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https://github.com/br0xen/termbox-util.git
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Fixing a few bugs
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@ -1,6 +1,10 @@
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package termboxUtil
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package termboxUtil
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import "github.com/nsf/termbox-go"
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import (
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"fmt"
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"github.com/nsf/termbox-go"
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)
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// Frame is a frame for holding other elements
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// Frame is a frame for holding other elements
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// It manages it's own x/y, tab index
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// It manages it's own x/y, tab index
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@ -15,6 +19,8 @@ type Frame struct {
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tabSkip bool
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tabSkip bool
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active bool
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active bool
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title string
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title string
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status string
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rightStatus string
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}
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}
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// CreateFrame creates a Frame at x, y that is w by h
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// CreateFrame creates a Frame at x, y that is w by h
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@ -28,6 +34,8 @@ func CreateFrame(x, y, w, h int, fg, bg termbox.Attribute) *Frame {
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func (c *Frame) SetTitle(title string) { c.title = title }
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func (c *Frame) SetTitle(title string) { c.title = title }
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func (c *Frame) SetStatus(status string) { c.status = status }
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// Setting color attributes on a frame trickles down to its controls
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// Setting color attributes on a frame trickles down to its controls
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func (c *Frame) SetActiveFgColor(fg termbox.Attribute) {
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func (c *Frame) SetActiveFgColor(fg termbox.Attribute) {
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c.activeFg = fg
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c.activeFg = fg
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@ -57,80 +65,58 @@ func (c *Frame) IsActive() bool { return c.active }
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func (c *Frame) GetID() string { return c.id }
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func (c *Frame) GetID() string { return c.id }
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// SetID sets this control's ID
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// SetID sets this control's ID
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func (c *Frame) SetID(newID string) {
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func (c *Frame) SetID(newID string) { c.id = newID }
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c.id = newID
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}
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// GetX returns the x position of the frame
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// GetX returns the x position of the frame
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func (c *Frame) GetX() int { return c.x }
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func (c *Frame) GetX() int { return c.x }
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// SetX sets the x position of the frame
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// SetX sets the x position of the frame
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func (c *Frame) SetX(x int) {
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func (c *Frame) SetX(x int) { c.x = x }
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c.x = x
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}
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// GetY returns the y position of the frame
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// GetY returns the y position of the frame
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func (c *Frame) GetY() int { return c.y }
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func (c *Frame) GetY() int { return c.y }
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// SetY sets the y position of the frame
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// SetY sets the y position of the frame
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func (c *Frame) SetY(y int) {
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func (c *Frame) SetY(y int) { c.y = y }
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c.y = y
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}
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// GetWidth returns the current width of the frame
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// GetWidth returns the current width of the frame
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func (c *Frame) GetWidth() int { return c.width }
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func (c *Frame) GetWidth() int { return c.width }
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// SetWidth sets the current width of the frame
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// SetWidth sets the current width of the frame
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func (c *Frame) SetWidth(w int) {
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func (c *Frame) SetWidth(w int) { c.width = w }
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c.width = w
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}
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// GetHeight returns the current height of the frame
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// GetHeight returns the current height of the frame
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func (c *Frame) GetHeight() int { return c.height }
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func (c *Frame) GetHeight() int { return c.height }
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// SetHeight sets the current height of the frame
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// SetHeight sets the current height of the frame
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func (c *Frame) SetHeight(h int) {
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func (c *Frame) SetHeight(h int) { c.height = h }
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c.height = h
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}
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// GetFgColor returns the foreground color
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// GetFgColor returns the foreground color
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func (c *Frame) GetFgColor() termbox.Attribute { return c.fg }
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func (c *Frame) GetFgColor() termbox.Attribute { return c.fg }
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// SetFgColor sets the foreground color
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// SetFgColor sets the foreground color
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func (c *Frame) SetFgColor(fg termbox.Attribute) {
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func (c *Frame) SetFgColor(fg termbox.Attribute) { c.fg = fg }
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c.fg = fg
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}
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// GetBgColor returns the background color
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// GetBgColor returns the background color
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func (c *Frame) GetBgColor() termbox.Attribute { return c.bg }
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func (c *Frame) GetBgColor() termbox.Attribute { return c.bg }
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// SetBgColor sets the current background color
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// SetBgColor sets the current background color
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func (c *Frame) SetBgColor(bg termbox.Attribute) {
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func (c *Frame) SetBgColor(bg termbox.Attribute) { c.bg = bg }
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c.bg = bg
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}
