104 lines
3.7 KiB
Go
104 lines
3.7 KiB
Go
/*
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Copyright © Brian Buller <brian@bullercodeworks.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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package widgets
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import (
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"time"
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"github.com/gdamore/tcell"
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)
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// Spinner is just blank. It's a good placeholder, if needed.
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type Spinner struct {
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id string
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x, y int
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style tcell.Style
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currentFrame int
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frames []rune
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lastTick time.Time
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tickInterval time.Duration
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keyMap *KeyMap
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}
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var _ Widget = (*Spinner)(nil)
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var (
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SPINNER_DOTS = []rune{'⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'}
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SPINNER_DIRS = []rune{'←', '↖', '↑', '↗', '→', '↘', '↓', '↙'}
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SPINNER_FILL = []rune{'▁', '▂', '▃', '▄', '▅', '▆', '▇', '█', '▇', '▆', '▅', '▄', '▃', '▁'}
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)
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func NewSpinner(id string, style tcell.Style) *Spinner {
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ret := &Spinner{id: id}
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ret.Init(id, style)
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return ret
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}
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func (w *Spinner) Init(id string, st tcell.Style) {
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w.frames = SPINNER_DOTS
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w.tickInterval = time.Second
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w.keyMap = BlankKeyMap()
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}
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func (w *Spinner) Id() string { return w.id }
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func (w *Spinner) HandleResize(ev *tcell.EventResize) {}
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func (w *Spinner) GetKeyMap() *KeyMap { return w.keyMap }
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func (w *Spinner) SetKeyMap(km *KeyMap) { w.keyMap = km }
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func (w *Spinner) HandleKey(ev *tcell.EventKey) bool { return false }
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func (w *Spinner) HandleTime(ev *tcell.EventTime) {
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w.currentFrame = (w.currentFrame + 1) % len(w.frames)
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}
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func (w *Spinner) Draw(screen tcell.Screen) {
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screen.SetContent(w.x, w.y, w.frames[w.currentFrame], nil, w.style)
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}
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func (w *Spinner) Active() bool { return false }
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func (w *Spinner) SetActive(a bool) {}
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func (w *Spinner) Visible() bool { return true }
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func (w *Spinner) SetVisible(v bool) {}
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func (w *Spinner) Focusable() bool { return false }
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func (w *Spinner) SetFocusable(t bool) {}
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func (w *Spinner) SetX(x int) {}
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func (w *Spinner) SetY(y int) {}
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func (w *Spinner) GetX() int { return w.x }
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func (w *Spinner) GetY() int { return w.y }
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func (w *Spinner) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
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func (w *Spinner) SetPos(pos Coord) {}
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func (w *Spinner) SetSize(size Coord) {}
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func (w *Spinner) SetW(wd int) {}
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func (w *Spinner) SetH(h int) {}
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func (w *Spinner) GetW() int { return 0 }
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func (w *Spinner) GetH() int { return 0 }
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func (w *Spinner) WantW() int { return 0 }
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func (w *Spinner) WantH() int { return 0 }
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func (w *Spinner) MinW() int { return 0 }
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func (w *Spinner) MinH() int { return 0 }
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func (w *Spinner) SetFrames(frames []rune) {
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w.frames = frames
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w.currentFrame = 0
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}
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func (w *Spinner) SetTickInterface(d time.Duration) { w.tickInterval = d }
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