Much Work

- Definable KeyMaps
- Change 'Tabbable' to just use 'Focusable'
This commit is contained in:
2025-09-04 11:09:34 -05:00
parent c1db729bb3
commit f571b13a31
26 changed files with 881 additions and 615 deletions

View File

@@ -31,14 +31,16 @@ import (
// Currently the text widget will only split up text on newlines
// TODO: Add 'wrap' mode, which will automatically split it into lines.
type Text struct {
id string
text string
message []string
style tcell.Style
x, y int
w, h int
visible bool
tabbable bool
id string
text string
message []string
style tcell.Style
x, y int
w, h int
visible bool
active bool
focusable bool
keyMap KeyMap
}
var _ Widget = (*Text)(nil)
@@ -53,11 +55,22 @@ func (w *Text) Init(id string, style tcell.Style) {
w.id = id
w.style = style
w.visible = true
w.tabbable = false
w.focusable = false
w.keyMap = BlankKeyMap()
}
func (w *Text) Id() string { return w.id }
func (w *Text) HandleResize(ev *tcell.EventResize) {
w.w, w.h = ev.Size()
func (w *Text) Id() string { return w.id }
func (w *Text) HandleResize(ev *tcell.EventResize) { w.w, w.h = ev.Size() }
func (w *Text) SetKeyMap(km KeyMap) { w.keyMap = km }
func (w *Text) AddToKeyMap(km KeyMap) { w.keyMap.Merge(km) }
func (w *Text) RemoveFromKeyMap(km KeyMap) {
for k := range km.Keys {
w.keyMap.Remove(k)
}
for r := range km.Runes {
w.keyMap.RemoveRune(r)
}
}
func (w *Text) HandleKey(ev *tcell.EventKey) bool { return false }
func (w *Text) HandleTime(ev *tcell.EventTime) {}
@@ -72,28 +85,27 @@ func (w *Text) Draw(screen tcell.Screen) {
}
}
func (w *Text) Active() bool { return false }
func (w *Text) SetActive(a bool) {}
func (w *Text) Visible() bool { return w.visible }
func (w *Text) SetVisible(a bool) { w.visible = a }
func (w *Text) SetX(x int) { w.x = x }
func (w *Text) SetY(y int) { w.y = y }
func (w *Text) GetX() int { return w.x }
func (w *Text) GetY() int { return w.y }
func (w *Text) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
func (w *Text) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
func (w *Text) SetW(x int) { w.w = x }
func (w *Text) SetH(y int) { w.h = y }
func (w *Text) GetW() int { return w.w }
func (w *Text) GetH() int { return w.y }
func (w *Text) WantW() int { return wh.Longest(w.message) }
func (w *Text) WantH() int { return len(w.message) }
func (w *Text) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
func (w *Text) Focusable() bool { return false }
func (w *Text) SetTabbable(b bool) { w.tabbable = b }
func (w *Text) Tabbable() bool { return w.tabbable }
func (w *Text) MinW() int { return wh.Longest(w.message) }
func (w *Text) MinH() int { return len(w.message) }
func (w *Text) Active() bool { return w.active }
func (w *Text) SetActive(a bool) { w.active = a }
func (w *Text) Visible() bool { return w.visible }
func (w *Text) SetVisible(a bool) { w.visible = a }
func (w *Text) SetX(x int) { w.x = x }
func (w *Text) SetY(y int) { w.y = y }
func (w *Text) GetX() int { return w.x }
func (w *Text) GetY() int { return w.y }
func (w *Text) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
func (w *Text) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
func (w *Text) SetW(x int) { w.w = x }
func (w *Text) SetH(y int) { w.h = y }
func (w *Text) GetW() int { return w.w }
func (w *Text) GetH() int { return w.h }
func (w *Text) WantW() int { return wh.Longest(w.message) }
func (w *Text) WantH() int { return len(w.message) }
func (w *Text) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
func (w *Text) Focusable() bool { return w.focusable }
func (w *Text) SetFocusable(b bool) { w.focusable = b }
func (w *Text) MinW() int { return wh.Longest(w.message) }
func (w *Text) MinH() int { return len(w.message) }
func (w *Text) SetText(txt string) {
w.text = txt