Files
tcell-widgets/wdgt_linear_layout.go
Brian Buller f571b13a31 Much Work
- Definable KeyMaps
- Change 'Tabbable' to just use 'Focusable'
2025-09-04 11:09:34 -05:00

567 lines
14 KiB
Go

/*
Copyright © Brian Buller <brian@bullercodeworks.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
package widgets
import (
"fmt"
"time"
wh "git.bullercodeworks.com/brian/tcell-widgets/helpers"
"github.com/gdamore/tcell"
)
// LinearLayout lays out all widgets added one after the other
// It will fill as much space as you give it
type LinearLayout struct {
id string
style tcell.Style
orientation LinearLayoutOrient
x, y int
w, h int
widgets []Widget
layoutFlags map[Widget]LayoutFlag
layoutWeights map[Widget]int
totalWeight int
defFlags LayoutFlag // The default flags applied to widgets if nothing
// is in layoutFlags
// Stacked makes the layout ignore weights and effectively shrink-wrap all
// fields
stacked bool
active bool
visible bool
focusable bool
disableTab bool
insetBorder bool
keyMap KeyMap
logger func(string, ...any)
}
type LinearLayoutOrient int
const (
LinLayV = LinearLayoutOrient(iota)
LinLayH
)
var _ Widget = (*LinearLayout)(nil)
func NewLinearLayout(id string, s tcell.Style) *LinearLayout {
ret := &LinearLayout{}
ret.Init(id, s)
return ret
}
func (w *LinearLayout) Init(id string, s tcell.Style) {
w.id = id
w.style = s
w.visible = true
w.focusable = true
w.defFlags = LayoutFlag(LFAlignHCenter | LFAlignVCenter)
w.layoutFlags = make(map[Widget]LayoutFlag)
w.layoutWeights = make(map[Widget]int)
w.keyMap = BlankKeyMap()
w.keyMap.Add(tcell.KeyTab, func(ev *tcell.EventKey) bool {
active := w.findActive()
if active == nil && len(w.widgets) > 0 {
// No widget is active
if w.widgets[0].Focusable() {
w.widgets[0].SetActive(true)
return true
}
return false
}
return w.activateNext()
})
}
func (w *LinearLayout) Id() string { return w.id }
func (w *LinearLayout) HandleResize(ev *tcell.EventResize) {
w.w, w.h = ev.Size()
w.updateWidgetLayouts()
}
func (w *LinearLayout) SetKeyMap(km KeyMap) { w.keyMap = km }
func (w *LinearLayout) AddToKeyMap(km KeyMap) { w.keyMap.Merge(km) }
func (w *LinearLayout) RemoveFromKeyMap(km KeyMap) {
for k := range km.Keys {
w.keyMap.Remove(k)
}
for r := range km.Runes {
w.keyMap.RemoveRune(r)
}
}
func (w *LinearLayout) HandleKey(ev *tcell.EventKey) bool {
if !w.active || w.disableTab {
return false
}
active := w.findActive()
if active != nil {
if active.HandleKey(ev) {
return true
}
}
return w.keyMap.Handle(ev)
}
func (w *LinearLayout) GetActive() Widget { return w.findActive() }
func (w *LinearLayout) HandleTime(ev *tcell.EventTime) {
for _, wi := range w.widgets {
wi.HandleTime(ev)
}
}
func (w *LinearLayout) Draw(screen tcell.Screen) {
if !w.visible {
return
}
pos := w.GetPos()
if w.insetBorder {
wh.Border(pos.X, pos.Y, pos.X+w.w, pos.Y+w.h, wh.BRD_CSIMPLE, w.style, screen)
}
for _, wd := range w.widgets {
pos.DrawOffset(wd, screen)
}
}
func (w *LinearLayout) Active() bool { return w.active }
func (w *LinearLayout) SetActive(a bool) {
w.active = a
if w.active {
act := w.findActiveOrFirst()
if act != nil {
act.SetActive(true)
