package main import ( "github.com/br0xen/termbox-util" "github.com/nsf/termbox-go" //"strings" "fmt" ) const ( MODE_INIT = iota MODE_DEV MODE_RUN MODE_DEBUG ) type MainScreen struct { the_cpu *TIS_CPU GameMode int } func (screen *MainScreen) handleKeyEvent(event termbox.Event) int { if event.Type == termbox.EventKey { if event.Key == termbox.KeyEsc { return EXIT_SCREEN_INDEX } } return MAIN_SCREEN_INDEX } func (screen *MainScreen) performLayout() {} func (screen *MainScreen) drawScreen(style Style) { if screen.GameMode == MODE_INIT { screen.the_cpu = GetDefaultCPU() screen.GameMode = MODE_DEV } for i := range screen.the_cpu.nodes { WriteToLog(fmt.Sprintf("Node Row: %d\n", i)) for j, _ := range screen.the_cpu.nodes[i] { WriteToLog(fmt.Sprintf("Node Col: %d\n", j)) x_pos, y_pos := (18 * j), (18 * i) termbox_util.DrawBorder(x_pos, y_pos, x_pos+16, y_pos+16, style.default_fg, style.default_bg) } } }