Files
tcell-widgets/wdgt_absolute_layout.go
2025-10-26 08:47:07 -05:00

399 lines
10 KiB
Go

/*
Copyright © Brian Buller <brian@bullercodeworks.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
package widgets
import (
wh "git.bullercodeworks.com/brian/tcell-widgets/helpers"
"github.com/gdamore/tcell"
)
type AbsoluteLayout struct {
id string
style tcell.Style
x, y int
w, h int
bordered bool
widgets []Widget
wCoords map[Widget]Coord
wAnchor map[Widget]LayoutFlag
wManualSizes map[Widget]Coord
wDynamicSizes map[Widget]LayoutFlag
defAnchor LayoutFlag
active bool
visible bool
focusable bool
keyMap *KeyMap
cursor int
disableTab bool
logger func(string, ...any)
}
var _ Widget = (*AbsoluteLayout)(nil)
func NewAbsoluteLayout(id string, s tcell.Style) *AbsoluteLayout {
ret := &AbsoluteLayout{}
ret.Init(id, s)
return ret
}
func (w *AbsoluteLayout) Init(id string, s tcell.Style) {
w.id = id
w.style = s
w.visible = true
w.defAnchor = LFAlignCenter
w.keyMap = BlankKeyMap()
w.wCoords = make(map[Widget]Coord)
w.wAnchor = make(map[Widget]LayoutFlag)
w.wManualSizes = make(map[Widget]Coord)
w.wDynamicSizes = make(map[Widget]LayoutFlag)
w.focusable = true
}
func (w *AbsoluteLayout) Id() string { return w.id }
func (w *AbsoluteLayout) HandleResize(ev *tcell.EventResize) {
w.w, w.h = ev.Size()
w.updateWidgetLayouts()
}
func (w *AbsoluteLayout) GetKeyMap() *KeyMap { return w.keyMap }
func (w *AbsoluteLayout) SetKeyMap(km *KeyMap) { w.keyMap = km }
func (w *AbsoluteLayout) HandleKey(ev *tcell.EventKey) bool {
if !w.disableTab && ev.Key() == tcell.KeyTab {
fndP := -1
for i := w.cursor; i < len(w.widgets); i++ {
if fndP == -1 {
if w.widgets[i].Active() {
fndP = i
w.widgets[i].SetActive(false)
continue
}
} else {
if w.widgets[i].Focusable() {
w.widgets[i].SetActive(true)
return true
}
}
}
// If we're here, we hit the end.
if fndP == -1 { // But didn't even find the start
return false
}
for i := 0; i < fndP; i++ {
if w.widgets[i].Focusable() {
w.widgets[i].SetActive(true)
return true
}
}
return false
}
for _, wi := range w.widgets {
if wi.HandleKey(ev) {
return true
}
}
return false
}
func (w *AbsoluteLayout) HandleTime(ev *tcell.EventTime) {
for _, wi := range w.widgets {
wi.HandleTime(ev)
}
}
func (w *AbsoluteLayout) Draw(screen tcell.Screen) {
if !w.visible {
return
}
p := w.GetPos()
if w.bordered {
wh.Border(p.X, p.Y, p.X+w.w, p.Y+w.h, wh.BRD_CSIMPLE, w.style, screen)
}
for _, wd := range w.widgets {
p.DrawOffset(wd, screen)
}
}
func (w *AbsoluteLayout) Active() bool { return w.active }
func (w *AbsoluteLayout) SetActive(a bool) { w.active = a }
func (w *AbsoluteLayout) Visible() bool { return w.visible }
func (w *AbsoluteLayout) SetVisible(a bool) { w.visible = a }
func (w *AbsoluteLayout) Focusable() bool { return w.focusable }
func (w *AbsoluteLayout) SetFocusable(b bool) { w.focusable = b }
func (w *AbsoluteLayout) SetX(x int) { w.x = x }
func (w *AbsoluteLayout) SetY(y int) { w.y = y }