}
}
}
func (w *LinearLayout) Visible() bool { return w.visible }
func (w *LinearLayout) SetVisible(a bool) { w.visible = a }
func (w *LinearLayout) Focusable() bool { return w.focusable }
func (w *LinearLayout) SetFocusable(b bool) { w.focusable = b }
func (w *LinearLayout) SetX(x int) { w.x = x }
func (w *LinearLayout) SetY(y int) { w.y = y }
func (w *LinearLayout) GetX() int { return w.x }
func (w *LinearLayout) GetY() int { return w.y }
func (w *LinearLayout) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
func (w *LinearLayout) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
func (w *LinearLayout) GetW() int { return w.w }
func (w *LinearLayout) GetH() int { return w.h }
func (w *LinearLayout) SetW(wd int) { w.w = wd }
func (w *LinearLayout) SetH(h int) { w.h = h }
func (w *LinearLayout) getSize() Coord { return Coord{X: w.w, Y: w.h} }
func (w *LinearLayout) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
func (w *LinearLayout) WantW() int {
var wantW int
for _, wd := range w.widgets {
switch w.orientation {
case LinLayV:
// Find the highest want of all widgets
wantW = wh.Max(wd.WantW(), wantW)
case LinLayH:
// Find the sum of all widgets wants
wantW = wantW + wd.WantW()
}
}
return wantW
}
func (w *LinearLayout) WantH() int {
var wantH int
for _, wd := range w.widgets {
switch w.orientation {
case LinLayV:
// Find the sum of all widgets wants
wantH = wantH + wd.WantH()
case LinLayH:
// Find the highest want of all widgets
wantH = wh.Max(wd.WantH(), wantH)
}
}
return wantH
}
func (w *LinearLayout) MinW() int {
var minW int
for _, wd := range w.widgets {
switch w.orientation {
case LinLayV:
// Find the highest minimum width of all widgets
minW = wh.Max(wd.MinW(), minW)
case LinLayH:
// Find the sum of all widget minimum widgets
minW = minW + wd.MinW()
}
}
return minW
}
func (w *LinearLayout) MinH() int {
var minH int
for _, wd := range w.widgets {
switch w.orientation {
case LinLayV:
minH = minH + wd.MinH()
case LinLayH:
minH = wh.Max(wd.MinH(), minH)
}
}
return minH
}
// Find the currently active widget, there should be only one.
func (w *LinearLayout) findActive() Widget {
for i := range w.widgets {
if w.widgets[i].Active() {
return w.widgets[i]
}
}
return nil
}
func (w *LinearLayout) findActiveOrFirst() Widget {
if act := w.findActive(); act != nil {
return act
}
// Didn't find one, return the first
if len(w.widgets) > 0 {
return w.widgets[0]
}
return nil
}
func (w *LinearLayout) activateNext() bool {
var found bool
for i := range w.widgets {
if found && w.widgets[i].Focusable() {
w.widgets[i].SetActive(true)
return true
} else if w.widgets[i].Active() {
found = true
w.widgets[i].SetActive(false)
}
}
return false
}
func (w *LinearLayout) SetOrientation(o LinearLayoutOrient) { w.orientation = o }
func (w *LinearLayout) IndexOf(n Widget) int {
for i := range w.widgets {
if w.widgets[i] == n {
return i
}
}
return -1
}
func (w *LinearLayout) Contains(n Widget) bool {
return w.IndexOf(n) >= 0
}
func (w *LinearLayout) Replace(n, with Widget) {
idx := w.IndexOf(n)
if idx == -1 {
// 'n' isn't in layout. Bail out.
