Much Work
- Definable KeyMaps - Change 'Tabbable' to just use 'Focusable'
This commit is contained in:
80
wdgt_text.go
80
wdgt_text.go
@@ -31,14 +31,16 @@ import (
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// Currently the text widget will only split up text on newlines
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// TODO: Add 'wrap' mode, which will automatically split it into lines.
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type Text struct {
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id string
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text string
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message []string
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style tcell.Style
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x, y int
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w, h int
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visible bool
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tabbable bool
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id string
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text string
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message []string
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style tcell.Style
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x, y int
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w, h int
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visible bool
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active bool
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focusable bool
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keyMap KeyMap
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}
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var _ Widget = (*Text)(nil)
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@@ -53,11 +55,22 @@ func (w *Text) Init(id string, style tcell.Style) {
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w.id = id
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w.style = style
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w.visible = true
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w.tabbable = false
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w.focusable = false
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w.keyMap = BlankKeyMap()
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}
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func (w *Text) Id() string { return w.id }
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func (w *Text) HandleResize(ev *tcell.EventResize) {
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w.w, w.h = ev.Size()
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func (w *Text) Id() string { return w.id }
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func (w *Text) HandleResize(ev *tcell.EventResize) { w.w, w.h = ev.Size() }
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func (w *Text) SetKeyMap(km KeyMap) { w.keyMap = km }
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func (w *Text) AddToKeyMap(km KeyMap) { w.keyMap.Merge(km) }
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func (w *Text) RemoveFromKeyMap(km KeyMap) {
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for k := range km.Keys {
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w.keyMap.Remove(k)
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}
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for r := range km.Runes {
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w.keyMap.RemoveRune(r)
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}
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}
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func (w *Text) HandleKey(ev *tcell.EventKey) bool { return false }
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func (w *Text) HandleTime(ev *tcell.EventTime) {}
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@@ -72,28 +85,27 @@ func (w *Text) Draw(screen tcell.Screen) {
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}
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}
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func (w *Text) Active() bool { return false }
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func (w *Text) SetActive(a bool) {}
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func (w *Text) Visible() bool { return w.visible }
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func (w *Text) SetVisible(a bool) { w.visible = a }
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func (w *Text) SetX(x int) { w.x = x }
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func (w *Text) SetY(y int) { w.y = y }
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func (w *Text) GetX() int { return w.x }
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func (w *Text) GetY() int { return w.y }
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func (w *Text) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
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func (w *Text) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
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func (w *Text) SetW(x int) { w.w = x }
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func (w *Text) SetH(y int) { w.h = y }
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func (w *Text) GetW() int { return w.w }
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func (w *Text) GetH() int { return w.y }
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func (w *Text) WantW() int { return wh.Longest(w.message) }
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func (w *Text) WantH() int { return len(w.message) }
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func (w *Text) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
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func (w *Text) Focusable() bool { return false }
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func (w *Text) SetTabbable(b bool) { w.tabbable = b }
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func (w *Text) Tabbable() bool { return w.tabbable }
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func (w *Text) MinW() int { return wh.Longest(w.message) }
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func (w *Text) MinH() int { return len(w.message) }
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func (w *Text) Active() bool { return w.active }
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func (w *Text) SetActive(a bool) { w.active = a }
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func (w *Text) Visible() bool { return w.visible }
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func (w *Text) SetVisible(a bool) { w.visible = a }
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func (w *Text) SetX(x int) { w.x = x }
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func (w *Text) SetY(y int) { w.y = y }
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func (w *Text) GetX() int { return w.x }
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func (w *Text) GetY() int { return w.y }
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func (w *Text) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
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func (w *Text) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
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func (w *Text) SetW(x int) { w.w = x }
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func (w *Text) SetH(y int) { w.h = y }
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func (w *Text) GetW() int { return w.w }
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func (w *Text) GetH() int { return w.h }
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func (w *Text) WantW() int { return wh.Longest(w.message) }
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func (w *Text) WantH() int { return len(w.message) }
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func (w *Text) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
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func (w *Text) Focusable() bool { return w.focusable }
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func (w *Text) SetFocusable(b bool) { w.focusable = b }
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func (w *Text) MinW() int { return wh.Longest(w.message) }
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func (w *Text) MinH() int { return len(w.message) }
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func (w *Text) SetText(txt string) {
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w.text = txt
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