A lot of layout work
This commit is contained in:
226
wdgt_menu_item.go
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226
wdgt_menu_item.go
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/*
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Copyright © Brian Buller <brian@bullercodeworks.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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package widgets
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import (
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wh "git.bullercodeworks.com/brian/tcell-widgets/helpers"
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"github.com/gdamore/tcell"
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)
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type MenuItem struct {
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id string
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label string
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style tcell.Style
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active bool
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visible bool
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tabbable bool
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x, y int
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w, h int
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menuType MenuType
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cursor int
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items []*MenuItem
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onPressed func() bool
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manualExpand bool
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expanded bool
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disabled bool
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keyMap KeyMap
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}
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var _ Widget = (*MenuItem)(nil)
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func NewMenuItem(id string, style tcell.Style) *MenuItem {
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ret := &MenuItem{}
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ret.Init(id, style)
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return ret
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}
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func (w *MenuItem) Init(id string, style tcell.Style) {
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w.id = id
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w.style = style
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w.visible = true
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w.keyMap = NewKeyMap(map[tcell.Key]func(ev *tcell.EventKey) bool{
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tcell.KeyUp: w.MoveUp,
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tcell.KeyDown: w.MoveDown,
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tcell.KeyEnter: func(ev *tcell.EventKey) bool {
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if w.onPressed != nil {
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return w.onPressed()
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} else if len(w.items) > w.cursor && w.items[w.cursor].HandleKey(ev) {
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return true
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}
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return false
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},
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})
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for i := range w.items {
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w.items[i].SetActive(i == w.cursor)
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}
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w.tabbable = true
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}
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func (w *MenuItem) Id() string { return w.id }
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func (w *MenuItem) HandleResize(ev *tcell.EventResize) {
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w.w, w.h = ev.Size()
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// w.w = wh.Min(w.w, w.WantW())
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// w.h = wh.Min(w.h, w.WantH())
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// TODO: Trickle-down HandleResize
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}
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func (w *MenuItem) HandleKey(ev *tcell.EventKey) bool {
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if !w.active {
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return false
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}
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// Look for a sub-item that's selected
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return w.keyMap.Handle(ev)
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}
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func (w *MenuItem) HandleTime(ev *tcell.EventTime) {}
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func (w *MenuItem) Draw(screen tcell.Screen) {
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if !w.visible {
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return
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}
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st := w.style
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if w.active {
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st = w.style.Reverse(true)
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}
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if w.disabled {
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st = st.Dim(true)
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st = st.Italic(true)
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}
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x, y := w.x, w.y
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wd := w.w
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wh.DrawText(x, y, wh.PadR(w.label, wd), st, screen)
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y += 1
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if w.expanded {
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if len(w.items) > 0 {
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wh.TitledBorderFilled(w.x-1, w.y, w.x+w.WantW(), w.y+w.WantH(), w.label, wh.BRD_CSIMPLE, w.style, screen)
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}
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x += 1
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for i := range w.items {
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// TODO: Use DrawOffset
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w.items[i].SetPos(Coord{X: x, Y: y})
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w.items[i].Draw(screen)
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y++
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}
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}
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}
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func (w *MenuItem) Active() bool { return w.active }
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func (w *MenuItem) SetActive(a bool) {
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w.active = a
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if !w.manualExpand {
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w.expanded = a
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}
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}
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func (w *MenuItem) Visible() bool { return w.visible }
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func (w *MenuItem) SetVisible(a bool) { w.visible = a }
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func (w *MenuItem) SetX(x int) { w.x = x }
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func (w *MenuItem) SetY(y int) { w.y = y }
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func (w *MenuItem) GetX() int { return w.x }
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func (w *MenuItem) GetY() int { return w.y }
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func (w *MenuItem) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
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func (w *MenuItem) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
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func (w *MenuItem) SetW(x int) { w.w = x }
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func (w *MenuItem) SetH(y int) { w.h = y }
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func (w *MenuItem) GetW() int { return w.w }
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func (w *MenuItem) GetH() int { return w.y }
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func (w *MenuItem) MinW() int { return w.w }
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func (w *MenuItem) MinH() int { return w.y }
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func (w *MenuItem) WantW() int {
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ret := len(w.label) + 2
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if len(w.items) > 0 {
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for i := range w.items {
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if w.items[i].WantW() > ret {
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ret = w.items[i].WantW() + 1
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// TODO: Figure offset of subitems
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}
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}
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}
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return ret
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}
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func (w *MenuItem) WantH() int {
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ret := 1
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if len(w.items) > 0 {
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for i := range len(w.items) {
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ret += w.items[i].WantH()
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}
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}
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return ret
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}
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func (w *MenuItem) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
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func (w *MenuItem) Focusable() bool { return !w.disabled }
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func (w *MenuItem) SetTabbable(b bool) { w.tabbable = b }
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func (w *MenuItem) Tabbable() bool { return w.tabbable }
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// How much width this item wants
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func (w *MenuItem) Expand(e bool) {
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if w.manualExpand {
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w.expanded = e
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}
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}
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func (w *MenuItem) updateActive() {
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for i := range w.items {
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w.items[i].SetActive(i == w.cursor)
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}
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}
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func (w *MenuItem) MoveUp(ev *tcell.EventKey) bool {
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// Look for a previous enabled item
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st := w.cursor
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i := (w.cursor - 1 + len(w.items)) % len(w.items)
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for ; i != st; i = (i - 1 + len(w.items)) % len(w.items) {
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if !w.items[i].IsDisabled() {
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break
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}
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}
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w.cursor = i
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w.updateActive()
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return true
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}
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func (w *MenuItem) MoveDown(ev *tcell.EventKey) bool {
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// Look for next enabled item
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st := w.cursor
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i := (st + 1) % len(w.items)
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for ; i != st; i = (i + 1) % len(w.items) {
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if !w.items[i].IsDisabled() {
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break
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}
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}
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w.cursor = i
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w.updateActive()
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return true
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}
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func (w *MenuItem) SetLabel(lbl string) { w.label = lbl }
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func (w *MenuItem) SetDisabled(d bool) { w.disabled = d }
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func (w *MenuItem) IsDisabled() bool { return w.disabled }
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func (w *MenuItem) AddItems(iL ...*MenuItem) {
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w.items = append(w.items, iL...)
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for i := range w.items {
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w.items[i].SetActive(i == w.cursor)
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}
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}
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func (w *MenuItem) SetOnPressed(p func() bool) { w.onPressed = p }
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