So much work

This commit is contained in:
2025-08-06 16:15:08 -05:00
parent 1474caffaa
commit 81c7ec8324
20 changed files with 1386 additions and 376 deletions

View File

@@ -22,8 +22,6 @@ THE SOFTWARE.
package widgets
import (
"fmt"
"github.com/gdamore/tcell"
)
@@ -31,16 +29,21 @@ type AbsoluteLayout struct {
id string
style tcell.Style
x, y int
w, h int
widgets []Widget
wCoords map[Widget]Coord
wAnchor map[Widget]AbsoluteAnchor
x, y int
w, h int
widgets []Widget
wCoords map[Widget]Coord
wAnchor map[Widget]AbsoluteAnchor
wManualSizes map[Widget]Coord
defAnchor AbsoluteAnchor
active bool
visible bool
active bool
visible bool
tabbable bool
cursor int
disableTab bool
logger func(string)
}
@@ -48,14 +51,15 @@ type AbsoluteLayout struct {
type AbsoluteAnchor int
const (
AnchorTL = AbsoluteAnchor(iota) // x,y starts at <startX> <startY>
AnchorT // x,y starts at <middleX>, <startY>
AnchorTR // x,y starts at <endX>, <startY>
AnchorR // x,y starts at <endX>, <middleY>
AnchorBR // x,y starts at <endX>, <endY>
AnchorB // x,y starts at <middleX>, <endY>
AnchorBL // x,y starts at <endX>, <startY>
AnchorL // x,y starts at <startX>, <middleY>
AnchorTL = AbsoluteAnchor(iota) // widget starts at <startX>, <startY>
AnchorT // widget starts at <middleX>-<widget width/2>, <startY>
AnchorTR // widget starts at <endX>, <startY>
AnchorL // widget starts at <startX>, <middleY>
AnchorC // widget starts at <middleX>-<widget width/2>, <middleY>-<widget height/2>
AnchorR // widget starts at <endX>-<widget width>, <middleY>-<widget height/2>
AnchorBL // widget starts at <startX>, <endY>-<widget height>
AnchorB // widget starts at <middleX>-<widget width/2>, <endY>-<widget height>
AnchorBR // widget starts at <endX>-<widget width>, <endY>-<widget height>
AnchorErr
)
@@ -72,18 +76,46 @@ func (w *AbsoluteLayout) Init(id string, s tcell.Style) {
w.defAnchor = AnchorTL
w.wCoords = make(map[Widget]Coord)
w.wAnchor = make(map[Widget]AbsoluteAnchor)
w.wManualSizes = make(map[Widget]Coord)
w.tabbable = true
}
func (w *AbsoluteLayout) Id() string { return w.id }
func (w *AbsoluteLayout) HandleResize(ev *tcell.EventResize) {
for _, wi := range w.widgets {
wi.HandleResize(ev)
}
w.w, w.h = ev.Size()
w.updateWidgetLayouts()
}
func (w *AbsoluteLayout) HandleKey(ev *tcell.EventKey) bool {
if !w.disableTab && ev.Key() == tcell.KeyTab {
fndP := -1
for i := w.cursor; i < len(w.widgets); i++ {
if fndP == -1 {
if w.widgets[i].Active() {
fndP = i
w.widgets[i].SetActive(false)
continue
}
} else {
if w.widgets[i].Focusable() && w.widgets[i].Tabbable() {
w.widgets[i].SetActive(true)
return true
}
}
}
// If we're here, we hit the end.
