Files
tcell-widgets/relative_layout.go

168 lines
5.2 KiB
Go

/*
Copyright © Brian Buller <brian@bullercodeworks.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
package widgets
import (
wh "git.bullercodeworks.com/brian/tcell-widgets/helpers"
"github.com/gdamore/tcell"
)
type RelativeLayout struct {
id string
style tcell.Style
widgetRelations map[Widget][]widgetRelation
widgets []Widget
active bool
visible bool
tabbable bool
x, y int
w, h int
}
var _ Widget = (*RelativeLayout)(nil)
type widgetRelation struct {
relation RelativeRelation
relTo Widget
}
type RelativeRelation int
const (
RelRelAbove = iota // Above Widget
RelRelToRightOf // To Right of Widget
RelRelBelow // Below Widget
RelRelToLeftOf // To Left of Widget
RelAncTL // Anchored to parent Top-Left
RelAncT // Anchored to parent Top
RelAncTR // Anchored to parent Top-Right
RelAncL // Anchored to parent Left
RelAncC // Anchored to parent Center
RelAncR // Anchored to parent Right
RelAncBL // Anchored to parent Bottom-Left
RelAncB // Anchored to parent Bottom
RelAncBR // Anchored to parent Bottom-Right
)
func NewRelativeLayout(id string, s tcell.Style) *RelativeLayout {
ret := &RelativeLayout{}
ret.Init(id, s)
return ret
}
func (w *RelativeLayout) Init(id string, style tcell.Style) {
w.id = id
w.style = style
w.visible = true
w.tabbable = true
}
func (w *RelativeLayout) Id() string { return w.id }
func (w *RelativeLayout) HandleResize(ev *tcell.EventResize) {
w.w, w.h = ev.Size()
w.w = wh.Min(w.w, w.WantW())
w.h = wh.Min(w.h, w.WantH())
// TODO: Trickle-down HandleResize
}
func (w *RelativeLayout) HandleKey(ev *tcell.EventKey) bool { return false }
func (w *RelativeLayout) HandleTime(ev *tcell.EventTime) {}
func (w *RelativeLayout) Draw(screen tcell.Screen) {
if !w.visible {
return
}
// All widgets should have correct (relative) positions
/*
done := make(map[Widget]widgetRelation)
rem := make(map[Widget]widgetRelation)
for k, v := range w.widgetRelations {
if v.relTo == w {
done[k] = v
} else {
rem[k] = v
}
}
*/
}
func (w *RelativeLayout) DrawOffset(c Coord, screen tcell.Screen) {
p := w.GetPos()
w.SetPos(p.Add(c))
w.Draw(screen)
w.SetPos(p)
}
func (w *RelativeLayout) Active() bool { return w.active }
func (w *RelativeLayout) SetActive(a bool) { w.active = a }
func (w *RelativeLayout) Visible() bool { return w.visible }
func (w *RelativeLayout) SetVisible(a bool) { w.visible = a }
func (w *RelativeLayout) Focusable() bool { return true }
func (w *RelativeLayout) SetTabbable(b bool) { w.tabbable = b }
func (w *RelativeLayout) Tabbable() bool { return w.tabbable }
func (w *RelativeLayout) SetX(x int) { w.x = x }
func (w *RelativeLayout) SetY(y int) { w.y = y }
func (w *RelativeLayout) GetX() int { return w.x }
func (w *RelativeLayout) GetY() int { return w.y }
func (w *RelativeLayout) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
func (w *RelativeLayout) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
func (w *RelativeLayout) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
func (w *RelativeLayout) SetW(wd int) { w.w = wd }
func (w *RelativeLayout) SetH(h int) { w.h = h }
func (w *RelativeLayout) GetW() int { return w.w }
func (w *RelativeLayout) GetH() int { return w.h }
func (w *RelativeLayout) WantW() int { return 1 }
func (w *RelativeLayout) WantH() int { return 1 }
func (w *RelativeLayout) MinW() int {
// Find the highest value for x in all widgets GetX() + MinW()
var minW int
for _, wd := range w.widgets {
wrk := wd.GetX() + wd.MinW()
if wrk > minW {
minW = wrk
}
}
return minW
}
func (w *RelativeLayout) MinH() int {
// Find the highest value for y in all widgets GetY() + MinH()
var minH int
for _, wd := range w.widgets {
wrk := wd.GetY() + wd.MinH()
if wrk > minH {
minH = wrk
}
}
return minH
}
func (w *RelativeLayout) Add(n Widget, relTo Widget, relation RelativeRelation) {
w.widgetRelations[n] = append(w.widgetRelations[n], widgetRelation{
relation: relation,
relTo: relTo,
})
}
func (w *RelativeLayout) AddRelation(n Widget, relation RelativeRelation, relTo Widget) {
}