diff --git a/scripts/0b3f1e2f23882763a7c6301fa95c5bdc.json b/scripts/0b3f1e2f23882763a7c6301fa95c5bdc.json deleted file mode 100644 index a0704d4..0000000 --- a/scripts/0b3f1e2f23882763a7c6301fa95c5bdc.json +++ /dev/null @@ -1 +0,0 @@ -[{"id":"pl_PL_grandmother","name":"Babcia","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/grandmother.png","setup":false,"ability":"Zaczynasz gre, znajac tozsamosc i postac jednego dobrego gracza. Jesli Demon go zabije, umierasz wraz z nim.","reminders":["Grandchild"],"firstNight":40,"otherNight":51,"firstNightReminder":"Show the marked character token. Point to the marked player.","otherNightReminder":"If the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies."},{"id":"pl_PL_sailor","name":"Zeglarz","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/sailor.png","setup":false,"ability":"Kazdej nocy wybierz zywego gracza. Ktorys z Was bedzie pijany do zmierzchu. Nie mozesz umrzec.","reminders":["Drunk"],"firstNight":11,"otherNight":4,"firstNightReminder":"The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.","otherNightReminder":"The previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk."},{"id":"pl_PL_chambermaid","name":"Pokojowka","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/chambermaid.png","setup":false,"ability":"Kazdej nocy wybierz dwoch zywych graczy (nie siebie). Dowiadujesz sie, ilu z nich obudzilo sie ze wzgledu na swoja zdolnosc.","reminders":[],"firstNight":51,"otherNight":70,"firstNightReminder":"The Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.","otherNightReminder":"The Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability."},{"id":"pl_PL_exorcist","name":"Egzorcysta","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/exorcist.png","setup":false,"ability":"Kazdej nocy* wybierz gracza (innego, niz poprzedniej nocy). Wybrany Demon dowiaduje sie, kim jestes, po czym nie budzi sie tej nocy.","reminders":["Chosen"],"firstNight":0,"otherNight":21,"firstNightReminder":"","otherNightReminder":"The Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight."},{"id":"pl_PL_innkeeper","name":"Karczmarz","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/innkeeper.png","setup":false,"ability":"Kazdej nocy* wybierz 2 graczy: zaden z nich nie moze umrzec tej nocy, ale jeden z nich bedzie pijany do kolejnego zmierzchu","reminders":["Drunk","Protected"],"firstNight":0,"otherNight":9,"firstNightReminder":"","otherNightReminder":"The previously protected and drunk players lose those tokens. The Innkeeper points to two players. Those players are protected. One is drunk."},{"id":"pl_PL_gambler","name":"Hazardzista","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/gambler.png","setup":false,"ability":"Kazdej nocy* wybierz gracza i zgadnij, ktora jest postacia. Jesli sie pomylisz, umrzesz.","reminders":["Dead"],"firstNight":0,"otherNight":10,"firstNightReminder":"","otherNightReminder":"The Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies."},{"id":"pl_PL_gossip","name":"Plotkara","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/gossip.png","setup":false,"ability":"Kazdego dnia mozesz wyglosic publiczne oswiadczenie. Jesli bylo prawdziwe, jeden z graczy umrze noca.","reminders":["Dead"],"firstNight":0,"otherNight":38,"firstNightReminder":"","otherNightReminder":"If the Gossip’s public statement was true: Choose a player, that player dies."},{"id":"pl_PL_courtier","name":"Dworzanin","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/courtier.png","setup":false,"ability":"Raz w trakcie gry, noca, wybierz postac. Jest ona pijana przez 3 noce i 3 dni.","reminders":["Drunk 1","Drunk 2","Drunk 3","No ability"],"firstNight":19,"otherNight":8,"firstNightReminder":"The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.","otherNightReminder":"Reduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk."},{"id":"pl_PL_professor","name":"Profesor","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/professor.png","setup":false,"ability":"Raz w trakcie gry, noca*, wybierz martwego gracza. Jesli jest to Mieszczanin, zostaje on wskrzeszony.","reminders":["Alive","No ability"],"firstNight":0,"otherNight":43,"firstNightReminder":"","otherNightReminder":"If the Professor has not used their ability: The Professor either shakes their head 'no', or points to a player. If that player is a Townsfolk, they are now alive."},{"id":"pl_PL_minstrel","name":"Minstrel (PL)","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/minstrel.png","setup":false,"ability":"Kiedy Slugus zostaje stracony, wszyscy inni gracze (oprocz Wedrowcow) sa pijani do jutrzejszego zmierzchu.","reminders":["Everyone drunk"],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":"Remove the 'Everyone drunk' token. If a Minion died today: All players but the Minstrel are drunk. Place the 'Everyone drunk' token."},{"id":"pl_PL_tealady","name":"Herbaciarka","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/tealady.png","setup":false,"ability":"Jesli obydwoje z Twoich zyjacych sasiadow jest dobrych, zadne z nich nie moze umrzec.","reminders":["Can not die"],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""},{"id":"pl_PL_pacifist","name":"Pacyfista","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/pacifist.png","setup":false,"ability":"Dobrzy gracze poddani egzekucji moga nie zginac.","reminders":[],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""},{"id":"pl_PL_fool","name":"Blazen","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/fool.png","setup":false,"ability":"Za pierwszym razem kiedy mialbys umrzec, przezywasz.","reminders":["No ability"],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""},{"id":"pl_PL_tinker","name":"Druciarz","team":"outsider","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/tinker.png","setup":false,"ability":"Mozesz umrzec w dowolnym momencie.","reminders":["Dead"],"firstNight":0,"otherNight":49,"firstNightReminder":"The Tinker might die.","otherNightReminder":"The Tinker might die."},{"id":"pl_PL_moonchild","name":"Cyganka","team":"outsider","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/moonchild.png","setup":false,"ability":"Kiedy dowiesz sie, ze nie zyjesz publicznie wybierz jednego gracza. Tej nocy, jesli byl to dobry gracz, umiera.","reminders":["Dead"],"firstNight":0,"otherNight":50,"firstNightReminder":"","otherNightReminder":"If the Moonchild used their ability to target a player today: If that player was good, they die."