return
}
pFlags, pWeight := w.layoutFlags[n], w.layoutWeights[n]
w.Delete(n)
w.Insert(with, idx)
w.layoutFlags[with], w.layoutWeights[with] = pFlags, pWeight
}
func (w *LinearLayout) Add(n Widget) {
if w.Contains(n) {
// If the widget is already in the layout, move it to the end
pFlags, pWeight := w.layoutFlags[n], w.layoutWeights[n]
w.Delete(n)
w.layoutFlags[n], w.layoutWeights[n] = pFlags, pWeight
}
w.widgets = append(w.widgets, n)
// If we don't already have a weight set, set it to 1
if _, ok := w.layoutWeights[n]; !ok {
w.layoutWeights[n] = 1
}
w.updateTotalWeight()
}
func (w *LinearLayout) Insert(n Widget, idx int) {
if idx >= len(w.widgets) {
w.Add(n)
return
}
if pos := w.IndexOf(n); pos >= 0 {
if pos < idx {
idx--
}
// Preserve the flags & weight
pFlags, pWeight := w.layoutFlags[n], w.layoutWeights[n]
w.Delete(n)
w.layoutFlags[n], w.layoutWeights[n] = pFlags, pWeight
}
w.widgets = append(w.widgets[:idx], append([]Widget{n}, w.widgets[idx:]...)...)
// If we don't already have a weight set, set it to 1
if _, ok := w.layoutWeights[n]; !ok {
w.layoutWeights[n] = 1
}
w.updateTotalWeight()
}
// Remove all children from this widget
func (w *LinearLayout) Clear() {
w.widgets = []Widget{}
w.layoutFlags = make(map[Widget]LayoutFlag)
w.layoutWeights = make(map[Widget]int)
}
func (w *LinearLayout) Delete(n Widget) {
for i := 0; i < len(w.widgets); i++ {
if w.widgets[i] == n {
w.DeleteIndex(i)
delete(w.layoutFlags, n)
delete(w.layoutWeights, n)
return
}
}
}
func (w *LinearLayout) DeleteIndex(idx int) {
if idx < len(w.widgets) {
p := w.widgets[idx]
w.widgets = append(w.widgets[:idx], w.widgets[idx+1:]...)
delete(w.layoutFlags, p)
delete(w.layoutWeights, p)
w.updateTotalWeight()
}
}
func (w *LinearLayout) AddFlag(wd Widget, f LayoutFlag) {
if f.IsAlignH() {
w.layoutFlags[wd].ClearAlignH()
} else if f.IsAlignV() {
w.layoutFlags[wd].ClearAlignV()
}
w.layoutFlags[wd].Add(f)
}
func (w *LinearLayout) RemoveFlag(wd Widget, f LayoutFlag) {
// Removing an alignment flag centers that direction
if f.IsAlignH() {
w.layoutFlags[wd].ClearAlignH()
} else if f.IsAlignV() {
w.layoutFlags[wd].ClearAlignV()
}
}
func (w *LinearLayout) GetWeight(wd Widget) int {
if !w.Contains(wd) {
return 0
}
wght := w.layoutWeights[wd]
if wght == 0 {
wght = 1
}
return wght
}
func (w *LinearLayout) SetWeight(wd Widget, wt int) {
if !w.Contains(wd) {
return
}
w.layoutWeights[wd] = wt
w.updateTotalWeight()
}
func (w *LinearLayout) SetDefaultFlags(f LayoutFlag) { w.defFlags = f }
func (w *LinearLayout) updateTotalWeight() {
w.totalWeight = 0
for _, v := range w.layoutWeights {
w.totalWeight += v
}
w.HandleResize(w.getSize().ResizeEvent())
}
func (w *LinearLayout) updateWidgetLayouts() {
switch w.orientation {
case LinLayV:
for _, wd := range w.widgets {
w.updateLLVWidgetSize(wd)
w.updateLLVWidgetPos(wd)
}
case LinLayH:
for _, wd := range w.widgets {
w.updateLLHWidgetSize(wd)
w.updateLLHWidgetPos(wd)
}
}
}
// The Layout should have a static Size set at this point that we can use
// For now we're centering all views in the Layout (on both axes)
//
// We need to determine the allowed size of this widget so we can determine
// it's position
func (w *LinearLayout) updateLLVWidgetSize(wd Widget) {
rW := w.w
if w.stacked {
rW = wd.MinW()
}
wd.HandleResize((&Coord{X: rW, Y: w.getWeightedH(wd)}).ResizeEvent())
}
func (w *LinearLayout) updateLLHWidgetSize(wd Widget) {
rH := w.h
if w.stacked {
rH = wd.MinH()
}
wd.HandleResize((&Coord{X: w.getWeightedW(wd), Y: rH}).ResizeEvent())
}
// The Layout should have a static Size set at this point that we can use
// For now we're centering all views in the Layout (on both axes)
// TODO: Use LayoutFlags to determine alignment in each 'cell'
//
// The position and size of each widget before this should be correct
// This widget should also know its size by now. We just need to
// position it relative to the layout.
