Much Work
- Definable KeyMaps - Change 'Tabbable' to just use 'Focusable'
This commit is contained in:
68
wdgt_chat.go
68
wdgt_chat.go
@@ -34,11 +34,11 @@ type Chat struct {
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id string
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style tcell.Style
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x, y int
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w, h int
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active bool
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visible bool
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tabbable bool
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x, y int
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w, h int
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active bool
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visible bool
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focusable bool
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title string
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rawLog []string
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@@ -66,14 +66,23 @@ func (w *Chat) Init(id string, s tcell.Style) {
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w.id, w.style = id, s
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w.visible = true
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w.initKeyMap()
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w.tabbable = true
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w.focusable = true
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}
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func (w *Chat) Id() string { return w.id }
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func (w *Chat) HandleResize(ev *tcell.EventResize) {
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w.w, w.h = ev.Size()
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// w.w = wh.Min(w.w, w.WantW())
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// w.h = wh.Min(w.h, w.WantH())
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}
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func (w *Chat) SetKeyMap(km KeyMap) { w.keyMap = km }
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func (w *Chat) AddToKeyMap(km KeyMap) { w.keyMap.Merge(km) }
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func (w *Chat) RemoveFromKeyMap(km KeyMap) {
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for k := range km.Keys {
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w.keyMap.Remove(k)
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}
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for r := range km.Runes {
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w.keyMap.RemoveRune(r)
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}
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}
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func (w *Chat) HandleKey(ev *tcell.EventKey) bool {
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@@ -157,28 +166,27 @@ func (w *Chat) Draw(screen tcell.Screen) {
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// x += len(post) - 1
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}
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func (w *Chat) Active() bool { return w.active }
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func (w *Chat) SetActive(a bool) { w.active = a }
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func (w *Chat) Visible() bool { return w.visible }
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func (w *Chat) SetVisible(a bool) { w.visible = a }
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func (w *Chat) Focusable() bool { return true }
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func (w *Chat) SetTabbable(b bool) { w.tabbable = b }
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func (w *Chat) Tabbable() bool { return w.tabbable }
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func (w *Chat) SetX(x int) { w.x = x }
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func (w *Chat) SetY(y int) { w.y = y }
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func (w *Chat) GetX() int { return w.x }
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func (w *Chat) GetY() int { return w.y }
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func (w *Chat) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
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func (w *Chat) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
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func (w *Chat) GetW() int { return w.w }
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func (w *Chat) GetH() int { return w.h }
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func (w *Chat) SetW(wd int) { w.w = wd }
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func (w *Chat) SetH(h int) { w.h = h }
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func (w *Chat) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
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func (w *Chat) WantW() int { return wh.MaxInt }
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func (w *Chat) WantH() int { return wh.MaxInt }
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func (w *Chat) MinW() int { return 2 + 20 }
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func (w *Chat) MinH() int { return 6 }
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func (w *Chat) Active() bool { return w.active }
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func (w *Chat) SetActive(a bool) { w.active = a }
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func (w *Chat) Visible() bool { return w.visible }
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func (w *Chat) SetVisible(a bool) { w.visible = a }
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func (w *Chat) Focusable() bool { return w.focusable }
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func (w *Chat) SetFocusable(b bool) { w.focusable = b }
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func (w *Chat) SetX(x int) { w.x = x }
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func (w *Chat) SetY(y int) { w.y = y }
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func (w *Chat) GetX() int { return w.x }
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func (w *Chat) GetY() int { return w.y }
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func (w *Chat) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
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func (w *Chat) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
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func (w *Chat) GetW() int { return w.w }
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func (w *Chat) GetH() int { return w.h }
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func (w *Chat) SetW(wd int) { w.w = wd }
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func (w *Chat) SetH(h int) { w.h = h }
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func (w *Chat) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
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func (w *Chat) WantW() int { return wh.MaxInt }
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func (w *Chat) WantH() int { return wh.MaxInt }
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func (w *Chat) MinW() int { return 2 + 20 }
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func (w *Chat) MinH() int { return 6 }
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func (w *Chat) initKeyMap() {
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w.keyMap = NewKeyMap(map[tcell.Key]func(ev *tcell.EventKey) bool{
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