265 lines
7.1 KiB
Go
265 lines
7.1 KiB
Go
/*
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Copyright © Brian Buller <brian@bullercodeworks.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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package widgets
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import (
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h "git.bullercodeworks.com/brian/tcell-widgets/helpers"
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"github.com/gdamore/tcell"
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)
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// LinearLayout lays out all widgets added one after the other
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type LinearLayout struct {
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id string
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style tcell.Style
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orientation LinearLayoutOrient
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x, y int
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w, h int
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widgets []Widget
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active bool
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visible bool
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tabbable bool
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disableTab bool
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cursor int
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}
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type LinearLayoutOrient int
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const (
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LinLayV = LinearLayoutOrient(iota)
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LinLayH
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)
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func NewLinearLayout(id string, s tcell.Style) *LinearLayout {
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ret := &LinearLayout{}
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ret.Init(id, s)
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return ret
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}
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func (w *LinearLayout) Init(id string, s tcell.Style) {
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w.id = id
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w.style = s
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w.visible = true
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}
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func (w *LinearLayout) Id() string { return w.id }
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func (w *LinearLayout) HandleResize(ev *tcell.EventResize) {
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w.w, w.h = ev.Size()
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w.updateWidgetLayouts()
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}
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func (w *LinearLayout) HandleKey(ev *tcell.EventKey) bool {
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if !w.disableTab && ev.Key() == tcell.KeyTab {
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fndP := -1
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for i := w.cursor; i < len(w.widgets); i++ {
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if fndP == -1 {
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if w.widgets[i].Active() {
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fndP = i
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w.widgets[i].SetActive(false)
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continue
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}
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} else {
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if w.widgets[i].Focusable() && w.widgets[i].Tabbable() {
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w.widgets[i].SetActive(true)
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return true
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}
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}
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}
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// If we're here, we hit the last widget, loop
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if fndP == -1 { // But didn't even find the active one
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return false
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}
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for i := 0; i < fndP; i++ {
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if w.widgets[i].Focusable() && w.widgets[i].Tabbable() {
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w.widgets[i].SetActive(true)
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return true
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}
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}
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return false
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}
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for _, wi := range w.widgets {
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if wi.HandleKey(ev) {
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return true
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}
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}
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return false
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}
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func (w *LinearLayout) HandleTime(ev *tcell.EventTime) {
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for _, wi := range w.widgets {
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wi.HandleTime(ev)
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}
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}
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func (w *LinearLayout) Draw(screen tcell.Screen) {
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if !w.visible {
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return
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}
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p := w.GetPos()
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for _, wd := range w.widgets {
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o := wd.GetPos()
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wd.SetPos(p.Add(o))
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wd.Draw(screen)
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wd.SetPos(o)
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}
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}
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func (w *LinearLayout) Active() bool { return w.active }
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func (w *LinearLayout) SetActive(a bool) { w.active = a }
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func (w *LinearLayout) Visible() bool { return w.visible }
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func (w *LinearLayout) SetVisible(a bool) { w.visible = a }
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func (w *LinearLayout) Focusable() bool { return true }
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func (w *LinearLayout) SetTabbable(b bool) { w.tabbable = b }
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func (w *LinearLayout) Tabbable() bool { return w.tabbable }
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func (w *LinearLayout) SetX(x int) { w.x = x }
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func (w *LinearLayout) SetY(y int) { w.y = y }
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func (w *LinearLayout) GetX() int { return w.x }
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func (w *LinearLayout) GetY() int { return w.y }
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func (w *LinearLayout) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
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func (w *LinearLayout) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
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func (w *LinearLayout) GetW() int { return w.w }
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func (w *LinearLayout) GetH() int { return w.h }
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func (w *LinearLayout) SetW(wd int) { w.w = wd }
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func (w *LinearLayout) SetH(h int) { w.h = h }
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func (w *LinearLayout) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
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func (w *LinearLayout) WantW() int {
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var wantW int
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for _, wd := range w.widgets {
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if w.orientation == LinLayV {
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// Find the highest want of all widgets
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wantW = h.Max(wd.WantW(), wantW)
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} else if w.orientation == LinLayH {
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// Find the sum of all widget widgets wants
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wantW = wantW + wd.WantW()
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}
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}
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return wantW
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}
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func (w *LinearLayout) WantH() int {
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var wantH int
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for _, wd := range w.widgets {
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if w.orientation == LinLayV {
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// Find the sum of all widget widgets wants
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wantH = wantH + wd.WantH()
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} else if w.orientation == LinLayH {
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// Find the highest want of all widgets
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wantH = h.Max(wd.WantH(), wantH)
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}
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}
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return wantH
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}
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func (w *LinearLayout) MinW() int {
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var minW int
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for _, wd := range w.widgets {
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if w.orientation == LinLayV {
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// Find the highest minimum width of all widgets
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minW = h.Max(wd.MinW(), minW)
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} else if w.orientation == LinLayH {
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// Find the sum of all widget minimum widgets
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minW = minW + wd.MinW()
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}
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}
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return minW
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}
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func (w *LinearLayout) MinH() int {
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var minH int
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for _, wd := range w.widgets {
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if w.orientation == LinLayV {
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minH = minH + wd.MinH()
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} else if w.orientation == LinLayH {
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minH = h.Max(wd.MinH(), minH)
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}
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}
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return minH
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}
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func (w *LinearLayout) Append(n Widget) { w.widgets = append(w.widgets, n) }
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func (w *LinearLayout) Delete(n Widget) {
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for i := 0; i < len(w.widgets); i++ {
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if w.widgets[i] == n {
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w.DeleteIndex(i)
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return
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}
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}
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}
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func (w *LinearLayout) DeleteIndex(idx int) {
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w.widgets = append(w.widgets[:idx], w.widgets[idx+1:]...)
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}
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func (w *LinearLayout) Insert(n Widget, idx int) {
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w.widgets = append(w.widgets[:idx], append([]Widget{n}, w.widgets[idx:]...)...)
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}
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func (w *LinearLayout) updateWidgetLayouts() {
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for _, wd := range w.widgets {
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w.updateWidgetPos(wd)
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w.updateWidgetSize(wd)
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}
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}
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// The Layout should have a static Size set at this point that we can use
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// For now we're centering all views in the Layout (on the cross-axis)
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//
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// The position and size of each widget before this should be correct
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// Find the position and size of the widget before this one
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func (w *LinearLayout) updateWidgetPos(wd Widget) {
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prevP, prevS := 0, 0
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for _, wrk := range w.widgets {
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if w.orientation == LinLayV {
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if wrk == wd {
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wd.SetPos(Coord{X: w.w - (wd.GetW() / 2), Y: prevP + prevS + 1})
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return
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}
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prevP, prevS = wrk.GetY(), wrk.GetH()
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} else if w.orientation == LinLayH {
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if wrk == wd {
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wd.SetPos(Coord{X: prevP + prevS + 1, Y: w.h - (wd.GetH() / 2)})
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return
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}
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prevP, prevS = wrk.GetX(), wrk.GetW()
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}
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}
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}
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// The Layout should have a static Size set at this point that we can use
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// For now we're centering all views in the Layout (on the cross-axis)
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//
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// The position of this widget should be correct
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func (w *LinearLayout) updateWidgetSize(wd Widget) {
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// TODO
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}
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func (w *LinearLayout) getRelPos(wd Widget) Coord {
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return Coord{}
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}
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func (w *LinearLayout) getAbsPos(wd Widget) Coord {
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rel := w.getRelPos(wd)
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return rel.Add(Coord{X: w.x, Y: w.y})
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}
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