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// IsBordered returns true or false if this frame has a border
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// IsBordered returns true or false if this frame has a border
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func (c *Frame) IsBordered() bool { return c.bordered }
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func (c *Frame) IsBordered() bool { return c.bordered }
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// SetBordered sets whether we render a border around the frame
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// SetBordered sets whether we render a border around the frame
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func (c *Frame) SetBordered(b bool) {
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func (c *Frame) SetBordered(b bool) { c.bordered = b }
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c.bordered = b
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}
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// IsTabSkipped returns whether this modal has it's tabskip flag set
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// IsTabSkipped returns whether this modal has it's tabskip flag set
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func (c *Frame) IsTabSkipped() bool {
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func (c *Frame) IsTabSkipped() bool { return c.tabSkip }
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return c.tabSkip
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}
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// SetTabSkip sets the tabskip flag for this control
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// SetTabSkip sets the tabskip flag for this control
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func (c *Frame) SetTabSkip(b bool) {
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func (c *Frame) SetTabSkip(b bool) { c.tabSkip = b }
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c.tabSkip = b
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}
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// AddControl adds a control to the frame
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// AddControl adds a control to the frame
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func (c *Frame) AddControl(t termboxControl) {
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func (c *Frame) AddControl(t termboxControl) { c.controls = append(c.controls, t) }
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c.controls = append(c.controls, t)
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}
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func (c *Frame) ResetTabIndex() {
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func (c *Frame) ResetTabIndex() {
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for k, v := range c.controls {
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for k, v := range c.controls {
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@ -204,14 +190,19 @@ func (c *Frame) GetBottomY() int {
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// HandleEvent accepts the termbox event and returns whether it was consumed
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// HandleEvent accepts the termbox event and returns whether it was consumed
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func (c *Frame) HandleEvent(event termbox.Event) bool {
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func (c *Frame) HandleEvent(event termbox.Event) bool {
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// If the currently active control consumes the event, we don't need to handle it
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if c.controls[c.tabIdx].HandleEvent(event) {
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if c.controls[c.tabIdx].HandleEvent(event) {
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c.rightStatus = fmt.Sprintf("C (%d/%d)", c.tabIdx, len(c.controls))
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return true
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return true
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}
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}
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// All that a frame cares about is tabbing around
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if event.Key == termbox.KeyTab {
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if event.Key == termbox.KeyTab {
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ret := !c.IsOnLastControl()
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ret := !c.IsOnLastControl()
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c.FindNextTabStop()
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c.FindNextTabStop()
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c.rightStatus = fmt.Sprintf("N (%d/%d)", c.tabIdx, len(c.controls))
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return ret
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return ret
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}
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}
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c.rightStatus = fmt.Sprintf("B (%d/%d)", c.tabIdx, len(c.controls))
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return false
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return false
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}
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}
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@ -274,4 +265,10 @@ func (c *Frame) Draw() {
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}
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}
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c.DrawControl(c.controls[idx])
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c.DrawControl(c.controls[idx])
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}
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}
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if c.status != "" {
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DrawStringAtPoint(" "+c.status+" ", c.x+1, c.y+c.height, borderFg, borderBg)
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}
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if c.rightStatus != "" {
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DrawStringAtPoint(" "+c.rightStatus+" ", (c.x+c.width)-len(c.rightStatus)-2, c.y+c.height, borderFg, borderBg)
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}
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}
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}
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@ -34,6 +34,7 @@ func CreateMenu(title string, options []string, x, y, width, height int, fg, bg
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disabledFg: bg, disabledBg: bg,
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disabledFg: bg, disabledBg: bg,
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activeFg: fg, activeBg: bg,
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activeFg: fg, activeBg: bg,
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bordered: true,
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bordered: true,
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tabSkip: false,
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}
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}
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for _, line := range options {
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for _, line := range options {
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c.options = append(c.options, MenuOption{text: line})
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c.options = append(c.options, MenuOption{text: line})
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@ -58,11 +59,8 @@ func (c *Menu) GetID() string { return c.id }
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// SetID sets this control's ID
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// SetID sets this control's ID
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func (c *Menu) SetID(newID string) { c.id = newID }
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func (c *Menu) SetID(newID string) { c.id = newID }
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// IsTabSkipped is always true for a label
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func (c *Menu) IsTabSkipped() bool { return c.tabSkip }
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func (c *Menu) IsTabSkipped() bool { return true }
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func (c *Menu) SetTabSkip(b bool) { c.tabSkip = b }
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// This doesn't do anything for a label
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func (c *Menu) SetTabSkip(b bool) {}
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// GetTitle returns the current title of the menu
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// GetTitle returns the current title of the menu
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func (c *Menu) GetTitle() string { return c.title }
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func (c *Menu) GetTitle() string { return c.title }
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