package termboxUtil import "github.com/nsf/termbox-go" // ScrollFrame is a frame for holding other elements // It manages it's own x/y, tab index type ScrollFrame struct { x, y, width, height int scrollX, scrollY int tabIdx int fg, bg termbox.Attribute bordered bool controls []termboxControl } // CreateScrollFrame creates Scrolling Frame at x, y that is w by h func CreateScrollFrame(x, y, w, h int, fg, bg termbox.Attribute) *ScrollFrame { s := ScrollFrame{x: x, y: y, width: w, height: h, fg: fg, bg: bg} return &s } // GetX returns the x position of the scroll frame func (s *ScrollFrame) GetX() int { return s.x } // SetX sets the x position of the scroll frame func (s *ScrollFrame) SetX(x int) { s.x = x } // GetY returns the y position of the scroll frame func (s *ScrollFrame) GetY() int { return s.y } // SetY sets the y position of the scroll frame func (s *ScrollFrame) SetY(y int) { s.y = y } // GetWidth returns the current width of the scroll frame func (s *ScrollFrame) GetWidth() int { return s.width } // SetWidth sets the current width of the scroll frame func (s *ScrollFrame) SetWidth(w int) { s.width = w } // GetHeight returns the current height of the scroll frame func (s *ScrollFrame) GetHeight() int { return s.height } // SetHeight sets the current height of the scroll frame func (s *ScrollFrame) SetHeight(h int) { s.height = h } // IsBordered returns true or false if this scroll frame has a border func (s *ScrollFrame) IsBordered() bool { return s.bordered } // SetBordered sets whether we render a border around the scroll frame func (s *ScrollFrame) SetBordered(b bool) { s.bordered = b } // GetScrollX returns the x distance scrolled func (s *ScrollFrame) GetScrollX() int { return s.scrollX } // GetScrollY returns the y distance scrolled func (s *ScrollFrame) GetScrollY() int { return s.scrollY } // ScrollDown scrolls the frame down func (s *ScrollFrame) ScrollDown() { s.scrollY++ } // ScrollUp scrolls the frame up func (s *ScrollFrame) ScrollUp() { if s.scrollY > 0 { s.scrollY-- } } // ScrollLeft scrolls the frame left func (s *ScrollFrame) ScrollLeft() { if s.scrollX > 0 { s.scrollX-- } } // ScrollRight scrolls the frame right func (s *ScrollFrame) ScrollRight() { s.scrollX++ } // AddControl adds a control to the frame func (s *ScrollFrame) AddControl(t termboxControl) { s.controls = append(s.controls, t) } // DrawControl figures out the relative position of the control, // sets it, draws it, then resets it. func (s *ScrollFrame) DrawControl(t termboxControl) { if s.IsVisible(t) { ctlX, ctlY := t.GetX(), t.GetY() t.SetX((s.GetX() + ctlX)) t.SetY((s.GetY() + ctlY)) t.Draw() t.SetX(ctlX) t.SetY(ctlY) } } // IsVisible takes a Termbox Control and returns whether // that control would be visible in the frame func (s *ScrollFrame) IsVisible(t termboxControl) bool { // Check if any part of t should be visible cX, cY := t.GetX(), t.GetY() if cX+t.GetWidth() >= s.scrollX && cX <= s.scrollX+s.width { return cY+t.GetHeight() >= s.scrollY && cY <= s.scrollY+s.height } return false } // HandleKeyPress accepts the termbox event and returns whether it was consumed func (s *ScrollFrame) HandleKeyPress(event termbox.Event) bool { return false } // DrawToStrings generates a slice of strings with what should // be drawn to the screen func (s *ScrollFrame) DrawToStrings() []string { return []string{} } // Draw outputs the Scoll Frame on the screen func (s *ScrollFrame) Draw() { maxWidth := s.width maxHeight := s.height x, y := s.x, s.y startX := s.x startY := s.y if s.bordered { DrawBorder(s.x, s.y, s.x+s.width, s.y+s.height, s.fg, s.bg) maxWidth-- maxHeight-- x++ y++ startX++ startY++ } for i := range s.controls { s.DrawControl(s.controls[i]) } }