func (w *LinearLayout) updateLLVWidgetPos(wd Widget) {
c := Coord{}
for i := range w.widgets {
if w.widgets[i] == wd {
break
}
if w.widgets[i].Visible() {
c.Y = w.widgets[i].GetY() + w.widgets[i].GetH()
}
}
// Do we have a layout flag for this widget?
var ok bool
var flgs LayoutFlag
if flgs, ok = w.layoutFlags[wd]; !ok {
if w.stacked { // If we're 'stacked', set things to top/left
flgs = LayoutFlag(LFAlignHLeft | LFAlignVTop)
} else {
flgs = w.defFlags
}
}
// c.Y is the top of this 'cell'
if wd.GetH() < w.getWeightedH(wd) {
// But we've got some extra space
switch flgs.AlignV() {
case LFAlignVBottom:
c.Y += w.getWeightedH(wd) - wd.GetH()
case LFAlignVCenter:
c.Y += (w.getWeightedH(wd) / 2) - (wd.GetH() / 2)
}
}
if wd.GetW() < w.w {
c.X = int((float64(w.w) / 2) - (float64(wd.GetW()) / 2))
} else {
c.X = 0
}
wd.SetPos(c)
}
func (w *LinearLayout) updateLLHWidgetPos(wd Widget) {
c := Coord{}
for i := range w.widgets {
if w.widgets[i] == wd {
if i > 0 {
c.X += 1
}
break
}
if w.widgets[i].Visible() {
c.X = w.widgets[i].GetX() + w.widgets[i].GetW()
}
}
// Do we have a layout flag for this widget?
var ok bool
var flgs LayoutFlag
if flgs, ok = w.layoutFlags[wd]; !ok {
flgs = w.defFlags
}
// c.X is the left-most of this 'cell'
if wd.GetW() < w.getWeightedW(wd) {
// We have extra horizontal space.
switch flgs.AlignH() {
case LFAlignHRight:
c.X += w.getWeightedW(wd) - wd.GetW()
case LFAlignHCenter:
c.X += (w.getWeightedW(wd) / 2) - (wd.GetW() / 2)
}
}
// Is the Y of this tricky?
c.Y = 0
if wd.GetW() < w.h {
// We have extra vertical space.
switch flgs.AlignV() {
case LFAlignVBottom:
c.Y = w.h - wd.GetH()
case LFAlignVCenter:
c.Y = int((float64(w.h) / 2) - (float64(wd.GetH()) / 2))
}
}
wd.SetPos(c)
}
func (w *LinearLayout) getWeightedH(wd Widget) int {
if !w.Contains(wd) {
return 0
} else if w.stacked {
return wd.MinH()
}
return int(float64(w.h)*(float64(w.GetWeight(wd))/float64(w.totalWeight))) - 1
}
func (w *LinearLayout) getWeightedW(wd Widget) int {
if !w.Contains(wd) {
return 0
} else if w.stacked {
return wd.MinW()
}
return int(float64(w.w)*(float64(w.GetWeight(wd))/float64(w.totalWeight))) - 1
}
func (w *LinearLayout) SetStacked(s bool) { w.stacked = s }
func (w *LinearLayout) SetTabDisabled(b bool) { w.disableTab = b }
func (w *LinearLayout) SetBordered(b bool) { w.insetBorder = b }
func (w *LinearLayout) SetLogger(l func(string, ...any)) { w.logger = l }
func (w *LinearLayout) Log(txt string, args ...any) {
if w.logger != nil {
txt = fmt.Sprintf("%s:%s", time.Now().Format(time.TimeOnly), txt)
w.logger(txt, args...)
}
}