if fndP == -1 { // But didn't even find the start
return false
}
for i := 0; i < fndP; i++ {
if w.widgets[i].Focusable() && w.widgets[i].Tabbable() {
w.widgets[i].SetActive(true)
return true
}
}
return false
}
for _, wi := range w.widgets {
w.Log(fmt.Sprintf("Passing key (%s) to %s", ev.Name(), wi.Id()))
if wi.HandleKey(ev) {
return true
}
@@ -101,65 +133,57 @@ func (w *AbsoluteLayout) Draw(screen tcell.Screen) {
if !w.visible {
return
}
for i := len(w.widgets) - 1; i >= 0; i-- {
var p Coord
var a AbsoluteAnchor
var ok bool
if p, ok = w.wCoords[w.widgets[i]]; !ok {
// Don't know where to put this widget
continue
}
if a, ok = w.wAnchor[w.widgets[i]]; !ok {
a = w.defAnchor
}
midX := (w.x + (w.x + w.w)) / 2
// midY := (w.y + (w.y + w.h)) / 2
switch a {
case AnchorTL:
w.widgets[i].SetPos(p.Add(Coord{X: w.x, Y: w.y}))
case AnchorT:
wrk := w.widgets[i].GetW() / 2
w.widgets[i].SetPos(p.Add(Coord{X: (midX - wrk), Y: w.y}))
case AnchorTR:
wrk := w.widgets[i].GetW()
w.widgets[i].SetPos(p.Add(Coord{X: w.x + w.w - wrk, Y: w.y}))
case AnchorR:
wrkYmid := w.widgets[i].GetH() / 2
wrkX := w.widgets[i].GetW()
w.widgets[i].SetPos(p.Add(Coord{X: w.x + w.w - wrkX, Y: w.y - (w.h / 2) - wrkYmid}))
case AnchorBR:
// TODO
w.widgets[i].SetPos(p.Add(Coord{X: w.x, Y: w.y}))
case AnchorB:
// TODO
w.widgets[i].SetPos(p.Add(Coord{X: w.x, Y: w.y}))
case AnchorBL:
wrkX, wrkY := (w.x+w.h)-w.widgets[i].GetH(), 0
w.widgets[i].SetPos(p.Add(Coord{X: wrkX, Y: wrkY}))
case AnchorL:
// TODO
w.widgets[i].SetPos(p.Add(Coord{X: w.x, Y: w.y}))
}
w.widgets[i].Draw(screen)
p := w.GetPos()
for _, wd := range w.widgets {
o := wd.GetPos()
wd.SetPos(p.Add(o))
wd.Draw(screen)
wd.SetPos(o)
}
}
func (w *AbsoluteLayout) Active() bool { return w.active }
func (w *AbsoluteLayout) SetActive(a bool) { w.active = a }
func (w *AbsoluteLayout) Visible() bool { return w.visible }
func (w *AbsoluteLayout) SetVisible(a bool) { w.visible = a }
func (w *AbsoluteLayout) Focusable() bool { return true }
func (w *AbsoluteLayout) SetX(x int) { w.x = x }
func (w *AbsoluteLayout) SetY(y int) { w.y = y }
func (w *AbsoluteLayout) GetX() int { return w.x }
func (w *AbsoluteLayout) GetY() int { return w.y }
func (w *AbsoluteLayout) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
func (w *AbsoluteLayout) GetW() int { return w.w }
func (w *AbsoluteLayout) GetH() int { return w.h }
func (w *AbsoluteLayout) SetW(wd int) { w.w = wd }
func (w *AbsoluteLayout) SetH(h int) { w.h = h }
func (w *AbsoluteLayout) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
func (w *AbsoluteLayout) WantW() int { return w.w }
func (w *AbsoluteLayout) WantH() int { return w.h }
func (w *AbsoluteLayout) Active() bool { return w.active }
func (w *AbsoluteLayout) SetActive(a bool) { w.active = a }
func (w *AbsoluteLayout) Visible() bool { return w.visible }
func (w *AbsoluteLayout) SetVisible(a bool) { w.visible = a }
func (w *AbsoluteLayout) Focusable() bool { return true }
func (w *AbsoluteLayout) SetTabbable(b bool) { w.tabbable = b }
func (w *AbsoluteLayout) Tabbable() bool { return w.tabbable }
func (w *AbsoluteLayout) SetX(x int) { w.x = x }
func (w *AbsoluteLayout) SetY(y int) { w.y = y }
func (w *AbsoluteLayout) GetX() int { return w.x }
func (w *AbsoluteLayout) GetY() int { return w.y }
func (w *AbsoluteLayout) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
func (w *AbsoluteLayout) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
func (w *AbsoluteLayout) GetW() int { return w.w }
func (w *AbsoluteLayout) GetH() int { return w.h }
func (w *AbsoluteLayout) SetW(wd int) { w.w = wd }
func (w *AbsoluteLayout) SetH(h int) { w.h = h }
func (w *AbsoluteLayout) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
func (w *AbsoluteLayout) WantW() int { return w.w }
func (w *AbsoluteLayout) WantH() int { return w.h }
func (w *AbsoluteLayout) MinW() int {
// Find the highest value for x in all widgets GetX() + MinW()
var minW int
for _, wd := range w.widgets {
wrk := wd.GetX() + wd.MinW()
if wrk > minW {
minW = wrk
}
}
return minW
}
func (w *AbsoluteLayout) MinH() int {
// Find the highest value for y in all widgets GetY() + MinH()
var minH int
for _, wd := range w.widgets {
wrk := wd.GetY() + wd.MinH()
if wrk > minH {
minH = wrk
}
}
return minH
}
// Add a widget at x/y
func (w *AbsoluteLayout) Add(n Widget, pos Coord) { w.AddAnchored(n, pos, w.defAnchor) }
@@ -168,6 +192,8 @@ func (w *AbsoluteLayout) AddAnchored(n Widget, pos Coord, anchor AbsoluteAnchor)
w.widgets = append(w.widgets, n)
w.wCoords[n] = pos
w.wAnchor[n] = anchor
w.updateWidgetLayouts()
}
func (w *AbsoluteLayout) Clear() {
@@ -188,3 +214,100 @@ func (w *AbsoluteLayout) Log(txt string) {
w.logger(txt)
}
}
func (w *AbsoluteLayout) updateWidgetLayouts() {
// In an Absolute Layout, widgets are given a definite position and anchor.
