87 lines
1.7 KiB
Go
87 lines
1.7 KiB
Go
package main
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import (
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"time"
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"github.com/br0xen/boltease"
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)
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type Gamejam struct {
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UUID string
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Name string
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Date time.Time
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Teams []Team
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Votes []Vote
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db *boltease.DB
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dbOpened int
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}
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// Archived Gamejam data is stored in it's own file to keep things nice and organized
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func (gj *Gamejam) openDB() error {
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gj.dbOpened += 1
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if gj.dbOpened == 1 {
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var err error
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gj.db, err = boltease.Create(gj.UUID+".db", 0600, nil)
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if err != nil {
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return err
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}
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}
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return nil
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}
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func (gj *Gamejam) closeDB() error {
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gj.dbOpened -= 1
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if gj.dbOpened == 0 {
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return gj.db.CloseDB()
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}
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return nil
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}
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// archiveGameJam creates a separate gamejam file and populates it with the
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// given name, teams, and votes
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func archiveGamejam(nm string, teams []Team, votes []Vote) error {
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// TODO
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return nil
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}
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// dbGetGamejam returns a gamejam with the given uuid
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// or nil if it couldn't be found
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func dbGetGamejam(id string) *Gamejam {
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var err error
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if err = openDatabase(); err != nil {
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return nil
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}
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defer closeDatabase()
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ret := Gamejam{UUID: id}
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// TODO: Load gamejam teams, other details
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return ret
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}
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// dbGetGamejamByName looks for a gamejam with the given name
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// and returns it, or it returns nil if it couldn't find it
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func dbGetGamejamByName(nm string) *Gamejam {
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var err error
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if err = openDatabase(); err != nil {
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return err
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}
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defer closeDatabase()
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var gjid string
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if gjs, err = db.GetBucketList([]string{"gamejams"}); err == nil {
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for _, v := range gjUids {
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tstNm, _ := db.GetValue([]string{"gamejams", v}, "name")
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if tstNm == nm {
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// We've got it
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gjid = v
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break
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}
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}
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}
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if gjid == "" {
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return nil
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}
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return dbGetGamejam(gjid)
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}
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