},{"id":"pl_PL_goon","name":"Zbir","team":"outsider","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/goon.png","setup":false,"ability":"Kazdej nocy pierwszy gracz, ktory wskaze Cie za pomoca swojej zdolnosci jest pijany do zmierzchu. Przechodzisz na jego strone.","reminders":["Drunk"],"firstNight":0,"otherNight":0,"firstNightReminder":"If a player used their character ability to choose the Goon: The ability does not work. Place the Drunk token on that player. The Goon becomes that player’s alignment. Show 'You are' card. Show thumbs-up good, thumbs-down 'evil' for the Goon’s current alignment.","otherNightReminder":"If a player used their character ability to choose the Goon: The Goon becomes that player’s alignment. Show the 'You are' card. Show the hand signal (thumbs-up 'good', thumbs-down 'evil') for the Goon’s current alignment."},{"id":"pl_PL_lunatic","name":"Szaleniec","team":"outsider","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/lunatic.png","setup":false,"ability":"Myslisz, ze jestes Demonem, ale nie jestes. Demon wie, kim jestes oraz kogo wybierasz noca.","reminders":["Attack 1","Attack 2","Attack 3"],"firstNight":8,"otherNight":20,"firstNightReminder":"If 7 or more players: Show the Lunatic 'arbitrary' Information as given in Demon Information. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'ATTACK' tokens. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'ATTACK' tokens.","otherNightReminder":"Allow the Lunatic to do the actions of the Demon. Place their 'ATTACK' tokens. If the Lunatic selected players: Wake the Demon. Show the 'ATTACK' token, then point to each marked player. Remove any Lunatic 'ATTACK' tokens."},{"id":"pl_PL_godfather","name":"Ojciec chrzestny","team":"minion","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/godfather.png","setup":true,"ability":"Na poczatku gry dowiadujesz sie, ktorzy Outsiderzy sa w grze. Jesli jeden z nich dzis umarl, wybierz noca gracza, ktory zginie. [-1 lub +1 Outsider]","reminders":["Dead","Died today"],"firstNight":21,"otherNight":37,"firstNightReminder":"Show each of the Outsider tokens in play.","otherNightReminder":"If an Outsider died today: The Godfather points to a player. That player dies."},{"id":"pl_PL_devilsadvocate","name":"Adwokat diabla","team":"minion","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/devilsadvocate.png","setup":false,"ability":"Kazdej nocy wybierz zywego gracza (innego niz poprzedniej nocy). Jesli jutro zostanie stracony, nie umrze.","reminders":["Survives execution"],"firstNight":22,"otherNight":13,"firstNightReminder":"The Devil’s Advocate points to a living player. That player survives execution tomorrow.","otherNightReminder":"The Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow."},{"id":"pl_PL_assassin","name":"Skrytobojca","team":"minion","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/assassin.png","setup":false,"ability":"Raz w trakcie gry, w nocy*, wybierz gracza. ginie on, nawet jesli z jakiegokolwiek powodu nie powinien.","reminders":["Dead","No ability"],"firstNight":0,"otherNight":36,"firstNightReminder":"","otherNightReminder":"If the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies."},{"id":"pl_PL_mastermind","name":"Geniusz zla","team":"minion","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/mastermind.png","setup":false,"ability":"Jesli Demon zostanie stracony (i gra powinna sie skonczyc), gra toczy sie jeszcze jeden dzien. Jesli gracz zostanie tego dnia stracony, jego druzyna przegrywa.","reminders":[],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""},{"id":"pl_PL_zombuul","name":"Zombuul (PL)","team":"demon","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/zombuul.png","setup":false,"ability":"Kazdej nocy*, jesli dzis nikt nie zginal, wybierz gracza, ktory umrze. Kiedy umrzesz po raz pierwszy, bedziesz nadal zyc, ale bedziesz sie pokazywac jako martwy.","reminders":["Dead","Died today"],"firstNight":0,"otherNight":25,"firstNightReminder":"","otherNightReminder":"If no-one died during the day: The Zombuul points to a player. That player dies."},{"id":"pl_PL_pukka","name":"Pukka (PL)","team":"demon","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/pukka.png","setup":false,"ability":"Kazdej nocy, wybierz gracza ktory zostanie otruty. Poprzedni otruty gracz umiera, po czym zdrowieje.","reminders":["Dead","Poisoned"],"firstNight":28,"otherNight":26,"firstNightReminder":"The Pukka points to a player. That player is poisoned.","otherNightReminder":"The Pukka points to a player. That player is poisoned. The poisoned player from last night dies."},{"id":"pl_PL_shabaloth","name":"Shabaloth (PL)","team":"demon","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/shabaloth.png","setup":false,"ability":"Kazdej nocy*, wybierz 2 graczy, ktorzy umra. Martwy gracz wybrany poprzedniej nocy moze zostac zwymiotowany.","reminders":["Alive","Dead"],"firstNight":0,"otherNight":27,"firstNightReminder":"","otherNightReminder":"One player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die."},{"id":"pl_PL_po","name":"Po (PL)","team":"demon","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/po.png","setup":false,"ability":"Kazdej nocy*, mozesz wybrac gracza, ktory umrze. Jesli poprzednio nie wybrales nikogo, tej nocy wybierz 3 graczy.","reminders":["3 attacks","Dead"],"firstNight":0,"otherNight":28,"firstNightReminder":"","otherNightReminder":"If the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal, or points to a player. Chosen players die."}] \ No newline at end of file diff --git a/scripts/1aab9c9b3211a6c9de35280cb7d003a4.json b/scripts/1aab9c9b3211a6c9de35280cb7d003a4.json deleted file mode 100644 index 862f26c..0000000 --- a/scripts/1aab9c9b3211a6c9de35280cb7d003a4.json +++ /dev/null @@ -1 +0,0 @@ -[{"id":"pl_PL_amnesiac","name":"Amnesiac / Sklerotyk","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/amnesiac.png","setup":false,"ability":"You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.","reminders":["?"],"firstNight":32,"otherNight":47,"firstNightReminder":"Decide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.","otherNightReminder":"If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability."},{"id":"pl_PL_gambler","name":"Gambler / Hazardzista","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/gambler.png","setup":false,"ability":"Kazdej nocy* wybierz gracza i zgadnij, ktora jest postacia. Jesli sie pomylisz, umrzesz.","reminders":["Dead"],"firstNight":0,"otherNight":10,"firstNightReminder":"","otherNightReminder":"The Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies."