/* Copyright © Brian Buller Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package widgets import ( wh "git.bullercodeworks.com/brian/tcell-widgets/helpers" "github.com/gdamore/tcell" ) type MenuItem struct { id string label string style tcell.Style active bool visible bool tabbable bool x, y int w, h int menuType MenuType cursor int items []*MenuItem onPressed func() bool manualExpand bool expanded bool disabled bool keyMap KeyMap } var _ Widget = (*MenuItem)(nil) func NewMenuItem(id string, style tcell.Style) *MenuItem { ret := &MenuItem{} ret.Init(id, style) return ret } func (w *MenuItem) Init(id string, style tcell.Style) { w.id = id w.style = style w.visible = true w.keyMap = NewKeyMap(map[tcell.Key]func(ev *tcell.EventKey) bool{ tcell.KeyUp: w.MoveUp, tcell.KeyDown: w.MoveDown, tcell.KeyEnter: func(ev *tcell.EventKey) bool { if w.onPressed != nil { return w.onPressed() } else if len(w.items) > w.cursor && w.items[w.cursor].HandleKey(ev) { return true } return false }, }) for i := range w.items { w.items[i].SetActive(i == w.cursor) } w.tabbable = true } func (w *MenuItem) Id() string { return w.id } func (w *MenuItem) HandleResize(ev *tcell.EventResize) { w.w, w.h = ev.Size() w.w = wh.Min(w.w, w.WantW()) w.h = wh.Min(w.h, w.WantH()) // TODO: Trickle-down HandleResize } func (w *MenuItem) HandleKey(ev *tcell.EventKey) bool { if !w.active { return false } // Look for a sub-item that's selected return w.keyMap.Handle(ev) } func (w *MenuItem) HandleTime(ev *tcell.EventTime) {} func (w *MenuItem) Draw(screen tcell.Screen) { if !w.visible { return } st := w.style if w.active { st = w.style.Reverse(true) } if w.disabled { st = st.Dim(true) st = st.Italic(true) } x, y := w.x, w.y wd := w.w wh.DrawText(x, y, wh.PadR(w.label, wd), st, screen) y += 1 if w.expanded { if len(w.items) > 0 { wh.TitledBorderFilled(w.x-1, w.y, w.x+w.WantW(), w.y+w.WantH(), w.label, wh.BRD_CSIMPLE, w.style, screen) } x += 1 for i := range w.items { // TODO: Use DrawOffset w.items[i].SetPos(Coord{X: x, Y: y}) w.items[i].Draw(screen) y++ } } } func (w *MenuItem) DrawOffset(c Coord, screen tcell.Screen) { p := w.GetPos() w.SetPos(p.Add(c)) w.Draw(screen) w.SetPos(p) } func (w *MenuItem) Active() bool { return w.active } func (w *MenuItem) SetActive(a bool) { w.active = a if !w.manualExpand { w.expanded = a } } func (w *MenuItem) Visible() bool { return w.visible } func (w *MenuItem) SetVisible(a bool) { w.visible = a } func (w *MenuItem) SetX(x int) { w.x = x } func (w *MenuItem) SetY(y int) { w.y = y } func (w *MenuItem) GetX() int { return w.x } func (w *MenuItem) GetY() int { return w.y } func (w *MenuItem) GetPos() Coord { return Coord{X: w.x, Y: w.y} } func (w *MenuItem) SetPos(c Coord) { w.x, w.y = c.X, c.Y } func (w *MenuItem) SetW(x int) { w.w = x } func (w *MenuItem) SetH(y int) { w.h = y } func (w *MenuItem) GetW() int { return w.w } func (w *MenuItem) GetH() int { return w.y } func (w *MenuItem) MinW() int { return w.w } func (w *MenuItem) MinH() int { return w.y } func (w *MenuItem) WantW() int { ret := len(w.label) + 2 if len(w.items) > 0 { for i := range w.items { if w.items[i].WantW() > ret { ret = w.items[i].WantW() + 1 // TODO: Figure offset of subitems } } } return ret } func (w *MenuItem) WantH() int { ret := 1 if len(w.items) > 0 { for i := range len(w.items) { ret += w.items[i].WantH() } } return ret } func (w *MenuItem) SetSize(c Coord) { w.w, w.h = c.X, c.Y } func (w *MenuItem) Focusable() bool { return !w.disabled } func (w *MenuItem) SetTabbable(b bool) { w.tabbable = b } func (w *MenuItem) Tabbable() bool { return w.tabbable } // How much width this item wants func (w *MenuItem) Expand(e bool) { if w.manualExpand { w.expanded = e } } func (w *MenuItem) updateActive() { for i := range w.items { w.items[i].SetActive(i == w.cursor) } } func (w *MenuItem) MoveUp(ev *tcell.EventKey) bool { // Look for a previous enabled item st := w.cursor i := (w.cursor - 1 + len(w.items)) % len(w.items) for ; i != st; i = (i - 1 + len(w.items)) % len(w.items) { if !w.items[i].IsDisabled() { break } } w.cursor = i w.updateActive() return true } func (w *MenuItem) MoveDown(ev *tcell.EventKey) bool { // Look for next enabled item st := w.cursor i := (st + 1) % len(w.items) for ; i != st; i = (i + 1) % len(w.items) { if !w.items[i].IsDisabled() { break } } w.cursor = i w.updateActive() return true } func (w *MenuItem) SetLabel(lbl string) { w.label = lbl } func (w *MenuItem) SetDisabled(d bool) { w.disabled = d } func (w *MenuItem) IsDisabled() bool { return w.disabled } func (w *MenuItem) AddItems(iL ...*MenuItem) { w.items = append(w.items, iL...) for i := range w.items { w.items[i].SetActive(i == w.cursor) } } func (w *MenuItem) SetOnPressed(p func() bool) { w.onPressed = p }