package termboxUtil import "github.com/nsf/termbox-go" // ProgressBar Just contains the data needed to display a progress bar type ProgressBar struct { total int progress int allowOverflow bool allowUnderflow bool fullChar rune emptyChar rune bordered bool alignment TextAlignment x, y int width, height int bg, fg termbox.Attribute } // CreateProgressBar Create a progress bar object func CreateProgressBar(tot, x, y int, fg, bg termbox.Attribute) *ProgressBar { i := ProgressBar{total: tot, fullChar: '#', emptyChar: ' ', x: x, y: y, height: 1, width: 10, bordered: true, fg: fg, bg: bg, alignment: AlignLeft, } return &i } // GetProgress returns the curret progress value func (i *ProgressBar) GetProgress() int { return i.progress } // SetProgress sets the current progress of the bar func (i *ProgressBar) SetProgress(p int) *ProgressBar { if (p <= i.total || i.allowOverflow) || (p >= 0 || i.allowUnderflow) { i.progress = p } return i } // IncrProgress increments the current progress of the bar func (i *ProgressBar) IncrProgress() *ProgressBar { if i.progress < i.total || i.allowOverflow { i.progress++ } return i } // DecrProgress decrements the current progress of the bar func (i *ProgressBar) DecrProgress() *ProgressBar { if i.progress > 0 || i.allowUnderflow { i.progress-- } return i } // GetPercent returns the percent full of the bar func (i *ProgressBar) GetPercent() int { return int(float64(i.progress) / float64(i.total) * 100) } // EnableOverflow Tells the progress bar that it can go over the total func (i *ProgressBar) EnableOverflow() *ProgressBar { i.allowOverflow = true return i } // DisableOverflow Tells the progress bar that it can NOT go over the total func (i *ProgressBar) DisableOverflow() *ProgressBar { i.allowOverflow = false return i } // EnableUnderflow Tells the progress bar that it can go below zero func (i *ProgressBar) EnableUnderflow() *ProgressBar { i.allowUnderflow = true return i } // DisableUnderflow Tells the progress bar that it can NOT go below zero func (i *ProgressBar) DisableUnderflow() *ProgressBar { i.allowUnderflow = false return i } // GetFullChar returns the rune used for 'full' func (i *ProgressBar) GetFullChar() rune { return i.fullChar } // SetFullChar sets the rune used for 'full' func (i *ProgressBar) SetFullChar(f rune) *ProgressBar { i.fullChar = f return i } // GetEmptyChar gets the rune used for 'empty' func (i *ProgressBar) GetEmptyChar() rune { return i.emptyChar } // SetEmptyChar sets the rune used for 'empty' func (i *ProgressBar) SetEmptyChar(f rune) *ProgressBar { i.emptyChar = f return i } // GetX Return the x position of the Progress Bar func (i *ProgressBar) GetX() int { return i.x } // SetX set the x position of the ProgressBar to x func (i *ProgressBar) SetX(x int) *ProgressBar { i.x = x return i } // GetY Return the y position of the ProgressBar func (i *ProgressBar) GetY() int { return i.y } // SetY Set the y position of the ProgressBar to y func (i *ProgressBar) SetY(y int) *ProgressBar { i.y = y return i } // GetHeight returns the height of the progress bar // Defaults to 1 (3 if bordered) func (i *ProgressBar) GetHeight() int { return i.height } // SetHeight Sets the height of the progress bar func (i *ProgressBar) SetHeight(h int) *ProgressBar { i.height = h return i } // GetWidth returns the width of the progress bar func (i *ProgressBar) GetWidth() int { return i.width } // SetWidth Sets the width of the progress bar func (i *ProgressBar) SetWidth(w int) *ProgressBar { i.width = w return i } // GetBackground Return the current background color of the modal func (i *ProgressBar) GetBackground() termbox.Attribute { return i.bg } // SetBackground Set the current background color to bg func (i *ProgressBar) SetBackground(bg termbox.Attribute) *ProgressBar { i.bg = bg return i } // GetForeground Return the current foreground color func (i *ProgressBar) GetForeground() termbox.Attribute { return i.fg } // SetForeground Set the foreground color to fg func (i *ProgressBar) SetForeground(fg termbox.Attribute) *ProgressBar { i.fg = fg return i } // Align Tells which direction the progress bar empties func (i *ProgressBar) Align(a TextAlignment) *ProgressBar { i.alignment = a return i } // HandleKeyPress accepts the termbox event and returns whether it was consumed func (i *ProgressBar) HandleKeyPress(event termbox.Event) bool { return false } // Draw outputs the input field on the screen func (i *ProgressBar) Draw() { // For now, just draw a [#### ] bar // TODO: make this more advanced drawX, drawY := i.x, i.y fillWidth, fillHeight := i.width-2, i.height DrawStringAtPoint("[", drawX, drawY, i.fg, i.bg) numFull := int(float64(fillWidth) * float64(i.progress) / float64(i.total)) FillWithChar(i.fullChar, drawX+1, drawY, drawX+1+numFull, drawY+(fillHeight-1), i.fg, i.bg) DrawStringAtPoint("]", drawX+i.width-1, drawY, i.fg, i.bg) /* drawX, drawY := i.x, i.y drawWidth, drawHeight := i.width, i.height if i.bordered { if i.height == 1 && i.width > 2 { // Just using [ & ] for the border DrawStringAtPoint("[", drawX, drawY, i.fg, i.bg) DrawStringAtPoint("]", drawX+i.width-1, drawY, i.fg, i.bg) drawX++ drawWidth -= 2 } else if i.height >= 3 { DrawBorder(drawX, drawY, drawX+i.width, drawY+i.height, i.fg, i.bg) drawX++ drawY++ drawWidth -= 2 drawHeight -= 2 } } // Figure out how many chars are full numFull := drawWidth * (i.progress / i.total) switch i.alignment { case AlignRight: // TODO: Fill from right to left case AlignCenter: // TODO: Fill from middle out default: // Fill from left to right FillWithChar(i.fullChar, drawX, drawY, drawX+numFull, drawY+(drawHeight-1), i.fg, i.bg) if numFull < drawWidth { FillWithChar(i.emptyChar, drawX+numFull, drawY, drawX+drawWidth-1, drawY+(drawHeight-1), i.fg, i.bg) } } */ }