},{"id":"pl_PL_exorcist","name":"Exorcist / Egzorcysta","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/exorcist.png","setup":false,"ability":"Kazdej nocy* wybierz gracza (innego, niz poprzedniej nocy). Wybrany Demon dowiaduje sie, kim jestes, po czym nie budzi sie tej nocy.","reminders":["Chosen"],"firstNight":0,"otherNight":21,"firstNightReminder":"","otherNightReminder":"The Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight."},{"id":"pl_PL_dreamer","name":"Dreamer / Śniączka","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/dreamer.png","setup":false,"ability":"Każdej nocy wybierz gracza (nie siebie, nie wędrowców). Zobaczysz 1 dobrą i 1 złą postać, jedna z nich jest prawidłowa.","reminders":[],"firstNight":42,"otherNight":56,"firstNightReminder":"Śniączka wskazuje gracza. Pokaż 1 żeton dobrej postaci i 1 złej; jeden z nich jest prawidłowy.","otherNightReminder":"Śniączka wskazuje gracza. Pokaż 1 żeton dobrej postaci i 1 złej; jeden z nich jest prawidłowy."},{"id":"pl_PL_professor","name":"Professor / Profesor","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/professor.png","setup":false,"ability":"Raz w trakcie gry, noca*, wybierz martwego gracza. Jesli jest to Mieszczanin, zostaje on wskrzeszony.","reminders":["Alive","No ability"],"firstNight":0,"otherNight":43,"firstNightReminder":"","otherNightReminder":"If the Professor has not used their ability: The Professor either shakes their head 'no', or points to a player. If that player is a Townsfolk, they are now alive."},{"id":"pl_PL_philosopher","name":"Philosopher / Filozof","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/philosopher.png","setup":false,"ability":"Raz w trakcie gry, nocą, wybierz dobrą postać - uzyskasz jej zdolność. Jeśli ta postać jest w grze, jest od teraz pijana.","reminders":["jest filozofem","pijany"],"firstNight":2,"otherNight":2,"firstNightReminder":"Filozof albo kręci głową na nie albo wskazuje dobrą postać na skrypcie. Jeśli wybrał postać - zamień żeton postaci, której nie ma w grze, z żetonem Filozofa i umieść przy nim żeton 'JEST FILOZOFEM'. Lub, jeśli postać jest w grze, umieść żeton 'PIJANY' przy tym graczu.","otherNightReminder":"Jeśli Filozof nie wykorzystał jeszcze swojej zdolności - Filozof albo kręci głową na nie albo wskazuje dobrą postać na skrypcie. Jeśli wybrał postać - zamień żeton postaci, której nie ma w grze, z żetonem Filozofa i umieść przy nim żeton 'JEST FILOZOFEM'. Lub, jeśli postać jest w grze, umieść żeton 'PIJANY' przy tym graczu."},{"id":"pl_PL_lunatic","name":"Lunatic / Szaleniec","team":"outsider","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/lunatic.png","setup":false,"ability":"Myslisz, ze jestes Demonem, ale nie jestes. Demon wie, kim jestes oraz kogo wybierasz noca.","reminders":["Attack 1","Attack 2","Attack 3"],"firstNight":8,"otherNight":20,"firstNightReminder":"If 7 or more players: Show the Lunatic 'arbitrary' Information as given in Demon Information. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'ATTACK' tokens. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'ATTACK' tokens.","otherNightReminder":"Allow the Lunatic to do the actions of the Demon. Place their 'ATTACK' tokens. If the Lunatic selected players: Wake the Demon. Show the 'ATTACK' token, then point to each marked player. Remove any Lunatic 'ATTACK' tokens."},{"id":"pl_PL_barber","name":"Barber / Balwierz","team":"outsider","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/barber.png","setup":false,"ability":"Jeśli umrzesz dziś za dnia bądź tej nocy, demon może wybrać 2 graczy (ale nie innego demona), którzy zamienią się postaciami.","reminders":["nocą strzyżemy"],"firstNight":0,"otherNight":40,"firstNightReminder":"","otherNightReminder":"Jeśli dziś umarł Balwierz - obudź demona. Pokaż mu kartę 'TA POSTAĆ CIĘ WYBRAŁA' i żeton Balwierza. Demon albo kręci głową na nie albo wskazuje 2 graczy. Jeśli wybrał graczy - zamień ich żetony postaci. Obudź każdego z nich. Pokaż kartę 'JESTEŚ' i ich nowy żeton postaci."},{"id":"pl_PL_goblin","name":"Goblin","team":"minion","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/goblin.png","setup":false,"ability":"If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.","reminders":["Claimed"],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""},{"id":"pl_PL_pithag","name":"Jędza","team":"minion","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/pithag.png","setup":false,"ability":"Każdej nocy*, wybierz gracza i postać, którą zostanie (jeśli nie ma jej w grze). Jeśli zostanie tak stworzony demon, zgony tej nocy zależą od Bajarza.","reminders":[],"firstNight":0,"otherNight":16,"firstNightReminder":"","otherNightReminder":"Jędza wskazuje na gracza i postać na skrypcie. Jeśli tej postaci nie ma w grze, obudź tego gracza i pokaż mu kartę 'JESTEŚ' i odpowiedni żeton postaci. Jeśli postać jest w grze, nic się nie dzieje."},{"id":"pl_PL_pukka","name":"Pukka","team":"demon","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/pukka.png","setup":false,"ability":"Kazdej nocy, wybierz gracza ktory zostanie otruty. Poprzedni otruty gracz umiera, po czym zdrowieje.","reminders":["Dead","Poisoned"],"firstNight":28,"otherNight":26,"firstNightReminder":"The Pukka points to a player. That player is poisoned.","otherNightReminder":"The Pukka points to a player. That player is poisoned. The poisoned player from last night dies."}] \ No newline at end of file diff --git a/scripts/220befc440a3b98c8c9a9cb1637e58f4.json b/scripts/220befc440a3b98c8c9a9cb1637e58f4.json deleted file mode 100644 index 20be6ed..0000000 --- a/scripts/220befc440a3b98c8c9a9cb1637e58f4.json +++ /dev/null @@ -1 +0,0 @@ -[{"id":"_meta","name":"Laissez un Faire","author":""},{"id":"balloonist","name":"Balloonist / Baloniarz","team":"townsfolk","image":"https://release.botc.app/resources/characters/carousel/balloonist_g.webp","setup":true,"ability":"Każdej nocy poznajesz gracza o innym typie postaci niż poprzedniej nocy. [+0 lub +1 Outsider]","reminders":["Znany"],"firstNightReminder":"Pokaż dowolnego gracza. :reminder:","otherNightReminder":"Pokaż gracza o innym typie postaci niż poprzednio. :reminder:"},{"id":"savant","name":"Savant / Geniusz","team":"townsfolk","image":"https://release.botc.app/resources/characters/snv/savant_g.webp","setup":false,"ability":"Każdego dnia możesz odwiedzić prywatnie Bajarza aby dowiedzieć się 2 faktów: 1 jest prawdziwy, drugi fałszywy.","reminders":[]},{"id":"amnesiac","name":"Amnesiac / Sklerotyk","team":"townsfolk","image":"https://release.botc.app/resources/characters/carousel/amnesiac_g.webp","setup":false,"ability":"Nie znasz swojej umiejętności. Każdego dnia, prywatnie zgadnij ją: dowiadujesz się, jak blisko jesteś.","reminders":["?","?","?"],"firstNightReminder":"Zrób wszystko, co trzeba aby zaspokoić umiejętność Sklerotyka.","otherNightReminder":"Zrób wszystko, co trzeba aby zaspokoić umiejętność Sklerotyka."