Much Work
- Definable KeyMaps - Change 'Tabbable' to just use 'Focusable'
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@@ -35,16 +35,17 @@ const (
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)
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type Checkbox struct {
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id string
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label string
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style tcell.Style
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active bool
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visible bool
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tabbable bool
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state int
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x, y int
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w, h int
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id string
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label string
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style tcell.Style
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active bool
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visible bool
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focusable bool
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state int
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x, y int
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w, h int
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keyMap KeyMap
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stateRunes []rune
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}
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@@ -61,28 +62,39 @@ func (w *Checkbox) Init(id string, style tcell.Style) {
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w.style = style
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w.visible = true
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w.stateRunes = []rune{'X', ' ', '-'}
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w.tabbable = true
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w.focusable = true
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w.keyMap = NewKeyMap(map[tcell.Key]func(ev *tcell.EventKey) bool{
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tcell.KeyEnter: func(_ *tcell.EventKey) bool {
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if w.state == CHECKBOX_ON {
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w.state = CHECKBOX_OFF
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} else {
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w.state = CHECKBOX_ON
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}
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return true
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},
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})
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}
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func (w *Checkbox) Id() string { return w.id }
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func (w *Checkbox) HandleResize(ev *tcell.EventResize) {
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w.w, w.h = ev.Size()
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// w.w = wh.Min(w.w, w.WantW())
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// w.h = wh.Min(w.h, w.WantH())
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}
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func (w *Checkbox) SetKeyMap(km KeyMap) { w.keyMap = km }
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func (w *Checkbox) AddToKeyMap(km KeyMap) { w.keyMap.Merge(km) }
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func (w *Checkbox) RemoveFromKeyMap(km KeyMap) {
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for k := range km.Keys {
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w.keyMap.Remove(k)
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}
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for r := range km.Runes {
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w.keyMap.RemoveRune(r)
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}
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}
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func (w *Checkbox) HandleKey(ev *tcell.EventKey) bool {
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if !w.active {
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return false
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}
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if ev.Key() == tcell.KeyEnter {
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if w.state == CHECKBOX_ON {
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w.state = CHECKBOX_OFF
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} else {
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w.state = CHECKBOX_ON
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}
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return true
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}
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return false
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return w.keyMap.Handle(ev)
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}
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func (w *Checkbox) HandleTime(ev *tcell.EventTime) {}
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func (w *Checkbox) Draw(screen tcell.Screen) {
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@@ -113,11 +125,10 @@ func (w *Checkbox) GetH() int { return w.y }
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func (w *Checkbox) WantW() int {
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return len(fmt.Sprintf("[%s] %s", string(w.state), w.label))
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}
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func (w *Checkbox) WantH() int { return 1 }
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func (w *Checkbox) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
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func (w *Checkbox) Focusable() bool { return true }
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func (w *Checkbox) SetTabbable(b bool) { w.tabbable = b }
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func (w *Checkbox) Tabbable() bool { return w.tabbable }
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func (w *Checkbox) WantH() int { return 1 }
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func (w *Checkbox) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
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func (w *Checkbox) Focusable() bool { return w.focusable }
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func (w *Checkbox) SetFocusable(b bool) { w.focusable = b }
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func (w *Checkbox) MinW() int {
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return len(fmt.Sprintf("[%s] %s", string(w.state), w.label))
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}
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