Wonkiness on layout
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@@ -56,7 +56,7 @@ type LinearLayout struct {
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disableTab bool
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insetBorder bool
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keyMap KeyMap
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keyMap, customKeyMap KeyMap
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logger func(string, ...any)
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}
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@@ -98,6 +98,7 @@ func (w *LinearLayout) Init(id string, s tcell.Style) {
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}
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return w.ActivateNext()
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})
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w.customKeyMap = BlankKeyMap()
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}
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func (w *LinearLayout) Id() string { return w.id }
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@@ -106,14 +107,20 @@ func (w *LinearLayout) HandleResize(ev *tcell.EventResize) {
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w.updateWidgetLayouts()
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}
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func (w *LinearLayout) SetKeyMap(km KeyMap) { w.keyMap = km }
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func (w *LinearLayout) AddToKeyMap(km KeyMap) { w.keyMap.Merge(km) }
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func (w *LinearLayout) SetKeyMap(km KeyMap, def bool) {
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if def {
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w.keyMap = km
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} else {
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w.customKeyMap = km
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}
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}
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func (w *LinearLayout) AddToKeyMap(km KeyMap) { w.customKeyMap.Merge(km) }
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func (w *LinearLayout) RemoveFromKeyMap(km KeyMap) {
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for k := range km.Keys {
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w.keyMap.Remove(k)
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w.customKeyMap.Remove(k)
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}
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for r := range km.Runes {
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w.keyMap.RemoveRune(r)
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w.customKeyMap.RemoveRune(r)
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}
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}
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@@ -128,7 +135,8 @@ func (w *LinearLayout) HandleKey(ev *tcell.EventKey) bool {
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return true
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}
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}
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return w.keyMap.Handle(ev)
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b1, b2 := w.keyMap.Handle(ev), w.customKeyMap.Handle(ev)
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return b1 || b2
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}
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func (w *LinearLayout) GetActiveWidgetIdx() int { return w.findActiveIdx() }
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@@ -494,6 +502,9 @@ func (w *LinearLayout) updateLLVWidgetPos(wd Widget) {
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c := Coord{}
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for i := range w.widgets {
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if w.widgets[i] == wd {
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if i > 0 {
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c.Y += 1
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}
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break
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}
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if w.widgets[i].Visible() {
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@@ -590,7 +601,11 @@ func (w *LinearLayout) getWeightedH(wd Widget) int {
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} else if w.stacked {
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return wd.MinH()
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}
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return int(float64(w.h)*(float64(w.GetWeight(wd))/float64(w.totalWeight))) - 1
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use := int(float64(w.h)*(float64(w.GetWeight(wd))/float64(w.totalWeight))) - 1
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if use < wd.MinH() {
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return wd.MinH()
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}
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return use
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}
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func (w *LinearLayout) getWeightedW(wd Widget) int {
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@@ -599,7 +614,11 @@ func (w *LinearLayout) getWeightedW(wd Widget) int {
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} else if w.stacked {
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return wd.MinW()
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}
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return int(float64(w.w)*(float64(w.GetWeight(wd))/float64(w.totalWeight))) - 1
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use := int(float64(w.w)*(float64(w.GetWeight(wd))/float64(w.totalWeight))) - 1
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if use < wd.MinW() {
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return wd.MinW()
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}
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return use
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}
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func (w *LinearLayout) SetStacked(s bool) { w.stacked = s }
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