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Windows loop
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parent
a69fcaa438
commit
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187
screen_windows.go
Normal file
187
screen_windows.go
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@ -0,0 +1,187 @@
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// +build windows
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package termboxScreen
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import (
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"errors"
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"fmt"
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"time"
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termbox "github.com/nsf/termbox-go"
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)
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const (
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NoRefresh = 0
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)
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type Screen interface {
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Id() int
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Initialize(Bundle) error
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HandleKeyEvent(termbox.Event) int
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HandleNoneEvent(termbox.Event) int
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DrawScreen()
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ResizeScreen()
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}
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type Manager struct {
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defaultFg termbox.Attribute
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defaultBg termbox.Attribute
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screens map[int]Screen
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displayScreenId int
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events chan termbox.Event
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running bool
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refreshRate time.Duration
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}
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func NewManager() *Manager {
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m := Manager{
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defaultFg: termbox.ColorWhite,
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defaultBg: termbox.ColorBlack,
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events: make(chan termbox.Event),
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screens: make(map[int]Screen),
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refreshRate: NoRefresh,
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}
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if err := termbox.Init(); err != nil {
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fmt.Println("Error initializing termbox")
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return nil
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}
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termbox.SetOutputMode(termbox.Output256)
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return &m
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}
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func (m *Manager) SetDefaultFg(c termbox.Attribute) { m.defaultFg = c }
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func (m *Manager) SetDefaultBg(c termbox.Attribute) { m.defaultBg = c }
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// AddScreen adds a screen to the screens map, they're indexed by the value
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// returned from the screen's Id() function
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func (m *Manager) AddScreen(s Screen) {
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m.screens[s.Id()] = s
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// If this is the only screen we've added, set it to active
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if len(m.screens) == 1 {
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m.SetDisplayScreen(s.Id())
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}
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}
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// AddAndInitializeScreen adds a screen just like AddScreen, but then
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// calls it's 'Initialize' function with a blank bundle
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func (m *Manager) AddAndInitializeScreen(s Screen) error {
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m.AddScreen(s)
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return m.InitializeScreen(s.Id(), Bundle{})
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}
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func (m *Manager) GetScreens() map[int]Screen {
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return m.screens
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}
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func (m *Manager) SetDisplayScreen(id int) error {
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if id == m.displayScreenId {
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return nil
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}
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var ok bool
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if _, ok = m.screens[id]; !ok {
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return errors.New("Invalid Screen Id")
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}
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m.displayScreenId = id
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return nil
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}
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func (m *Manager) InitializeScreen(id int, b Bundle) error {
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var ok bool
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if _, ok = m.screens[id]; !ok {
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return errors.New("Invalid screen id")
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}
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return m.screens[id].Initialize(b)
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}
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func (m *Manager) Loop() error {
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if len(m.screens) == 0 {
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return errors.New("Loop cannot run without screens")
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}
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m.running = true
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go m.pollUserEvents()
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// We always start display the first screen added
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m.layoutAndDrawScreen()
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for {
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event := <-m.events
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if event.Type == termbox.EventKey {
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if event.Key == termbox.KeyCtrlC {
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break
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} else {
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newScreenIndex := m.handleKeyEvent(event)
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if err := m.SetDisplayScreen(newScreenIndex); err != nil {
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break
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}
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m.layoutAndDrawScreen()
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}
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} else if event.Type == termbox.EventNone {
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// Type = EventNone is how we can trigger automatic events
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newScreenIndex := m.handleNoneEvent(event)
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if err := m.SetDisplayScreen(newScreenIndex); err != nil {
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break
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}
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m.layoutAndDrawScreen()
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} else if event.Type == termbox.EventResize {
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m.resizeScreen()
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m.layoutAndDrawScreen()
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}
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}
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m.running = false
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close(m.events)
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m.Close()
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return nil
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}
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func (m *Manager) SendNoneEvent() {
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m.SendEvent(termbox.Event{Type: termbox.EventNone})
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}
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func (m *Manager) SendEvent(t termbox.Event) {
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m.events <- t
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}
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func (m *Manager) Close() {
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termbox.Close()
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}
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func (m *Manager) pollUserEvents() {
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for m.running {
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m.SendEvent(termbox.PollEvent())
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}
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}
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func (m *Manager) SetRefreshRate(t time.Duration) {
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m.refreshRate = t
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go m.pollRefreshEvents()
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}
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func (m *Manager) pollRefreshEvents() {
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if m.refreshRate > time.Microsecond {
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for m.running {
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time.Sleep(m.refreshRate)
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m.SendNoneEvent()
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}
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}
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}
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func (m *Manager) handleKeyEvent(event termbox.Event) int {
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return m.screens[m.displayScreenId].HandleKeyEvent(event)
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}
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func (m *Manager) handleNoneEvent(event termbox.Event) int {
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return m.screens[m.displayScreenId].HandleNoneEvent(event)
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}
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func (m *Manager) resizeScreen() {
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m.screens[m.displayScreenId].ResizeScreen()
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}
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func (m *Manager) drawBackground() {
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termbox.Clear(0, m.defaultBg)
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}
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func (m *Manager) layoutAndDrawScreen() {
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m.drawBackground()
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m.screens[m.displayScreenId].DrawScreen()
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termbox.Flush()
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}
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