225 lines
4.6 KiB
Go
225 lines
4.6 KiB
Go
package main
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import "errors"
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/**
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* Team
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*/
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type Team struct {
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UUID string
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Name string
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Members []TeamMember
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Game *Game
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mPath []string // The path in the DB to this team
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}
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// Create a team
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func NewTeam(id string) *Team {
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return &Team{
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UUID: id,
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mPath: []string{"jam", "teams", id},
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}
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}
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type TeamMember struct {
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UUID string
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Name string
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SlackId string
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Twitter string
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Email string
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mPath []string // The path in the DB to this team member
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}
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// Create a new team member
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func NewTeamMember(tmId, uId string) *TeamMember {
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return &TeamMember{
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UUID: uId,
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mPath: []string{"jam", "teams", tmId, "members", uId},
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}
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}
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/**
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* DB Functions
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* These are generally just called when the app starts up, or when the periodic 'save' runs
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*/
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// LoadAllTeams loads all teams for the jam out of the database
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func (gj *Gamejam) LoadAllTeams() []Team {
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var err error
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var ret []Team
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if err = gj.m.openDB(); err != nil {
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return err
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}
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defer gj.m.closeDB()
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if tmUUIDs, err = m.bolt.GetBucketList(mbrsPath); err != nil {
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return ret
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}
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for _, v := range tmUUIDs {
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tm := gj.LoadTeam(v)
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if tm != nil {
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ret = append(ret, tm)
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}
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}
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return ret
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}
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// Load a team out of the database
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func (gj *Gamejam) LoadTeam(uuid string) *Team {
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var err error
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if err = gj.m.openDB(); err != nil {
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return err
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}
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defer gj.m.closeDB()
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// Team Data
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tm := NewTeam(uuid)
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if tm.Name, err = gj.m.bolt.GetValue(tm.mPath, "name"); err != nil {
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return nil
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}
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// Team Members
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tm.Members = gj.LoadTeamMembers(uuid)
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// Team Game
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tm.Game = gj.LoadTeamGame(uuid)
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return tm
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}
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// Load the members of a team from the DB and return them
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func (gj *Gamejam) LoadTeamMembers(tmId string) []TeamMember {
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var err error
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var ret []TeamMember
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if err = gj.m.openDB(); err != nil {
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return ret
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}
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defer gj.m.closeDB()
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// Team Members
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var memberUuids []string
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tm := NewTeam(tmId)
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mbrsPath := append(tm.mPath, "members")
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if memberUuids, err = gj.m.bolt.GetBucketList(mbrsPath); err == nil {
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for _, v := range memberUuids {
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mbr := gj.LoadTeamMember(tmId, v)
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if mbr != nil {
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ret = append(ret, mbr)
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}
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}
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}
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return ret
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}
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// Load a team member from the DB and return it
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func (gj *Gamejam) LoadTeamMember(tmId, mbrId string) *TeamMember {
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var err error
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if err = gj.m.openDB(); err != nil {
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return nil
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}
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defer gj.m.closeDB()
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mbr := NewTeamMember(tmId, mbrId)
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// Name is the only required field
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if mbr.Name, err = gj.m.bolt.GetValue(mbr.mPath, "name"); err != nil {
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return nil
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}
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if mbr.SlackId, err = gj.m.bolt.GetValue(mbr.mPath, "slackid"); err != nil {
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mbr.SlackId = ""
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}
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if mbr.Twitter, err = gj.m.bolt.GetValue(mbr.mPath, "twitter"); err != nil {
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mbr.Twitter = ""
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}
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if mbr.Email, err = gj.m.bolt.GetValue(mbr.mPath, "email"); err != nil {
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mbr.Email = ""
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}
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return mbr
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}
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func (gj *Gamejam) SaveTeam(tm *Team) error {
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var err error
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if err = gj.m.openDB(); err != nil {
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return err
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}
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defer gj.m.closeDB()
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// Save team data
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if err = gj.m.bolt.SetValue(tm.mPath, "name"); err != nil {
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return err
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}
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// Save team members
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for _, mbr := range tm.Members {
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if err = gj.m.bolt.SetValue(mbr.mPath, "name", mbr.Name); err != nil {
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return err
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}
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if err = gj.m.bolt.SetValue(mbr.mPath, "slackid", mbr.SlackId); err != nil {
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return err
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}
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if err = gj.m.bolt.SetValue(mbr.mPath, "twitter", mbr.Twitter); err != nil {
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return err
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}
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if err = gj.m.bolt.SetValue(mbr.mPath, "email", mbr.Email); err != nil {
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return err
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}
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}
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// Save team game
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return gj.SaveGame(gm)
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}
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// Delete the team tm
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func (gj *Gamejam) DeleteTeam(tm *Team) error {
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var err error
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if err = gj.m.openDB(); err != nil {
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return err
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}
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defer gj.m.closeDB()
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if len(tm.mPath) < 2 {
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return errors.New("Invalid team path: " + string(tm.mPath))
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}
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return gj.m.bolt.DeleteBucket(tm.mPath[:len(tm.mPath)-1], tm.UUID)
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}
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// Delete the TeamMember mbr from Team tm
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func (gj *Gamejam) DeleteTeamMember(tm *Team, mbr *TeamMember) error {
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var err error
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if err = gj.m.openDB(); err != nil {
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return err
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}
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defer gj.m.closeDB()
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if len(mbr.mPath) < 2 {
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return errors.New("Invalid team path: " + string(tm.mPath))
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}
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return gj.m.bolt.DeleteBucket(mbr.mPath[:len(mbr.mPath)-1], mbr.UUID)
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}
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/**
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* In Memory functions
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* This is generally how the app accesses data
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*/
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// Find a team by it's ID
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func (gj *Gamejam) GetTeamById(id string) *Team {
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for i := range gj.Teams {
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if gj.Teams[i].UUID == id {
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return gj.Teams[i]
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}
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}
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return nil
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}
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// Find a team by name
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func (gj *Gamejam) GetTeamByName(nm string) *Team {
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for i := range gj.Teams {
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if gj.Teams[i].Name == nm {
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return gj.Teams[i]
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}
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}
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return nil
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}
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