},{"id":"fisherman","name":"Fisherman / Rybak","team":"townsfolk","image":"https://release.botc.app/resources/characters/carousel/fisherman_g.webp","setup":false,"ability":"Raz na grę, podczas dnia, odwiedź Bajarza po jakąś radę, która pomoże twojej drużynie wygrać.","reminders":["Brak umiejętności"]},{"id":"artist","name":"Artist / Artysta","team":"townsfolk","image":"https://release.botc.app/resources/characters/snv/artist_g.webp","setup":false,"ability":"Raz na grę, podczas dnia, prywatnie zapytaj Bajarza dowolne tak/nie pytanie.","reminders":["Brak umiejętności"]},{"id":"cannibal","name":"Cannibal / Kanibal","team":"townsfolk","image":"https://release.botc.app/resources/characters/carousel/cannibal_g.webp","setup":false,"ability":"Masz umiejętność ostatnio zabitej w wyniku egzekucji osoby. Jeżeli był zły, jesteś otruty aż dobry gracz nie zostanie zabity w wyniku egzekucji.","reminders":["Zatruty","Kolacja"]},{"id":"mutant","name":"Mutant","team":"outsider","image":"https://release.botc.app/resources/characters/snv/mutant_g.webp","setup":false,"ability":"Jeżeli masz \"obsesję\", że jesteś Outsiderem, możesz zostać stracony.","reminders":[]},{"id":"lunatic","name":"Lunatic / Szaleniec","team":"outsider","image":"https://release.botc.app/resources/characters/bmr/lunatic_g.webp","setup":false,"ability":"Myślisz, że jesteś Demonem, ale nim nie jesteś. Demon wie kim jesteś i dowiaduje się kogo wybrałeś w nocy.","reminders":["Wybrany","Wybrany","Wybrany"],"firstNightReminder":"Jeżeli gra 7 lub więcej graczy, obudź Szaleńca: pokaż kartę *TO SĄ TWOI SŁUGUSI*. Wskaż jakiś graczy. Pokaż kartę *TYCH POSTACI NIE MA W GRZE*. Pokaż 3 dobre postacie. Uśpij Szaleńca. Obudź Demona. Pokaż kartę *JESTEŚ* i żeton Demona. Pokaż kartę *TEN GRACZ JEST* i żeton Szaleńca, następnie wskaż na Szaleńca.","otherNightReminder":"Zrób wszystko co trzeba aby zasymulować działalność Demona. Uśpij Szaleńca. Obudź Demona. Pokaż żeton Szaleńca i wskaż go, następnie wskaż cele które wybrał."},{"id":"widow","name":"Widow / Wdowa","team":"minion","image":"https://release.botc.app/resources/characters/carousel/widow_e.webp","setup":false,"ability":"Twojej pierwszej nocy spójrz w Grymuar i wybierz gracza: jest zatruty. 1 dobry gracz dowiaduje się, że Wdowa jest w grze.","reminders":["Zatruty","Znany"],"firstNightReminder":"Pokaż Grymuar na tak długo jak Wdowa potrzebuje. Wdowa wybiera gracza. :reminder: Uśpij Wdowę. Obudź gracza oznaczonego *Wie* i pokaż żeton Wdowy. :reminder:"},{"id":"goblin","name":"Goblin","team":"minion","image":"https://release.botc.app/resources/characters/carousel/goblin_e.webp","setup":false,"ability":"Jeżeli publicznie twierdzisz, że jesteś Goblinem, gdy zostaniesz nominowany i jesteś poddawany egzekucji tego samego dnia, twoja drużyna wygrywa.","reminders":["Twierdzi, że jest"]},{"id":"leviathan","name":"Leviathan / Lewiatan","team":"demon","image":"https://release.botc.app/resources/characters/carousel/leviathan_e.webp","setup":false,"ability":"Jeżeli więcej niż 1 dobry gracz umarł w wyniku egzekucji, zło wygrywa. Wszyscy gracze wiedzą, że jesteś w grze. Po 5-tym dniu zło wygrywa.","reminders":["Dzień 1","Dzień 2","Dzień 3","Dzień 4","Dzień 5","Dobry gracz został stracony"],"firstNightReminder":"Ogłoś, że \"Lewiatan jest w grze\". :reminder:","otherNightReminder":"Podmień żeton przypominajki Lewiatana na kolejny dzień. :reminder: Opcjonalnie ogłoś, że \"Lewiatan jest w grze\"."}] \ No newline at end of file diff --git a/scripts/75b1131dfa3a3df841c3438f5c6ed2c6.json b/scripts/75b1131dfa3a3df841c3438f5c6ed2c6.json deleted file mode 100644 index 3760689..0000000 --- a/scripts/75b1131dfa3a3df841c3438f5c6ed2c6.json +++ /dev/null @@ -1 +0,0 @@ -[{"_id":"_meta","name":"Sects And VIolets"},{"id":"pl_PL_clockmaker","name":"Clockmaker / Zegarmistrz","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/clockmaker.png","setup":false,"ability":"Na początku gry dowiadujesz się, ile kroków dzieli demona od jego najbliższego sługusa.","reminders":[],"firstNight":41,"otherNight":0,"firstNightReminder":"Pokaż na palcach liczbę (0, 1, 2,) siedzeń między demonem a jego najbliższym sługusem.","otherNightReminder":""},{"id":"pl_PL_dreamer","name":"Dreamer / Śniączka","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/dreamer.png","setup":false,"ability":"Każdej nocy wybierz gracza (nie siebie, nie wędrowców). Zobaczysz 1 dobrą i 1 złą postać, jedna z nich jest prawidłowa.","reminders":[],"firstNight":42,"otherNight":56,"firstNightReminder":"Śniączka wskazuje gracza. Pokaż 1 żeton dobrej postaci i 1 złej; jeden z nich jest prawidłowy.","otherNightReminder":"Śniączka wskazuje gracza. Pokaż 1 żeton dobrej postaci i 1 złej; jeden z nich jest prawidłowy."},{"id":"pl_PL_snakecharmer","name":"Snakecharmer / Zaklinacz węży","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/snakecharmer.png","setup":false,"ability":"Każdej nocy wybierz żywego gracza - jeśli wybrałeś demona, to zamieniacie się z nim postaciami i drużynami a i zostaje on otruty.","reminders":["otruty"],"firstNight":20,"otherNight":11,"firstNightReminder":"Zaklinacz węży wskazuje gracza. Jeśli ten gracz jest demonem - Zamień postaci i drużyny demona i Zaklinacza. Obudź każdego z nich, aby ich poinformować o nowej roli i drużynie. Nowy Zaklinacz węży jest otruty.","otherNightReminder":"Zaklinacz węży wskazuje gracza. Jeśli ten gracz jest demonem - Zamień postaci i drużyny demona i Zaklinacza. Obudź każdego z nich, aby ich poinformować o nowej robi i drużynie. Nowy Zaklinacz węży jest otruty."},{"id":"pl_PL_mathematician","name":"Mathematician / Matematyk","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/mathematician.png","setup":false,"ability":"Każdej nocy dowiadujesz się, zdolności ilu graczy zadziałały nieprawidłowo (od świtu) ze względu na zdolność innej postaci.","reminders":["nieprawidłowo"],"firstNight":52,"otherNight":71,"firstNightReminder":"Pokaż na palcach liczbę graczy (0, 1, 2 itd.), których zdolności zadziałały nieprawidłowo ze względu na zdolności innych postaci.","otherNightReminder":"Pokaż na palcach liczbę graczy (0, 1, 2 itd.), których zdolności zadziałały nieprawidłowo ze względu na zdolności innych postaci."