerifyOrCreateDirectory(cfgPath); err != nil {
return err
}
// We always have a <name>.conf file
cfgPath = cfgPath + "/" + c.name + ".conf"
}
fmt.Println(cfgPath)
return nil
if cfgPath != "" {
file, err := os.Open(cfgPath)
if err != nil {
// Couldn't load config even though one was specified
return errors.New("Unable to load config")
}
defer file.Close()
scanner := bufio.NewScanner(file)
for scanner.Scan() {
tstString := scanner.Text()
prts := strings.Split(tstString, "=")
if len(prts) > 1 {
}
if len(prts) > 1 {
}
}
}
return nil
}
// Save writes the config to file(s)
func (c *Config) Save() error {
var cfgPath string
var configLines []string
//configLines = append(configLines, "server="+client.ServerAddr)
//configLines = append(configLines, "key="+client.ServerKey)
cfgPath = os.Getenv("HOME")
if cfgPath != "" {
cfgPath = cfgPath + "/.config"
if err := c.VerifyOrCreateDirectory(cfgPath); err != nil {
return err
}
cfgPath = cfgPath + "/" + c.name
}
if cfgPath != "" {
file, err := os.Create(cfgPath)
if err != nil {
// Couldn't load config even though one was specified
return err
}
defer file.Close()
w := bufio.NewWriter(file)
for _, line := range configLines {
fmt.Fprintln(w, line)
}
if err = w.Flush(); err != nil {
return err
}
}
return nil
}
// VerifyOrCreateDirectory is a helper function for building an
// individual directory
func (c *Config) VerifyOrCreateDirectory(path string) error {
var tstDir *os.File
var tstDirInfo os.FileInfo
var err error
if tstDir, err = os.Open(path); err != nil {
if err = os.Mkdir(path, 0755); err != nil {
return err
}
if tstDir, err = os.Open(path); err != nil {
return err
}
}
if tstDirInfo, err = tstDir.Stat(); err != nil {
return err
}
if !tstDirInfo.IsDir() {
return errors.New(path + " exists and is not a directory")
}
// We were able to open the path and it was a directory
return nil
}