152 lines
3.4 KiB
Go
152 lines
3.4 KiB
Go
package main
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import (
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"errors"
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"fmt"
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"strconv"
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"time"
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)
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// A Choice is a ranking of a game in a vote
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type GameChoice struct {
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Team string // UUID of team
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Rank int
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}
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// A Vote is a collection of game rankings
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type Vote struct {
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Timestamp time.Time
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ClientId string // UUID of client
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Choices []GameChoice
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mPath []string // The path in the DB to this team
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}
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func NewVote(clId string, tm time.Time) (*Vote, error) {
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if clId == "" {
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return nil, errors.New("Client ID is required")
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}
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if tm.IsZero() {
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tm = time.Now()
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}
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vt := new(Vote)
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vt.Timestamp = tm
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vt.mPath = []string{"jam", "votes", clId, tm.Format(time.RFC3339)}
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return vt, nil
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}
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func (vt *Vote) SetChoices(ch []string) error {
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// Clear any previous choices from this vote
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vt.Choices = []GameChoice{}
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for i, v := range ch {
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vt.Choices = append(vt.Choices, GameChoice{Rank: i, Team: v})
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}
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return nil
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}
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func (gj *Gamejam) GetVoteWithTimeString(clId, ts string) (*Vote, error) {
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timestamp, err := time.Parse(time.RFC3339, ts)
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if err != nil {
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return nil, err
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}
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return gj.GetVote(clId, timestamp)
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}
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func (gj *Gamejam) GetVote(clId string, ts time.Time) (*Vote, error) {
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for i := range gj.Votes {
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if gj.Votes[i].ClientId == clId && gj.Votes[i].Timestamp == ts {
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return &gj.Votes[i], nil
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}
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}
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return nil, errors.New("Couldn't find requested vote")
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}
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func (gj *Gamejam) AddVote(vt *Vote) error {
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// Make sure that this isn't a duplicate
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if _, err := gj.GetVote(vt.ClientId, vt.Timestamp); err == nil {
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return errors.New("Duplicate Vote")
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}
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gj.Votes = append(gj.Votes, *vt)
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return nil
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}
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/**
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* DB Functions
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* These are generally just called when the app starts up or when the periodic 'save' runs
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*/
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// LoadAllVotes loads all votes for the jam out of the database
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func (gj *Gamejam) LoadAllVotes() []Vote {
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var err error
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var ret []Vote
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if err = gj.m.openDB(); err != nil {
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return ret
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}
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defer gj.m.closeDB()
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votesPath := []string{"jam", "votes"}
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var cliUUIDs []string
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if cliUUIDs, err = gj.m.bolt.GetBucketList(votesPath); err != nil {
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return ret
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}
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for _, cId := range cliUUIDs {
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vtsPth := append(votesPath, cId)
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var times []string
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if times, err = gj.m.bolt.GetBucketList(vtsPth); err != nil {
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// Error reading this bucket, move on to the next
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continue
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}
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for _, t := range times {
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fmt.Println("Loading Vote", cId, t)
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if vt, err := gj.LoadVote(cId, t); err == nil {
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ret = append(ret, *vt)
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}
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}
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}
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return ret
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}
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// Load a vote from the DB and return it
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func (gj *Gamejam) LoadVote(clientId, t string) (*Vote, error) {
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var tm time.Time
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var err error
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if tm, err = time.Parse(time.RFC3339, t); err != nil {
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return nil, errors.New("Error loading vote: " + err.Error())
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}
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vt, err := NewVote(clientId, tm)
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if err != nil {
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return nil, errors.New("Error creating vote: " + err.Error())
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}
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var choices []string
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if choices, err = gj.m.bolt.GetKeyList(vt.mPath); err != nil {
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return nil, errors.New("Error creating vote: " + err.Error())
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}
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for _, v := range choices {
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ch := new(GameChoice)
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var rank int
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if rank, err = strconv.Atoi(v); err == nil {
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ch.Rank = rank
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if ch.Team, err = gj.m.bolt.GetValue(vt.mPath, v); err == nil {
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vt.Choices = append(vt.Choices, *ch)
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}
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}
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}
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return vt, nil
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}
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func (gj *Gamejam) SaveVote(vt *Vote) error {
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var err error
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if err = gj.m.openDB(); err != nil {
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return err
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}
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defer gj.m.closeDB()
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for _, v := range vt.Choices {
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m.bolt.SetValue(vt.mPath, strconv.Itoa(v.Rank), v.Team)
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}
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return nil
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}
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