func (w *AbsoluteLayout) GetX() int { return w.x }
func (w *AbsoluteLayout) GetY() int { return w.y }
func (w *AbsoluteLayout) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
func (w *AbsoluteLayout) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
func (w *AbsoluteLayout) GetW() int { return w.w }
func (w *AbsoluteLayout) GetH() int { return w.h }
func (w *AbsoluteLayout) SetW(wd int) { w.w = wd }
func (w *AbsoluteLayout) SetH(h int) { w.h = h }
func (w *AbsoluteLayout) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
func (w *AbsoluteLayout) WantW() int { return w.w }
func (w *AbsoluteLayout) WantH() int { return w.h }
func (w *AbsoluteLayout) MinW() int {
// Find the highest value for x in all widgets GetX() + MinW()
var minW int
for _, wd := range w.widgets {
wrk := wd.GetX() + wd.MinW()
if wrk > minW {
minW = wrk
}
}
return minW
}
func (w *AbsoluteLayout) MinH() int {
// Find the highest value for y in all widgets GetY() + MinH()
var minH int
for _, wd := range w.widgets {
wrk := wd.GetY() + wd.MinH()
if wrk > minH {
minH = wrk
}
}
return minH
}
// Add a widget at x/y
func (w *AbsoluteLayout) Add(n Widget, pos Coord) { w.AddAnchored(n, pos, w.defAnchor) }
func (w *AbsoluteLayout) AddAnchored(n Widget, pos Coord, anchor LayoutFlag) {
w.widgets = append(w.widgets, n)
w.wCoords[n] = pos
w.wAnchor[n] = anchor
w.updateWidgetLayouts()
}
func (w *AbsoluteLayout) Clear() {
w.widgets = []Widget{}
w.wCoords = make(map[Widget]Coord)
}
func (w *AbsoluteLayout) SetDefaultAnchor(d LayoutFlag) { w.defAnchor = d }
func (w *AbsoluteLayout) SetLogger(l func(string, ...any)) { w.logger = l }
func (w *AbsoluteLayout) Log(txt string, args ...any) {
if w.logger != nil {
w.logger(txt, args...)
}
}
func (w *AbsoluteLayout) SetBordered(b bool) { w.bordered = b }
func (w *AbsoluteLayout) updateWidgetLayouts() {
// In an Absolute Layout, widgets are given a definite position and anchor.
// The anchor is a side of the layout (see LayoutFlag type)
// Process:
// 1. Update pos of all widgets
// 2. Update manually sized widgets
// 3. Update dynamically sized widgets
for _, wd := range w.widgets {
w.updateWidgetPos(wd)
}
var updated []Widget
for wd := range w.wManualSizes {
w.updateWidgetSize(wd)
updated = append(updated, wd)
}
for wd := range w.wDynamicSizes {
w.updateWidgetSize(wd)
updated = append(updated, wd)
}
for i := range w.widgets {
var next bool
for j := range updated {
if updated[j] == w.widgets[i] {
next = true
}
}
if next {
continue
}
w.updateWidgetSize(w.widgets[i])
}
}
// Set a widgets position relative to the layout
func (w *AbsoluteLayout) updateWidgetPos(wd Widget) {
p := w.getRelPos(wd)
w.Log("%s: Setting Pos: %s (%d,%d)", w.Id(), wd.Id(), p.X, p.Y)
wd.SetPos(p)
}
func (w *AbsoluteLayout) updateWidgetSize(wd Widget) {
if sz, ok := w.wManualSizes[wd]; ok {
w.Log("%s: Updating Size: %s (%d,%d)", w.Id(), wd.Id(), sz.X, sz.Y)
wd.SetW(sz.X)