},{"id":"pl_PL_flowergirl","name":"FlowergirlKwiaciarka","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/flowergirl.png","setup":false,"ability":"Każdej nocy* dowiadujesz się, czy demon dziś zagłosował.","reminders":["demon głosował","demon nie głosował"],"firstNight":0,"otherNight":57,"firstNightReminder":"Umieść żeton 'demon nie głosował'.","otherNightReminder":"Pokiwaj głową na tak lub pokręć na nie w zależności od tego, czy demon dziś zagłosował. Umieść żeton 'demon nie głosował' (zabierz żeton 'demon głosował', jeśli tam jest)."},{"id":"pl_PL_towncrier","name":"Towncrier / Krzykacz miejski","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/towncrier.png","setup":false,"ability":"Każdej nocy* dowiadujesz się, czy sługus dziś nominował","reminders":["sługus nie nominował","sługus nominował"],"firstNight":0,"otherNight":58,"firstNightReminder":"Umieść żeton 'sługus nie nominował'.","otherNightReminder":"Pokiwaj głową na tak lub pokręć na nie w zależności od tego, czy sługus dziś nominował. Umieść żeton 'sługus nie nominował' (zabierz żeton 'sługus nominował', jeśli tam jest)."},{"id":"pl_PL_oracle","name":"Oracle / Wyrocznia","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/oracle.png","setup":false,"ability":"Każdej nocy* dowiadujesz się, ilu martwych graczy jest złych.","reminders":[],"firstNight":0,"otherNight":59,"firstNightReminder":"","otherNightReminder":"Pokaż na palcach liczbę martwych złych graczy (0, 1, 2 itd.)."},{"id":"pl_PL_savant","name":"Savant / Geniusz","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/savant.png","setup":false,"ability":"Każdego dnia możesz odwiedzić Bajarza, żeby na osobności dowiedzieć się 2 rzeczy - jedna z nich to prawda, a jedna fałsz.","reminders":[],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""},{"id":"pl_PL_seamstress","name":"Seamstress / Szwaczka","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/seamstress.png","setup":false,"ability":"Raz w trakcie gry, nocą, wybierz 2 graczy (nie siebie) - dowiadujesz się, czy są w tej samej drużynie.","reminders":["brak zdolności"],"firstNight":43,"otherNight":60,"firstNightReminder":"Szwaczka albo kręci głową na nie albo wskazuje dwóch innych graczy. Jeśli Szwaczka wybrała dwóch graczy, pokiwaj bądź pokręć głową w zależności od tego czy są w tej samej drużynie.","otherNightReminder":"Jeśli Szwaczka nie wykorzystała jeszcze swojej zdolności - Szwaczka albo kręci głową na nie albo wskazuje dwóch innych graczy. Jeśli Szwaczka wybrała dwóch graczy, pokiwaj bądź pokręć głową w zależności od tego czy są w tej samej drużynie."},{"id":"pl_PL_philosopher","name":"Philosopher / Filozof","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/philosopher.png","setup":false,"ability":"Raz w trakcie gry, nocą, wybierz dobrą postać - uzyskasz jej zdolność. Jeśli ta postać jest w grze, jest od teraz pijana.","reminders":["jest filozofem","pijany"],"firstNight":2,"otherNight":2,"firstNightReminder":"Filozof albo kręci głową na nie albo wskazuje dobrą postać na skrypcie. Jeśli wybrał postać - zamień żeton postaci, której nie ma w grze, z żetonem Filozofa i umieść przy nim żeton 'JEST FILOZOFEM'. Lub, jeśli postać jest w grze, umieść żeton 'PIJANY' przy tym graczu.","otherNightReminder":"Jeśli Filozof nie wykorzystał jeszcze swojej zdolności - Filozof albo kręci głową na nie albo wskazuje dobrą postać na skrypcie. Jeśli wybrał postać - zamień żeton postaci, której nie ma w grze, z żetonem Filozofa i umieść przy nim żeton 'JEST FILOZOFEM'. Lub, jeśli postać jest w grze, umieść żeton 'PIJANY' przy tym graczu."},{"id":"pl_PL_artist","name":"Artist / Artysta","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/artist.png","setup":false,"ability":"Raz w trakcie gry, za dnia, na osobności zadaj Bajarzowi pytanie zamknięte (tak/nie).","reminders":["brak zdolności"],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""},{"id":"pl_PL_juggler","name":"Juggler / Żongler","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/juggler.png","setup":false,"ability":"Swojego pierwszego dnia, publicznie zgadnij, jakimi postaciami jest 5 bądź mniej graczy. Następnej nocy dowiesz się, ilu zgadłeś poprawnie.","reminders":["poprawnie"],"firstNight":0,"otherNight":61,"firstNightReminder":"","otherNightReminder":"Jeśli dziś był pierwszy dzień Żonglera - Pokaż na palcach liczbę \"poprawnych\" żetonów (0, 1, 2 itd.). Odłóż te żetony."},{"id":"pl_PL_sage","name":"Sage / Mędrzec","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/sage.png","setup":false,"ability":"Jeśli zabije Cię demon, dowiadujesz się, że jest to jeden z dwóch graczy.","reminders":[],"firstNight":0,"otherNight":42,"firstNightReminder":"","otherNightReminder":"Jeśli demon zabił Mędrca: wskaż dwóch graczy, jeden z nich to ten demon."},{"id":"pl_PL_mutant","name":"Mutant","team":"outsider","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/mutant.png","setup":false,"ability":"Jeśli \"szalejesz\" na punkcie bycia outsiderem, możesz zostać stracony.","reminders":[],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""},{"id":"pl_PL_sweetheart","name":"Sweetheart / Cukiereczek","team":"outsider","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/sweetheart.png","setup":false,"ability":"Po Twojej śmierci jeden z graczy będzie pijany.","reminders":["pijany"],"firstNight":0,"otherNight":41,"firstNightReminder":"","otherNightReminder":"Jeśli dziś umarł Cukiereczek - wybierz gracza, który będzie pijany."},{"id":"pl_PL_barber","name":"Barber / Balwierz","team":"outsider","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/barber.png","setup":false,"ability":"Jeśli umrzesz dziś za dnia bądź tej nocy, demon może wybrać 2 graczy (ale nie innego demona), którzy zamienią się postaciami.","reminders":["nocą strzyżemy"],"firstNight":0,"otherNight":40,"firstNightReminder":"","otherNightReminder":"Jeśli dziś umarł Balwierz - obudź demona. Pokaż mu kartę 'TA POSTAĆ CIĘ WYBRAŁA' i żeton Balwierza. Demon albo kręci głową na nie albo wskazuje 2 graczy. Jeśli wybrał graczy - zamień ich żetony postaci. Obudź każdego z nich. Pokaż kartę 'JESTEŚ' i ich nowy żeton postaci."