Much Work
- Definable KeyMaps - Change 'Tabbable' to just use 'Focusable'
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@@ -31,12 +31,12 @@ import (
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// TODO: Fix this, it's not drawing correctly.
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type TimeField struct {
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id string
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label string
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style tcell.Style
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active bool
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visible bool
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tabbable bool
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id string
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label string
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style tcell.Style
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active bool
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visible bool
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focusable bool
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x, y int
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w, h int
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@@ -92,7 +92,7 @@ func (w *TimeField) Init(id string, style tcell.Style) {
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tcell.KeyEnd: w.handleEnd,
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})
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w.visible = true
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w.tabbable = true
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w.focusable = true
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}
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func (w *TimeField) Id() string { return w.id }
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@@ -138,6 +138,17 @@ func (w *TimeField) HandleResize(ev *tcell.EventResize) {
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}
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}
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func (w *TimeField) SetKeyMap(km KeyMap) { w.keyMap = km }
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func (w *TimeField) AddToKeyMap(km KeyMap) { w.keyMap.Merge(km) }
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func (w *TimeField) RemoveFromKeyMap(km KeyMap) {
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for k := range km.Keys {
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w.keyMap.Remove(k)
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}
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for r := range km.Runes {
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w.keyMap.RemoveRune(r)
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}
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}
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func (w *TimeField) HandleKey(ev *tcell.EventKey) bool {
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if !w.active {
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return false
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@@ -167,26 +178,25 @@ func (w *TimeField) Draw(screen tcell.Screen) {
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}
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}
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func (w *TimeField) Active() bool { return w.active }
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func (w *TimeField) SetActive(a bool) { w.active = a }
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func (w *TimeField) Visible() bool { return w.visible }
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func (w *TimeField) SetVisible(a bool) { w.visible = a }
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func (w *TimeField) SetX(x int) { w.x = x }
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func (w *TimeField) SetY(y int) { w.y = y }
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func (w *TimeField) GetX() int { return w.x }
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func (w *TimeField) GetY() int { return w.y }
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func (w *TimeField) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
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func (w *TimeField) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
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func (w *TimeField) SetW(x int) { w.w = x }
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func (w *TimeField) SetH(y int) { w.h = y }
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func (w *TimeField) GetW() int { return w.w }
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func (w *TimeField) GetH() int { return w.y }
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func (w *TimeField) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
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func (w *TimeField) Focusable() bool { return true }
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func (w *TimeField) SetTabbable(b bool) { w.tabbable = b }
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func (w *TimeField) Tabbable() bool { return w.tabbable }
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func (w *TimeField) WantW() int { return w.MinW() }
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func (w *TimeField) WantH() int { return w.MinH() }
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func (w *TimeField) Active() bool { return w.active }
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func (w *TimeField) SetActive(a bool) { w.active = a }
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func (w *TimeField) Visible() bool { return w.visible }
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func (w *TimeField) SetVisible(a bool) { w.visible = a }
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func (w *TimeField) SetX(x int) { w.x = x }
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func (w *TimeField) SetY(y int) { w.y = y }
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func (w *TimeField) GetX() int { return w.x }
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func (w *TimeField) GetY() int { return w.y }
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func (w *TimeField) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
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func (w *TimeField) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
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func (w *TimeField) SetW(x int) { w.w = x }
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func (w *TimeField) SetH(y int) { w.h = y }
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func (w *TimeField) GetW() int { return w.w }
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func (w *TimeField) GetH() int { return w.y }
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func (w *TimeField) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
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func (w *TimeField) Focusable() bool { return w.focusable }
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func (w *TimeField) SetFocusable(b bool) { w.focusable = b }
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func (w *TimeField) WantW() int { return w.MinW() }
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func (w *TimeField) WantH() int { return w.MinH() }
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func (w *TimeField) MinW() int {
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wdt := 0
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if w.fldYear.Visible() {
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