wd.SetH(sz.Y)
return
}
// The available space is:
// X: Layout Width - Widget X
// Y: Layout Height - Widget Y
available := Coord{X: w.GetW() - wd.GetX(), Y: w.GetH() - wd.GetY()}
if wd.WantW() < available.X {
wd.SetW(wd.WantW())
} else if wd.MinW() > available.X {
wd.SetW(available.X)
} else {
wd.SetW(wd.MinW())
}
if wd.WantH() < available.Y {
wd.SetH(wd.WantH())
} else if wd.MinH() > available.Y {
wd.SetH(available.Y)
} else {
wd.SetH(wd.MinH())
}
}
// Manually set the size of a widget, the Layout won't override it
func (w *AbsoluteLayout) SetWidgetSize(wd Widget, sz Coord) {
w.wManualSizes[wd] = sz
}
func (w *AbsoluteLayout) SetDynamicWidgetSize(wd Widget, flg LayoutFlag) {
w.wDynamicSizes[wd] = flg
}
func (w *AbsoluteLayout) getRelPos(wd Widget) Coord {
var p Coord
var a LayoutFlag
var ok bool
if p, ok = w.wCoords[wd]; !ok {
// Default to top-left corner
p = Coord{X: 0, Y: 0}
}
if a, ok = w.wAnchor[wd]; !ok {
a = w.defAnchor
}
leftX, topY, rightX, bottomY := 0, 0, w.w, w.h
if w.bordered {
leftX += 1
topY += 1
rightX -= 1
bottomY -= 1
}
midX, midY := (w.w / 2), (w.h / 2)
switch a {
case LFAlignTopLeft:
return p.Add(Coord{X: leftX, Y: topY})
case LFAlignTop:
return p.Add(Coord{X: midX - (wd.GetW() / 2), Y: topY})
case LFAlignTopRight:
return p.Add(Coord{X: rightX - wd.GetW(), Y: topY})
case LFAlignLeft:
return p.Add(Coord{X: leftX, Y: midY - (wd.GetH() / 2)})
case LFAlignCenter:
return p.Add(Coord{X: midX - (wd.GetW() / 2), Y: midY - (wd.GetH() / 2)})
case LFAlignRight:
return p.Add(Coord{X: rightX - wd.GetW(), Y: midY - (wd.GetH() / 2)})
case LFAlignBottomLeft:
return p.Add(Coord{X: leftX, Y: bottomY - wd.GetH()})
case LFAlignBottom:
return p.Add(Coord{X: midX - (wd.GetW() / 2), Y: bottomY - wd.GetH()})
case LFAlignBottomRight:
return p.Add(Coord{X: rightX - wd.GetW(), Y: bottomY - wd.GetH()})
}
return p
}
func (w *AbsoluteLayout) getAbsPos(wd Widget) Coord {
rel := w.getRelPos(wd)
return rel.Add(Coord{X: w.x, Y: w.y})
}
func (w *AbsoluteLayout) DeleteIndex(idx int) {
if idx < len(w.widgets) {
p := w.widgets[idx]
w.widgets = append(w.widgets[:idx], w.widgets[idx+1:]...)
delete(w.wCoords, p)
delete(w.wAnchor, p)
}
}
func (w *AbsoluteLayout) Delete(n Widget) {
for i := 0; i < len(w.widgets); i++ {
if w.widgets[i] == n {
w.DeleteIndex(i)
return
}
}
}
func (w *AbsoluteLayout) IndexOf(n Widget) int {
for i := range w.widgets {
if w.widgets[i] == n {
return i
}
}
return -1
}
func (w *AbsoluteLayout) ActivateWidget(n Widget) {
for i := range w.widgets {
w.widgets[i].SetActive(w.widgets[i] == n)
}
}
func (w *AbsoluteLayout) FindById(id string) Widget {
for i := range w.widgets {
if w.widgets[i].Id() == id {
return w.widgets[i]
}
}
return nil
}
func (w *AbsoluteLayout) Replace(n, with Widget) {
idx := w.IndexOf(n)
if idx == -1 {
// 'n' isn't in layout. Bail out.
return
}
coords := w.wCoords[n]
anchor := w.wAnchor[n]
w.Delete(n)
w.AddAnchored(with, coords, anchor)
}