Files
tcell-widgets/wdgt_menu.go
2025-10-10 16:46:29 -05:00

422 lines
9.5 KiB
Go

/*
Copyright © Brian Buller <brian@bullercodeworks.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
package widgets
import (
"fmt"
wh "git.bullercodeworks.com/brian/tcell-widgets/helpers"
"github.com/gdamore/tcell"
)
type Menu struct {
id string
label string
style tcell.Style
active bool
visible bool
focusable bool
x, y int
w, h int
menuType MenuType
cursor int
items []*MenuItem
disabled []bool
onPressed func() bool
manualExpand bool
expanded bool
vimMode bool
keyMap, customKeyMap KeyMap
}
type MenuType int
const (
MenuTypeH = MenuType(iota)
MenuTypeV
)
var _ Widget = (*Menu)(nil)
func NewMenu(id string, style tcell.Style) *Menu {
ret := &Menu{}
ret.Init(id, style)
return ret
}
func (w *Menu) Init(id string, style tcell.Style) {
w.id = id
w.style = style
w.visible = true
w.keyMap = NewKeyMap(map[tcell.Key]func(ev *tcell.EventKey) bool{
tcell.KeyRight: w.MoveRight,
tcell.KeyLeft: w.MoveLeft,
tcell.KeyUp: w.MoveUp,
tcell.KeyDown: w.MoveDown,
tcell.KeyEnter: func(ev *tcell.EventKey) bool {
if w.onPressed != nil {
return w.onPressed()
}
return false
},
})
w.customKeyMap = BlankKeyMap()
w.focusable = true
}
func (w *Menu) Id() string { return w.id }
func (w *Menu) HandleResize(ev *tcell.EventResize) {
w.w, w.h = ev.Size()
switch w.menuType {
case MenuTypeH:
w.handleResizeH(ev)
case MenuTypeV:
w.handleResizeV(ev)
}
}
func (w *Menu) handleResizeH(_ *tcell.EventResize) {
x := 0
for i := range w.items {
lblW := len(w.items[i].Label())
c := Coord{X: lblW + 2, Y: 1}
if w.items[i].Expanded() {
c.X, c.Y = w.items[i].WantW(), w.items[i].WantH()
}
w.items[i].HandleResize(c.ResizeEvent())
// TODO: Make sure we don't overflow the passed Event
w.items[i].SetPos(Coord{X: lblW + 2, Y: 0})
x += lblW + 2
}
}
func (w *Menu) handleResizeV(_ *tcell.EventResize) {
y := 0
for i := range w.items {
c := Coord{X: 0, Y: y}
if w.items[i].Expanded() {
c.X, c.Y = w.items[i].WantW(), w.items[i].WantH()
}
w.items[i].HandleResize(c.ResizeEvent())
// TODO: Make sure we don't overflow the passed Event
w.items[i].SetPos(Coord{X: 0, Y: y})
y++
}
}
func (w *Menu) SetKeyMap(km KeyMap, def bool) {
if def {
w.keyMap = km
} else {
w.customKeyMap = km
}
}
func (w *Menu) AddToKeyMap(km KeyMap) { w.customKeyMap.Merge(km) }
func (w *Menu) RemoveFromKeyMap(km KeyMap) {
for k := range km.Keys {
w.customKeyMap.Remove(k)
}
for r := range km.Runes {
w.customKeyMap.RemoveRune(r)
}
}
func (w *Menu) HandleKey(ev *tcell.EventKey) bool {
if !w.active {
return false
} else if w.items[w.cursor].HandleKey(ev) {
// Active menuitem consumes this event
if ev.Key() == tcell.KeyEnter {
w.cursor = 0
w.SetActive(false)
}
return true
}
b1, b2 := w.keyMap.Handle(ev), w.customKeyMap.Handle(ev)
if b1 || b2 {
return true
}
// See if we can find an item that matches the key pressed
for i := range w.items {
if wh.RuneEqualsNC(ev.Rune(), w.items[i].GetHotKey()) {
if w.items[i].Active() {
if w.items[i].HandleKey(ev) {
// Reset the cursor
w.cursor = 0
w.SetActive(false)
return true
}
}
w.cursor = i
// w.items[i].SetActive(true)
return true
}
}
return false
}
func (w *Menu) HandleTime(ev *tcell.EventTime) {
for i := range w.items {
w.items[i].HandleTime(ev)
}
}
func (w *Menu) Draw(screen tcell.Screen) {
switch w.menuType {
case MenuTypeH:
w.drawHMenu(screen)
case MenuTypeV:
w.drawVMenu(screen)
}
}
func (w *Menu) drawHMenu(screen tcell.Screen) {
st := w.style
if w.active {
st = w.style.Reverse(true)
}
x, y := w.x, w.y
if len(w.label) > 0 {
wh.DrawText(x, y, w.label, st, screen)
x = x + len(w.label) + 2
}
x += 2
if w.expanded || (w.active && !w.manualExpand) {
// pos := w.GetPos()
// TODO: Use DrawOffset?
for i := range w.items {
w.items[i].SetActive(w.active && w.cursor == i)
// pos.DrawOffset(w.items[i], screen)
w.items[i].SetPos(Coord{X: x, Y: y})
w.items[i].Draw(screen)
x += len(w.items[i].Label()) + 2
}
}
}
func (w *Menu) drawVMenu(screen tcell.Screen) {
if !w.visible {
return
}
x, y := w.x, w.y
wW, wH := w.WantW(), w.WantH()
st := w.style
if w.active {
st = w.style.Reverse(true)
wh.BorderFilled(x-1, y+1, x+w.WantW(), y+1+w.WantH(), wh.BRD_CSIMPLE, w.style, screen)
}
wh.DrawText(w.x, w.y, w.label, st, screen)
if w.expanded || (w.active && !w.manualExpand) {
// TODO: Use DrawOffset?
