So much work
This commit is contained in:
67
text.go
67
text.go
@@ -22,17 +22,20 @@ THE SOFTWARE.
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package widgets
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import (
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"strings"
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h "git.bullercodeworks.com/brian/tcell-widgets/helpers"
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"github.com/gdamore/tcell"
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)
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type Text struct {
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id string
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text string
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style tcell.Style
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x, y int
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w, h int
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visible bool
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id string
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text string
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style tcell.Style
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x, y int
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w, h int
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visible bool
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tabbable bool
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}
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var _ Widget = (*Text)(nil)
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@@ -47,6 +50,7 @@ func (w *Text) Init(id string, style tcell.Style) {
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w.id = id
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w.style = style
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w.visible = true
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w.tabbable = false
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}
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func (w *Text) Id() string { return w.id }
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func (w *Text) HandleResize(ev *tcell.EventResize) {}
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@@ -56,25 +60,40 @@ func (w *Text) Draw(screen tcell.Screen) {
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if !w.visible {
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return
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}
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h.DrawText(w.x, w.y, w.text, w.style, screen)
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var pts []string
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if w.w < len(w.text) {
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pts = strings.Split(h.WrapText(w.text, w.w), "\n")
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} else {
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pts = []string{w.text}
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}
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y := w.y
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for i := range pts {
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h.DrawText(w.x, y, pts[i], w.style, screen)
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y++
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}
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}
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func (w *Text) Active() bool { return false }
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func (w *Text) SetActive(a bool) {}
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func (w *Text) Visible() bool { return w.visible }
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func (w *Text) SetVisible(a bool) { w.visible = a }
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func (w *Text) SetX(x int) { w.x = x }
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func (w *Text) SetY(y int) { w.y = y }
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func (w *Text) GetX() int { return w.x }
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func (w *Text) GetY() int { return w.y }
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func (w *Text) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
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func (w *Text) SetW(x int) { w.w = x }
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func (w *Text) SetH(y int) { w.h = y }
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func (w *Text) GetW() int { return w.w }
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func (w *Text) GetH() int { return w.y }
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func (w *Text) WantW() int { return h.Max(w.w, len(w.text)) }
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func (w *Text) WantH() int { return h.Max(w.h, 1) }
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func (w *Text) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
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func (w *Text) Focusable() bool { return false }
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func (w *Text) Active() bool { return false }
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func (w *Text) SetActive(a bool) {}
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func (w *Text) Visible() bool { return w.visible }
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func (w *Text) SetVisible(a bool) { w.visible = a }
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func (w *Text) SetX(x int) { w.x = x }
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func (w *Text) SetY(y int) { w.y = y }
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func (w *Text) GetX() int { return w.x }
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func (w *Text) GetY() int { return w.y }
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func (w *Text) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
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func (w *Text) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
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func (w *Text) SetW(x int) { w.w = x }
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func (w *Text) SetH(y int) { w.h = y }
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func (w *Text) GetW() int { return w.w }
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func (w *Text) GetH() int { return w.y }
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func (w *Text) WantW() int { return h.Max(w.w, len(w.text)) }
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func (w *Text) WantH() int { return h.Max(w.h, 1) }
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func (w *Text) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
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func (w *Text) Focusable() bool { return false }
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func (w *Text) SetTabbable(b bool) { w.tabbable = b }
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func (w *Text) Tabbable() bool { return w.tabbable }
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func (w *Text) MinW() int { return len(w.text) }
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func (w *Text) MinH() int { return 1 }
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func (w *Text) SetText(txt string) { w.text = txt }
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func (w *Text) GetText() string { return w.text }
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