A lot of layout work
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160
wdgt_relative_layout.go
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160
wdgt_relative_layout.go
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/*
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Copyright © Brian Buller <brian@bullercodeworks.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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package widgets
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import (
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"github.com/gdamore/tcell"
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)
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type RelativeLayout struct {
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id string
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style tcell.Style
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widgetRelations map[Widget][]widgetRelation
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widgets []Widget
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active bool
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visible bool
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tabbable bool
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x, y int
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w, h int
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}
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var _ Widget = (*RelativeLayout)(nil)
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type widgetRelation struct {
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relation RelativeRelation
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relTo Widget
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}
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type RelativeRelation int
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const (
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RelRelAbove = iota // Above Widget
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RelRelToRightOf // To Right of Widget
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RelRelBelow // Below Widget
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RelRelToLeftOf // To Left of Widget
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RelAncTL // Anchored to parent Top-Left
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RelAncT // Anchored to parent Top
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RelAncTR // Anchored to parent Top-Right
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RelAncL // Anchored to parent Left
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RelAncC // Anchored to parent Center
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RelAncR // Anchored to parent Right
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RelAncBL // Anchored to parent Bottom-Left
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RelAncB // Anchored to parent Bottom
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RelAncBR // Anchored to parent Bottom-Right
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)
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func NewRelativeLayout(id string, s tcell.Style) *RelativeLayout {
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ret := &RelativeLayout{}
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ret.Init(id, s)
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return ret
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}
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func (w *RelativeLayout) Init(id string, style tcell.Style) {
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w.id = id
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w.style = style
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w.visible = true
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w.tabbable = true
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}
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func (w *RelativeLayout) Id() string { return w.id }
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func (w *RelativeLayout) HandleResize(ev *tcell.EventResize) {
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w.w, w.h = ev.Size()
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// w.w = wh.Min(w.w, w.WantW())
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// w.h = wh.Min(w.h, w.WantH())
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// TODO: Trickle-down HandleResize
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}
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func (w *RelativeLayout) HandleKey(ev *tcell.EventKey) bool { return false }
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func (w *RelativeLayout) HandleTime(ev *tcell.EventTime) {}
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func (w *RelativeLayout) Draw(screen tcell.Screen) {
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if !w.visible {
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return
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}
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// All widgets should have correct (relative) positions
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/*
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done := make(map[Widget]widgetRelation)
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rem := make(map[Widget]widgetRelation)
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for k, v := range w.widgetRelations {
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if v.relTo == w {
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done[k] = v
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} else {
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rem[k] = v
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}
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}
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*/
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}
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func (w *RelativeLayout) Active() bool { return w.active }
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func (w *RelativeLayout) SetActive(a bool) { w.active = a }
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func (w *RelativeLayout) Visible() bool { return w.visible }
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func (w *RelativeLayout) SetVisible(a bool) { w.visible = a }
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func (w *RelativeLayout) Focusable() bool { return true }
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func (w *RelativeLayout) SetTabbable(b bool) { w.tabbable = b }
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func (w *RelativeLayout) Tabbable() bool { return w.tabbable }
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func (w *RelativeLayout) SetX(x int) { w.x = x }
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func (w *RelativeLayout) SetY(y int) { w.y = y }
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func (w *RelativeLayout) GetX() int { return w.x }
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func (w *RelativeLayout) GetY() int { return w.y }
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func (w *RelativeLayout) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
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func (w *RelativeLayout) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
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func (w *RelativeLayout) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
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func (w *RelativeLayout) SetW(wd int) { w.w = wd }
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func (w *RelativeLayout) SetH(h int) { w.h = h }
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func (w *RelativeLayout) GetW() int { return w.w }
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func (w *RelativeLayout) GetH() int { return w.h }
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func (w *RelativeLayout) WantW() int { return 1 }
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func (w *RelativeLayout) WantH() int { return 1 }
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func (w *RelativeLayout) MinW() int {
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// Find the highest value for x in all widgets GetX() + MinW()
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var minW int
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for _, wd := range w.widgets {
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wrk := wd.GetX() + wd.MinW()
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if wrk > minW {
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minW = wrk
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}
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}
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return minW
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}
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func (w *RelativeLayout) MinH() int {
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// Find the highest value for y in all widgets GetY() + MinH()
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var minH int
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for _, wd := range w.widgets {
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wrk := wd.GetY() + wd.MinH()
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if wrk > minH {
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minH = wrk
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}
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}
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return minH
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}
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func (w *RelativeLayout) Add(n Widget, relTo Widget, relation RelativeRelation) {
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w.widgetRelations[n] = append(w.widgetRelations[n], widgetRelation{
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relation: relation,
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relTo: relTo,
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})
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}
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func (w *RelativeLayout) AddRelation(n Widget, relation RelativeRelation, relTo Widget) {
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}
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