},{"id":"pl_PL_klutz","name":"Klutz / Fajtłapa","team":"outsider","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/klutz.png","setup":false,"ability":"Kiedy dowiesz się, że nie żyjesz, publicznie wybierz jednego żywego gracza - jeśli jest zły, Twoja drużyna przegrywa.","reminders":[],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""},{"id":"pl_PL_eviltwin","name":"Evil Twin / Zły bliźniak","team":"minion","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/eviltwin.png","setup":false,"ability":"Ty i gracz z przeciwnej drużyny wiecie, kim jesteście. Jeśli dobry gracz zostanie stracony, zło wygrywa. Dobro nie może wygrać, jeśli żyje obydwoje bliźniaków.","reminders":["bliźniak"],"firstNight":23,"otherNight":0,"firstNightReminder":"Obudź Złego bliźniaka i jego bliźniaka. Potwierdź, że się zauważyli. Wskaż na Złego bliźniaka. Pokaż jego bliźniakowi żeton Złego bliźniaka. Wskaż na bliźniaka. Pokaż żeton jego postaci Złemu bliźniakowi.","otherNightReminder":""},{"id":"pl_PL_witch","name":"Witch / Wiedźma","team":"minion","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/witch.png","setup":false,"ability":"Każdej nocy wybierz gracza - jeśli jutro nominuje, umrze. Tracisz tę zdolność przy trzech żywych graczach.","reminders":["przeklęty"],"firstNight":24,"otherNight":14,"firstNightReminder":"The Witch points to a player. If that player nominates tomorrow they die immediately.","otherNightReminder":"Jeśli przy życiu pozostaje 4 lub więcej graczy - Wiedźma wskazuje gracza. Jeśli ten gracz jutro nominuje, natychmiast umiera."},{"id":"pl_PL_cerenovus","name":"Cerenovus","team":"minion","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/cerenovus.png","setup":false,"ability":"Każdej nocy wybierz gracza i dobrą postać - ma jutro szaleć na punkcie bycia tą postacią, bo inaczej może zostać stracony.","reminders":["szaleństwo"],"firstNight":25,"otherNight":15,"firstNightReminder":"Cerenovus wskazuje gracza i postać na skrypcie. Obudź tego gracza. Pokaż mu kartę 'TA POSTAĆ CIĘ WYBRAŁA' i żeton Cerenovusa. Pokaż żeton wybranej postaci. Jeśli ten gracz nie będzie jutro szalał na punkcie bycia tą postacią, może zostać stracony.","otherNightReminder":"Cerenovus wskazuje gracza i postać na skrypcie. Obudź tego gracza. Pokaż mu kartę 'TA POSTAĆ CIĘ WYBRAŁA' i żeton Cerenovusa. Pokaż żeton wybranej postaci. Jeśli ten gracz nie będzie jutro szalał na punkcie bycia tą postacią, może zostać stracony."},{"id":"pl_PL_pithag","name":"Pit-Hag / Jędza","team":"minion","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/pithag.png","setup":false,"ability":"Każdej nocy*, wybierz gracza i postać, którą zostanie (jeśli nie ma jej w grze). Jeśli zostanie tak stworzony demon, zgony tej nocy zależą od Bajarza.","reminders":[],"firstNight":0,"otherNight":16,"firstNightReminder":"","otherNightReminder":"Jędza wskazuje na gracza i postać na skrypcie. Jeśli tej postaci nie ma w grze, obudź tego gracza i pokaż mu kartę 'JESTEŚ' i odpowiedni żeton postaci. Jeśli postać jest w grze, nic się nie dzieje."},{"id":"pl_PL_fanggu","name":"Fang Gu","team":"demon","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/fanggu.png","setup":true,"ability":"Każdej nocy* wybierz gracza, który umiera. Pierwszy outsider, którego tak zabijesz, zostaje złym Fang Gu, a Ty giniesz zamiast niego. [+1 Outsider]","reminders":["zgon"],"firstNight":0,"otherNight":29,"firstNightReminder":"","otherNightReminder":"Fang Gu wskazuje gracza. Gracz ten umiera. Lub, jeśli ten gracz jest outsiderem i nie ma w grze innego Fang Gu - demon ginie zamiast wybranego gracza. Wybrany gracz jest teraz złym Fang Gu. Obudź nowego Fang Gu. Pokaż mu kartę 'JESTEŚ' i żeton Fang Gu, potem pokaż kciukiem do dołu, że jest zły."},{"id":"pl_PL_vigormortis","name":"Vigormortis","team":"demon","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/vigormortis.png","setup":true,"ability":"Każdej nocy* wybierz gracza, który umiera. Sługusi, których zabijesz, nadal posiadają swoją zdolność i zatruwają 1 sąsiadującego mieszczanina. [-1 Outsider]","reminders":["ma zdolność","otruty","zgon"],"firstNight":0,"otherNight":32,"firstNightReminder":"","otherNightReminder":"Vigormortis wskazuje gracza. Gracz ten umiera. Jeśli był to sługus, to nadal może korzystać on ze swojej zdolności i jeden z jego sąsiadujących mieszczan zostaje na stałe otruty."},{"id":"pl_PL_nodashii","name":"No Dashii","team":"demon","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/nodashii.png","setup":false,"ability":"Każdej nocy* wybierz gracza, który umiera. Dwójka sąsiadujących z Tobą mieszczan jest otruta.","reminders":["otruty","zgon"],"firstNight":0,"otherNight":30,"firstNightReminder":"","otherNightReminder":"No Dashii wskazuje gracza. Gracz ten umiera."},{"id":"pl_PL_vortox","name":"Vortox","team":"demon","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/vortox.png","setup":false,"ability":"Każdej nocy* wybierz gracza, który umiera. Zdolności mieszczan zwracają fałszywe informacje. Każdego dnia, jeśli nikt nie został stracony, zło wygrywa.","reminders":["zgon"],"firstNight":0,"otherNight":31,"firstNightReminder":"","otherNightReminder":"Vortox wskazuje gracza. Gracz ten umiera."}] \ No newline at end of file diff --git a/scripts/7c92dc56191b87501aa8d57112c9b3c9.json b/scripts/7c92dc56191b87501aa8d57112c9b3c9.json deleted file mode 100644 index ec884b7..0000000 --- a/scripts/7c92dc56191b87501aa8d57112c9b3c9.json +++ /dev/null @@ -1 +0,0 @@ -[{"id":"_meta","name":"Bad Moon Rising","background":"#1a4a2e"},{"id":"grandmother","name":"Grandmother / Babcia","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/grandmother.png","setup":false,"ability":"Zaczynasz gre, znajac tozsamosc i postac jednego dobrego gracza. Jesli Demon go zabije, umierasz wraz z nim.","reminders":["Grandchild"],"firstNight":40,"otherNight":51,"firstNightReminder":"Show the marked character token. Point to the marked player.","otherNightReminder":"If the Grandmother's grandchild was killed by the Demon tonight: The Grandmother dies."},{"id":"sailor","name":"Sailor / Zeglarz","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/sailor.png","setup":false,"ability":"Kazdej nocy wybierz zywego gracza. Ktorys z Was bedzie pijany do zmierzchu. Nie mozesz umrzec.","reminders":["Drunk"],"firstNight":11,"otherNight":4,"firstNightReminder":"The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.","otherNightReminder":"The previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk."},{"id":"chambermaid","name":"Chambermaid / Pokojowka","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/chambermaid.png","setup":false,"ability":"Kazdej nocy wybierz dwoch zywych graczy (nie siebie). Dowiadujesz sie, ilu z nich obudzilo sie ze wzgledu na swoja zdolnosc.","reminders":[],"firstNight":51,"otherNight":70,"firstNightReminder":"The Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.","otherNightReminder":"The Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability."