package termboxUtil import ( "github.com/nsf/termbox-go" ) // InputModal A modal for text input type InputModal struct { id string title string text string input *InputField x, y, width, height int showHelp bool cursor int bg, fg termbox.Attribute activeFg, activeBg termbox.Attribute isDone bool isAccepted bool isVisible bool bordered bool tabSkip bool inputSelected bool active bool } // CreateInputModal Create an input modal with the given attributes func CreateInputModal(title string, x, y, width, height int, fg, bg termbox.Attribute) *InputModal { c := InputModal{title: title, x: x, y: y, width: width, height: height, fg: fg, bg: bg, bordered: true} c.input = CreateInputField(c.x+2, c.y+3, c.width-2, 2, c.fg, c.bg) c.showHelp = true c.input.bordered = true c.isVisible = true c.inputSelected = true return &c } func (c *InputModal) SetActiveFgColor(fg termbox.Attribute) { c.activeFg = fg } func (c *InputModal) SetActiveBgColor(bg termbox.Attribute) { c.activeBg = bg } func (c *InputModal) SetActive(a bool) { c.active = a } func (c *InputModal) IsActive() bool { return c.active } // GetID returns this control's ID func (c *InputModal) GetID() string { return c.id } // SetID sets this control's ID func (c *InputModal) SetID(newID string) { c.id = newID } // GetTitle Return the title of the modal func (c *InputModal) GetTitle() string { return c.title } // SetTitle Sets the title of the modal to s func (c *InputModal) SetTitle(s string) { c.title = s } // GetText Return the text of the modal func (c *InputModal) GetText() string { return c.text } // SetText Set the text of the modal to s func (c *InputModal) SetText(s string) { c.text = s } // GetX Return the x position of the modal func (c *InputModal) GetX() int { return c.x } // SetX set the x position of the modal to x func (c *InputModal) SetX(x int) { c.x = x } // GetY Return the y position of the modal func (c *InputModal) GetY() int { return c.y } // SetY Set the y position of the modal to y func (c *InputModal) SetY(y int) { c.y = y } // GetWidth Return the width of the modal func (c *InputModal) GetWidth() int { return c.width } // SetWidth Set the width of the modal to width func (c *InputModal) SetWidth(width int) { c.width = width } // GetHeight Return the height of the modal func (c *InputModal) GetHeight() int { return c.height } // SetHeight Set the height of the modal to height func (c *InputModal) SetHeight(height int) { c.height = height } // SetMultiline returns whether this is a multiline modal func (c *InputModal) SetMultiline(m bool) { c.input.multiline = m } // IsMultiline returns whether this is a multiline modal func (c *InputModal) IsMultiline() bool { return c.input.multiline } // IsBordered returns whether this control is bordered or not func (c *InputModal) IsBordered() bool { return c.bordered } // SetBordered sets whether we render a border around the frame func (c *InputModal) SetBordered(b bool) { c.bordered = b } // IsTabSkipped returns whether this control has it's tabskip flag set func (c *InputModal) IsTabSkipped() bool { return c.tabSkip } // SetTabSkip sets the tabskip flag for this control func (c *InputModal) SetTabSkip(b bool) { c.tabSkip = b } // HelpIsShown Returns whether the modal is showing it's help text or not func (c *InputModal) HelpIsShown() bool { return c.showHelp } // ShowHelp Set the "Show Help" flag func (c *InputModal) ShowHelp(b bool) { c.showHelp = b } // GetFgColor returns the foreground color func (c *InputModal) GetFgColor() termbox.Attribute { return c.fg } // SetFgColor sets the foreground color func (c *InputModal) SetFgColor(fg termbox.Attribute) { c.fg = fg } // GetBgColor returns the background color func (c *InputModal) GetBgColor() termbox.Attribute { return c.bg } // SetBgColor sets the current background color func (c *InputModal) SetBgColor(bg termbox.Attribute) { c.bg = bg } // Show Sets the visibility flag to true func (c *InputModal) Show() { c.isVisible = true } // Hide Sets the visibility flag to false func (c *InputModal) Hide() { c.isVisible = false } // IsVisible returns the isVisible flag func (c *InputModal) IsVisible() bool { return c.isVisible } // SetDone Sets the flag that tells whether this modal has completed it's purpose func (c *InputModal) SetDone(b bool) { c.isDone = b } // IsDone Returns the "isDone" flag func (c *InputModal) IsDone() bool { return c.isDone } // IsAccepted Returns whether the modal has been accepted func (c *InputModal) IsAccepted() bool { return c.isAccepted } // GetValue Return the current value of the input func (c *InputModal) GetValue() string { return c.input.GetValue() } // SetValue Sets the value of the input to s func (c *InputModal) SetValue(s string) { c.input.SetValue(s) } // SetInputWrap sets whether the input field will wrap long text or not func (c *InputModal) SetInputWrap(b bool) { c.input.SetWrap(b) } // Clear Resets all non-positional parameters of the modal func (c *InputModal) Clear() { c.title = "" c.text = "" c.input.SetValue("") c.isDone = false c.isVisible = false } // HandleEvent Handle the termbox event, return true if it was consumed func (c *InputModal) HandleEvent(event termbox.Event) bool { if event.Key == termbox.KeyEnter { if !c.input.IsMultiline() || !c.inputSelected { // Done editing c.isDone = true c.isAccepted = true } else { c.input.HandleEvent(event) } return true } else if event.Key == termbox.KeyTab { if c.input.IsMultiline() { c.inputSelected = !c.inputSelected } } else if event.Key == termbox.KeyEsc { // Done editing c.isDone = true c.isAccepted = false return true } return c.input.HandleEvent(event) } // Draw Draw the modal func (c *InputModal) Draw() { if c.isVisible { // First blank out the area we'll be putting the modal FillWithChar(' ', c.x, c.y, c.x+c.width, c.y+c.height, c.fg, c.bg) nextY := c.y + 1 // The title if c.title != "" { if len(c.title) > c.width { diff := c.width - len(c.title) DrawStringAtPoint(c.title[:len(c.title)+diff-1], c.x+1, nextY, c.fg, c.bg) } else { DrawStringAtPoint(c.title, c.x+1, nextY, c.fg, c.bg) } nextY++ FillWithChar('-', c.x+1, nextY, c.x+c.width-1, nextY, c.fg, c.bg) nextY++ } if c.text != "" { DrawStringAtPoint(c.text, c.x+1, nextY, c.fg, c.bg) nextY++ } c.input.SetY(nextY) c.input.Draw() nextY += 3 if c.showHelp { helpString := " (ENTER) to Accept. (ESC) to Cancel. " helpX := (c.x + c.width - len(helpString)) - 1 DrawStringAtPoint(helpString, helpX, nextY, c.fg, c.bg) } if c.bordered { // Now draw the border DrawBorder(c.x, c.y, c.x+c.width, c.y+c.height, c.fg, c.bg) } } }