Much Work
- Definable KeyMaps - Change 'Tabbable' to just use 'Focusable'
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@@ -33,11 +33,11 @@ type Searcher struct {
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id string
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style tcell.Style
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x, y int
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w, h int
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active bool
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visible bool
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tabbable bool
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x, y int
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w, h int
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active bool
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visible bool
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focusable bool
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title string
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search *Field
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@@ -79,7 +79,7 @@ func (w *Searcher) Init(id string, style tcell.Style) {
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tcell.KeyPgDn: w.handleKeyPgDn,
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tcell.KeyEnter: w.handleKeyEnter,
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})
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w.tabbable = true
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w.focusable = true
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}
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func (w *Searcher) Id() string { return w.id }
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@@ -94,6 +94,17 @@ func (w *Searcher) HandleResize(ev *tcell.EventResize) {
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w.search.HandleResize(Coord{X: aW, Y: aH}.ResizeEvent())
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}
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func (w *Searcher) SetKeyMap(km KeyMap) { w.keyMap = km }
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func (w *Searcher) AddToKeyMap(km KeyMap) { w.keyMap.Merge(km) }
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func (w *Searcher) RemoveFromKeyMap(km KeyMap) {
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for k := range km.Keys {
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w.keyMap.Remove(k)
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}
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for r := range km.Runes {
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w.keyMap.RemoveRune(r)
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}
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}
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func (w *Searcher) HandleKey(ev *tcell.EventKey) bool {
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if !w.active {
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return false
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@@ -245,16 +256,15 @@ func (w *Searcher) WantH() int {
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return ret
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}
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func (w *Searcher) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
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func (w *Searcher) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
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func (w *Searcher) SetW(x int) { w.w = x }
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func (w *Searcher) SetH(y int) { w.h = y }
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func (w *Searcher) GetW() int { return w.w }
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func (w *Searcher) GetH() int { return w.h }
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func (w *Searcher) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
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func (w *Searcher) Focusable() bool { return true }
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func (w *Searcher) SetTabbable(b bool) { w.tabbable = b }
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func (w *Searcher) Tabbable() bool { return w.tabbable }
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func (w *Searcher) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
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func (w *Searcher) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
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func (w *Searcher) SetW(x int) { w.w = x }
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func (w *Searcher) SetH(y int) { w.h = y }
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func (w *Searcher) GetW() int { return w.w }
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func (w *Searcher) GetH() int { return w.h }
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func (w *Searcher) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
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func (w *Searcher) Focusable() bool { return w.focusable }
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func (w *Searcher) SetFocusable(b bool) { w.focusable = b }
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func (w *Searcher) MinW() int {
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return 2 + w.search.MinW()
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}
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