},{"id":"exorcist","name":"Exorcist / Egzorcysta","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/exorcist.png","setup":false,"ability":"Kazdej nocy* wybierz gracza (innego, niz poprzedniej nocy). Wybrany Demon dowiaduje sie, kim jestes, po czym nie budzi sie tej nocy.","reminders":["Chosen"],"firstNight":0,"otherNight":21,"firstNightReminder":"","otherNightReminder":"The Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight."},{"id":"innkeeper","name":"Innkeeper / Karczmarz","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/innkeeper.png","setup":false,"ability":"Kazdej nocy* wybierz 2 graczy: zaden z nich nie moze umrzec tej nocy, ale jeden z nich bedzie pijany do kolejnego zmierzchu","reminders":["Drunk","Protected"],"firstNight":0,"otherNight":9,"firstNightReminder":"","otherNightReminder":"The previously protected and drunk players lose those tokens. The Innkeeper points to two players. Those players are protected. One is drunk."},{"id":"gambler","name":"Gambler / Hazardzista","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/gambler.png","setup":false,"ability":"Kazdej nocy* wybierz gracza i zgadnij, ktora jest postacia. Jesli sie pomylisz, umrzesz.","reminders":["Dead"],"firstNight":0,"otherNight":10,"firstNightReminder":"","otherNightReminder":"The Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies."},{"id":"gossip","name":"Gossip / Plotkara","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/gossip.png","setup":false,"ability":"Kazdego dnia mozesz wyglosic publiczne oswiadczenie. Jesli bylo prawdziwe, jeden z graczy umrze noca.","reminders":["Dead"],"firstNight":0,"otherNight":38,"firstNightReminder":"","otherNightReminder":"If the Gossip's public statement was true: Choose a player, that player dies."},{"id":"courtier","name":"Courtier / Dworzanin","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/courtier.png","setup":false,"ability":"Raz w trakcie gry, noca, wybierz postac. Jest ona pijana przez 3 noce i 3 dni.","reminders":["Drunk 1","Drunk 2","Drunk 3","No ability"],"firstNight":19,"otherNight":8,"firstNightReminder":"The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.","otherNightReminder":"Reduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk."},{"id":"professor","name":"Professor / Profesor","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/professor.png","setup":false,"ability":"Raz w trakcie gry, noca*, wybierz martwego gracza. Jesli jest to Mieszczanin, zostaje on wskrzeszony.","reminders":["Alive","No ability"],"firstNight":0,"otherNight":43,"firstNightReminder":"","otherNightReminder":"If the Professor has not used their ability: The Professor either shakes their head 'no', or points to a player. If that player is a Townsfolk, they are now alive."},{"id":"minstrel","name":"Minstrel","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/minstrel.png","setup":false,"ability":"Kiedy Slugus zostaje stracony, wszyscy inni gracze (oprocz Wedrowcow) sa pijani do jutrzejszego zmierzchu.","reminders":["Everyone drunk"],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":"Remove the 'Everyone drunk' token. If a Minion died today: All players but the Minstrel are drunk. Place the 'Everyone drunk' token."},{"id":"tealady","name":"Tealady / Herbaciarka","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/tealady.png","setup":false,"ability":"Jesli obydwoje z Twoich zyjacych sasiadow jest dobrych, zadne z nich nie moze umrzec.","reminders":["Can not die"],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""},{"id":"pacifist","name":"Pacifist / Pacyfista","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/pacifist.png","setup":false,"ability":"Dobrzy gracze poddani egzekucji moga nie zginac.","reminders":[],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""},{"id":"fool","name":"Fool / Blazen","team":"townsfolk","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/fool.png","setup":false,"ability":"Za pierwszym razem kiedy mialbys umrzec, przezywasz.","reminders":["No ability"],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""},{"id":"tinker","name":"Tinker / Druciarz","team":"outsider","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/tinker.png","setup":false,"ability":"Mozesz umrzec w dowolnym momencie.","reminders":["Dead"],"firstNight":0,"otherNight":49,"firstNightReminder":"The Tinker might die.","otherNightReminder":"The Tinker might die."},{"id":"moonchild","name":"Moonchild / Cyganka","team":"outsider","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/moonchild.png","setup":false,"ability":"Kiedy dowiesz sie, ze nie zyjesz publicznie wybierz jednego gracza. Tej nocy, jesli byl to dobry gracz, umiera.","reminders":["Dead"],"firstNight":0,"otherNight":50,"firstNightReminder":"","otherNightReminder":"If the Moonchild used their ability to target a player today: If that player was good, they die."},{"id":"goon","name":"Goon / Zbir","team":"outsider","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/goon.png","setup":false,"ability":"Kazdej nocy pierwszy gracz, ktory wskaze Cie za pomoca swojej zdolnosci jest pijany do zmierzchu. Przechodzisz na jego strone.","reminders":["Drunk"],"firstNight":0,"otherNight":0,"firstNightReminder":"If a player used their character ability to choose the Goon: The ability does not work. Place the Drunk token on that player. The Goon becomes that player's alignment. Show 'You are' card. Show thumbs-up good, thumbs-down 'evil' for the Goon's current alignment.","otherNightReminder":"If a player used their character ability to choose the Goon: The Goon becomes that player's alignment. Show the 'You are' card. Show the hand signal (thumbs-up 'good', thumbs-down 'evil') for the Goon's current alignment."},{"id":"lunatic","name":"Lunatic / Szaleniec","team":"outsider","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/lunatic.png","setup":false,"ability":"Myslisz, ze jestes Demonem, ale nie jestes. Demon wie, kim jestes oraz kogo wybierasz noca.","reminders":["Attack 1","Attack 2","Attack 3"],"firstNight":8,"otherNight":20,"firstNightReminder":"If 7 or more players: Show the Lunatic 'arbitrary' Information as given in Demon Information. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'ATTACK' tokens. Wake the Demon. Show the Demon's real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'ATTACK' tokens.","otherNightReminder":"Allow the Lunatic to do the actions of the Demon. Place their 'ATTACK' tokens. If the Lunatic selected players: Wake the Demon. Show the 'ATTACK' token, then point to each marked player. Remove any Lunatic 'ATTACK' tokens."