A lot of layout work
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145
wdgt_button.go
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145
wdgt_button.go
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/*
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Copyright © Brian Buller <brian@bullercodeworks.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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package widgets
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import (
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"fmt"
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"strings"
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wh "git.bullercodeworks.com/brian/tcell-widgets/helpers"
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"github.com/gdamore/tcell"
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)
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type Button struct {
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id string
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label string
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style tcell.Style
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x, y int
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w, h int
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active bool
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visible bool
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tabbable bool
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onPressed func() bool
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}
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var _ Widget = (*Button)(nil)
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func NewButton(id string, style tcell.Style) *Button {
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b := &Button{}
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b.Init(id, style)
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return b
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}
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func (w *Button) Init(id string, style tcell.Style) {
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w.id = id
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w.style = style
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w.visible = true
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w.onPressed = func() bool { return false }
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w.tabbable = true
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}
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func (w *Button) Id() string { return w.id }
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func (w *Button) HandleResize(ev *tcell.EventResize) {
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w.w, w.h = ev.Size()
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// w.w = wh.Min(w.w, w.WantW())
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// w.h = wh.Min(w.h, w.WantH())
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}
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func (w *Button) HandleKey(ev *tcell.EventKey) bool {
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if !w.active {
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return false
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}
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if ev.Key() == tcell.KeyEnter {
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return w.onPressed()
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}
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return false
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}
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func (w *Button) HandleTime(ev *tcell.EventTime) {}
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func (w *Button) Draw(screen tcell.Screen) {
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if !w.visible {
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return
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}
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dStyle := w.style
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if w.active {
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dStyle = w.style.Bold(true)
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}
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switch w.h {
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case 1:
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lbl := w.label
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if w.w < len(lbl) {
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lbl = lbl[:w.w]
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} else if w.w == len(w.label)+2 {
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lbl = fmt.Sprintf("[%s]", lbl)
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} else if w.w > len(w.label)+2 {
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lbl = fmt.Sprintf("[%s]", wh.Center(lbl, w.w-2))
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}
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wh.DrawText(w.x, w.y, lbl, dStyle, screen)
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case 2:
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lbl := w.label
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if w.w < len(lbl) {
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lbl = lbl[:w.w]
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} else if w.w == len(lbl)+2 {
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lbl = fmt.Sprintf("╭%s╮", lbl)
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}
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wh.DrawText(w.x, w.y, lbl, dStyle, screen)
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wh.DrawText(w.x, w.y+1, fmt.Sprintf("╰%s╯", strings.Repeat("─", len(lbl)-2)), dStyle, screen)
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return
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}
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if w.w < 2 {
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wh.DrawText(w.x, w.y, "╬", dStyle, screen)
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return
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} else if w.w == 2 {
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wh.DrawText(w.x, w.y, "[]", dStyle, screen)
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return
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}
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lbl := wh.Center(w.label, w.w-2)
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wh.DrawText(w.x, w.y, fmt.Sprintf("╭%s╮", strings.Repeat("─", w.w-2)), dStyle, screen)
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wh.DrawText(w.x, w.y+1, fmt.Sprintf("│%s│", wh.Center(lbl, w.w-2)), dStyle, screen)
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wh.DrawText(w.x, w.y+2, fmt.Sprintf("╰%s╯", strings.Repeat("─", w.w-2)), dStyle, screen)
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}
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func (w *Button) Active() bool { return w.active }
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func (w *Button) SetActive(a bool) { w.active = a }
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func (w *Button) Visible() bool { return w.visible }
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func (w *Button) SetVisible(a bool) { w.visible = a }
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func (w *Button) SetX(x int) { w.x = x }
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func (w *Button) SetY(y int) { w.y = y }
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func (w *Button) GetX() int { return w.x }
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func (w *Button) GetY() int { return w.y }
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func (w *Button) GetPos() Coord { return Coord{X: w.x, Y: w.y} }
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func (w *Button) SetPos(c Coord) { w.x, w.y = c.X, c.Y }
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func (w *Button) SetW(x int) { w.w = x }
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func (w *Button) SetH(y int) { w.h = y }
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func (w *Button) GetW() int { return w.w }
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func (w *Button) GetH() int { return w.y }
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func (w *Button) WantW() int { return 4 + len(w.label) }
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func (w *Button) WantH() int { return 3 }
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func (w *Button) SetSize(c Coord) { w.w, w.h = c.X, c.Y }
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func (w *Button) Focusable() bool { return true }
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func (w *Button) SetTabbable(b bool) { w.tabbable = b }
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func (w *Button) Tabbable() bool { return w.tabbable }
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func (w *Button) MinW() int { return len(w.label) + 2 }
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func (w *Button) MinH() int { return 1 }
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func (w *Button) SetLabel(l string) { w.label = l }
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func (w *Button) SetOnPressed(p func() bool) { w.onPressed = p }
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