for i := range w.items {
w.items[i].SetActive(w.active && w.cursor == i)
w.items[i].SetSize(Coord{X: wW, Y: wH})
w.items[i].SetPos(Coord{X: x, Y: y})
w.items[i].Draw(screen)
y++
}
y++
}
}
func (w *Menu) Active() bool { return w.active }
func (w *Menu) SetActive(a bool) { w.active = a }
func (w *Menu) Visible() bool { return w.visible }
func (w *Menu) SetVisible(a bool) { w.visible = a }
func (w *Menu) SetX(x int) { w.x = x }
func (w *Menu) SetY(y int) { w.y = y }
func (w *Menu) GetX() int { return w.x }
func (w *Menu) GetY() int { return w.y }
func (w *Menu) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
func (w *Menu) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
func (w *Menu) SetW(x int) { w.w = x }
func (w *Menu) SetH(y int) { w.h = y }
func (w *Menu) GetW() int { return w.w }
func (w *Menu) GetH() int { return w.y }
func (w *Menu) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
func (w *Menu) Focusable() bool { return true }
func (w *Menu) SetFocusable(b bool) { w.focusable = b }
func (w *Menu) WantW() int {
var maxW int
for i := range w.items {
if w.items[i].WantW() > maxW {
maxW = w.items[i].WantW()
}
}
if maxW < len(w.label) {
maxW = len(w.label)
}
return maxW
}
func (w *Menu) WantH() int {
if w.menuType == MenuTypeH {
return 1
} else {
var ret int
if len(w.label) > 0 {
ret = 1
}
return ret + len(w.items)
}
}
func (w *Menu) MinW() int {
labels := []string{w.label}
for i := range w.items {
labels = append(labels, w.items[i].label)
}
switch w.menuType {
case MenuTypeH:
wrk := 0
for i := range labels {
wrk += len(labels[i])
}
return wrk
case MenuTypeV:
return wh.Longest(labels)
}
return 0
}
func (w *Menu) MinH() int {
switch w.menuType {
case MenuTypeH:
return 1
case MenuTypeV:
if len(w.label) > 0 {
return 1 + len(w.items)
}
return len(w.items)
}
return 0
}
func (w *Menu) SetType(tp MenuType) { w.menuType = tp }
func (w *Menu) SetLabel(lbl string) { w.label = lbl }
func (w *Menu) GetItems() []*MenuItem { return w.items }
func (w *Menu) GetItem(idx int) *MenuItem {
if len(w.items) > idx {
return w.items[idx]
}
return nil
}
func (w *Menu) SetOnPressed(p func() bool) { w.onPressed = p }
func (w *Menu) AddItems(iL ...*MenuItem) {
var maxW int
for i := range iL {
if iL[i].WantW() > maxW {
maxW = iL[i].WantW()
}
w.items = append(w.items, iL[i])
}
w.SetW(maxW)
}
func (w *Menu) RemoveItems(iL ...*MenuItem) {
var wrk []*MenuItem
for i := range w.items {
var skip bool
for j := range iL {
if w.items[i] == iL[j] {
skip = true
break
}
}
if skip {
continue
}
wrk = append(wrk, w.items[i])
}
w.items = wrk
}
func (w *Menu) MoveRight(ev *tcell.EventKey) bool {
if w.menuType != MenuTypeH {
return false
}
w.cursor = (w.cursor + 1) % len(w.items)
return true
}
func (w *Menu) MoveLeft(ev *tcell.EventKey) bool {
if w.menuType != MenuTypeH {
return false
}
w.cursor = (w.cursor - 1 + len(w.items)) % len(w.items)
return true
}
func (w *Menu) MoveUp(ev *tcell.EventKey) bool {
if w.menuType != MenuTypeV {
return false
}
st := w.cursor
w.cursor = (w.cursor - 1 + len(w.items)) % len(w.items)
for !w.items[w.cursor].Visible() {
w.cursor = (w.cursor - 1 + len(w.items)) % len(w.items)
if w.cursor == st {
return true
}
}
return true
}
func (w *Menu) MoveDown(ev *tcell.EventKey) bool {
if w.menuType != MenuTypeV {
return false
}
st := w.cursor
w.cursor = (w.cursor + 1) % len(w.items)
for !w.items[w.cursor].Visible() {
w.cursor = (w.cursor + 1) % len(w.items)
if w.cursor == st {
return true
}
}
return true
}
func (w *Menu) CreateMenuItem(lbl string, do func() bool, hotKey rune, subItems ...*MenuItem) *MenuItem {
d := NewMenuItem(fmt.Sprintf("menuitem-%s", lbl), tcell.StyleDefault)
d.SetHotKey(hotKey)
d.SetLabel(lbl)
d.SetOnPressed(do)
if len(subItems) > 0 {
d.AddItems(subItems...)
}
return d
}
func (w *Menu) FindItem(id string) *MenuItem {
for _, itm := range w.items {
if itm.Id() == id {
return itm
} else if wrk := itm.FindItem(id); wrk != nil {
return wrk
}
}
return nil
}