// The anchor is a side of the layout (see AbsoluteAnchor type)
for _, wd := range w.widgets {
w.updateWidgetPos(wd)
w.updateWidgetSize(wd)
}
}
func (w *AbsoluteLayout) updateWidgetSize(wd Widget) {
if sz, ok := w.wManualSizes[wd]; ok {
wd.SetW(sz.X)
wd.SetH(sz.Y)
return
}
// The available space is:
// X: Layout Width - Widget X
// Y: Layout Height - Widget Y
available := Coord{X: w.GetW() - wd.GetX(), Y: w.GetH() - wd.GetY()}
ww := wd.WantW()
if ww < available.X {
wd.SetW(ww)
} else if wd.MinW() < available.X {
wd.SetW(available.X)
} else {
wd.SetW(wd.MinW())
}
wh := wd.WantH()
if wh < available.Y {
wd.SetH(wh)
} else if wd.MinH() < available.Y {
wd.SetH(available.Y)
} else {
wd.SetH(wd.MinH())
}
}
// Set a widgets position relative to the layout
func (w *AbsoluteLayout) updateWidgetPos(wd Widget) { wd.SetPos(w.getRelPos(wd)) }
// Manually set the size of a widget, the Layout won't override it
func (w *AbsoluteLayout) SetWidgetSize(wd Widget, sz Coord) { w.wManualSizes[wd] = sz }
func (w *AbsoluteLayout) ShrinkWrap(wd Widget) {
w.SetWidgetSize(wd, Coord{X: wd.MinW(), Y: wd.MinH()})
}
func (w *AbsoluteLayout) getRelPos(wd Widget) Coord {
var p Coord
var a AbsoluteAnchor
var ok bool
if p, ok = w.wCoords[wd]; !ok {
// Default to top-left corner
p = Coord{X: 0, Y: 0}
}
if a, ok = w.wAnchor[wd]; !ok {
a = w.defAnchor
}
midX, midY := (w.w / 2), (w.h / 2)
switch a {
case AnchorTL:
return p
case AnchorT:
return p.Add(Coord{X: midX - (wd.GetW() / 2), Y: 0})
case AnchorTR:
return p.Add(Coord{X: w.w - wd.GetW(), Y: 0})
case AnchorL:
return p.Add(Coord{X: 0, Y: midY - (wd.GetH() / 2)})
case AnchorC:
return p.Add(Coord{X: midX - (wd.GetW() / 2), Y: midY - (wd.GetH() / 2)})
case AnchorR:
return p.Add(Coord{X: w.w - wd.GetW(), Y: midY - (wd.GetH() / 2)})
case AnchorBR:
return p.Add(Coord{X: w.w - wd.GetW(), Y: w.h - wd.GetH()})
case AnchorB:
return p.Add(Coord{X: midX - (wd.GetW() / 2), Y: w.h - wd.GetH()})
case AnchorBL:
return p.Add(Coord{X: 0, Y: w.h - wd.GetH()})
}
return p
}
func (w *AbsoluteLayout) getAbsPos(wd Widget) Coord {
rel := w.getRelPos(wd)
return rel.Add(Coord{X: w.x, Y: w.y})
}