},{"id":"godfather","name":"Godfather / Ojciec chrzestny","team":"minion","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/godfather.png","setup":true,"ability":"Na poczatku gry dowiadujesz sie, ktorzy Outsiderzy sa w grze. Jesli jeden z nich dzis umarl, wybierz noca gracza, ktory zginie. [-1 lub +1 Outsider]","reminders":["Dead","Died today"],"firstNight":21,"otherNight":37,"firstNightReminder":"Show each of the Outsider tokens in play.","otherNightReminder":"If an Outsider died today: The Godfather points to a player. That player dies."},{"id":"devilsadvocate","name":"Devil's Advocate / Adwokat diabla","team":"minion","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/devilsadvocate.png","setup":false,"ability":"Kazdej nocy wybierz zywego gracza (innego niz poprzedniej nocy). Jesli jutro zostanie stracony, nie umrze.","reminders":["Survives execution"],"firstNight":22,"otherNight":13,"firstNightReminder":"The Devil's Advocate points to a living player. That player survives execution tomorrow.","otherNightReminder":"The Devil's Advocate points to a living player, different from the previous night. That player survives execution tomorrow."},{"id":"assassin","name":"Assassin / Skrytobojca","team":"minion","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/assassin.png","setup":false,"ability":"Raz w trakcie gry, w nocy*, wybierz gracza. ginie on, nawet jesli z jakiegokolwiek powodu nie powinien.","reminders":["Dead","No ability"],"firstNight":0,"otherNight":36,"firstNightReminder":"","otherNightReminder":"If the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies."},{"id":"mastermind","name":"Mastermind / Geniusz zla","team":"minion","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/mastermind.png","setup":false,"ability":"Jesli Demon zostanie stracony (i gra powinna sie skonczyc), gra toczy sie jeszcze jeden dzien. Jesli gracz zostanie tego dnia stracony, jego druzyna przegrywa.","reminders":[],"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":""},{"id":"zombuul","name":"Zombuul","team":"demon","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/zombuul.png","setup":false,"ability":"Kazdej nocy*, jesli dzis nikt nie zginal, wybierz gracza, ktory umrze. Kiedy umrzesz po raz pierwszy, bedziesz nadal zyc, ale bedziesz sie pokazywac jako martwy.","reminders":["Dead","Died today"],"firstNight":0,"otherNight":25,"firstNightReminder":"","otherNightReminder":"If no-one died during the day: The Zombuul points to a player. That player dies."},{"id":"pukka","name":"Pukka","team":"demon","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/pukka.png","setup":false,"ability":"Kazdej nocy, wybierz gracza ktory zostanie otruty. Poprzedni otruty gracz umiera, po czym zdrowieje.","reminders":["Dead","Poisoned"],"firstNight":28,"otherNight":26,"firstNightReminder":"The Pukka points to a player. That player is poisoned.","otherNightReminder":"The Pukka points to a player. That player is poisoned. The poisoned player from last night dies."},{"id":"shabaloth","name":"Shabaloth","team":"demon","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/shabaloth.png","setup":false,"ability":"Kazdej nocy*, wybierz 2 graczy, ktorzy umra. Martwy gracz wybrany poprzedniej nocy moze zostac zwymiotowany.","reminders":["Alive","Dead"],"firstNight":0,"otherNight":27,"firstNightReminder":"","otherNightReminder":"One player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die."},{"id":"po","name":"Po","team":"demon","image":"https://raw.githubusercontent.com/tomozbot/botc-icons/refs/heads/main/PNG/po.png","setup":false,"ability":"Kazdej nocy*, mozesz wybrac gracza, ktory umrze. Jesli poprzednio nie wybrales nikogo, tej nocy wybierz 3 graczy.","reminders":["3 attacks","Dead"],"firstNight":0,"otherNight":28,"firstNightReminder":"","otherNightReminder":"If the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal, or points to a player. Chosen players die."}] \ No newline at end of file diff --git a/sources/ravenswoodarchive.json b/sources/ravenswoodarchive.json index bb09107..13ffec9 100644 --- a/sources/ravenswoodarchive.json +++ b/sources/ravenswoodarchive.json @@ -1670,11 +1670,6 @@ "source_url": "https://ravenswoodarchive.com/scripts/1db255f1-432f-406b-bad9-c4960ce00e5d", "synced_at": "2026-06-08T07:25:39.534Z" }, - "220befc440a3b98c8c9a9cb1637e58f4": { - "source_id": "2caaff4f-4a03-4de6-bfcb-ab7e3ab5f7a8", - "source_url": "https://ravenswoodarchive.com/scripts/2caaff4f-4a03-4de6-bfcb-ab7e3ab5f7a8", - "synced_at": "2026-06-08T07:25:39.535Z" - }, "4c1dae0527e01f757ad37effb1a4cb40": { "source_id": "2f788cde-f78f-4b20-b6ba-579405eba238", "source_url": "https://ravenswoodarchive.com/scripts/2f788cde-f78f-4b20-b6ba-579405eba238", @@ -1690,11 +1685,6 @@ "source_url": "https://ravenswoodarchive.com/scripts/13a9bcd7-5f6b-4d04-bac0-4c14982f14ac", "synced_at": "2026-05-05T05:36:10.075Z" }, - "1aab9c9b3211a6c9de35280cb7d003a4": { - "source_id": "26b07ffa-116a-415c-9ee2-ae7d58e07e0c", - "source_url": "https://ravenswoodarchive.com/scripts/26b07ffa-116a-415c-9ee2-ae7d58e07e0c", - "synced_at": "2026-06-08T07:25:39.535Z" - }, "78af2a291f0e0c33b22f05dfe7246254": { "source_id": "13a9bcd7-5f6b-4d04-bac0-4c14982f14ac", "source_url": "https://ravenswoodarchive.com/scripts/13a9bcd7-5f6b-4d04-bac0-4c14982f14ac", @@ -1720,26 +1710,11 @@ "source_url": "https://ravenswoodarchive.com/scripts/7d0118d3-5c8f-4397-9fd9-ca44e8bd1b3f", "synced_at": "2026-05-08T05:25:17.646Z" }, - "75b1131dfa3a3df841c3438f5c6ed2c6": { - "source_id": "6a933a47-5474-4899-9604-fe64083e0d3e", - "source_url": "https://ravenswoodarchive.com/scripts/6a933a47-5474-4899-9604-fe64083e0d3e", - "synced_at": "2026-06-08T07:25:40.177Z" - }, - "0b3f1e2f23882763a7c6301fa95c5bdc": { - "source_id": "98820d8f-9297-4d16-abc6-31c017388ea7", - "source_url": "https://ravenswoodarchive.com/scripts/98820d8f-9297-4d16-abc6-31c017388ea7", - "synced_at": "2026-06-08T07:25:40.790Z" - }, "843c5cb1addec05d8111f01fe053b072": { "source_id": "a267b396-7315-40b6-a4ef-c9d51eb8ea98", "source_url": "https://ravenswoodarchive.com/scripts/a267b396-7315-40b6-a4ef-c9d51eb8ea98", "synced_at": "2026-06-08T07:25:40.791Z" }, - "7c92dc56191b87501aa8d57112c9b3c9": { - "source_id": "bd8ccf64-f65d-47c6-bfa5-2c2c4873caac", - "source_url": "https://ravenswoodarchive.com/scripts/bd8ccf64-f65d-47c6-bfa5-2c2c4873caac", - "synced_at": "2026-06-08T07:25:40.794Z" - }, "2c45ee7d062e6e7220e2508b4b0866ee": { "source_id": "3f1c277e-cdb0-42e4-826b-e7df063b41f6", "source_url": "https://ravenswoodarchive.com/scripts/3f1c277e-cdb0-42e4-826b-e7df063b41f6", @@ -1961,4 +1936,4 @@ "synced_at": "2026-06-08T07:25:41.149Z" } } -} \ No newline at end of file +}