241 lines
5.3 KiB
Go
241 lines
5.3 KiB
Go
package main
|
|
|
|
import "errors"
|
|
|
|
/**
|
|
* Game
|
|
* A team's game, including links, description, and screenshots
|
|
*/
|
|
type Game struct {
|
|
Name string
|
|
TeamId string
|
|
Link string
|
|
Description string
|
|
Screenshots []Screenshot
|
|
|
|
mPath []string // The path in the DB to this game
|
|
}
|
|
|
|
// Create a new game object
|
|
func NewGame(tmId string) *Game {
|
|
return &Game{
|
|
TeamId: tmId,
|
|
mPath: []string{"jam", "teams", tmId, "game"},
|
|
}
|
|
}
|
|
|
|
func (gm *Game) GetScreenshot(ssId string) *Screenshot {
|
|
for _, ss := range gm.Screenshots {
|
|
if ss.UUID == ssId {
|
|
return ss
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
type Screenshot struct {
|
|
UUID string
|
|
Description string
|
|
Image string
|
|
Thumbnail string
|
|
Filetype string
|
|
|
|
mPath []string // The path in the DB to this screenshot
|
|
}
|
|
|
|
// Create a Screenshot Object
|
|
func NewScreenshot(tmId, ssId string) *Screenshot {
|
|
return &Screenshot{
|
|
UUID: ssId,
|
|
mPath: []string{"jam", "teams", tmId, "game", "screenshots", ssId},
|
|
}
|
|
}
|
|
|
|
/**
|
|
* DB Functions
|
|
* These are generally just called when the app starts up, or when the periodic 'save' runs
|
|
*/
|
|
|
|
// Load a team's game from the DB and return it
|
|
func (gj *Gamejam) LoadTeamGame(tmId string) *Game {
|
|
var err error
|
|
if err = gj.m.openDB(); err != nil {
|
|
return nil
|
|
}
|
|
defer gj.m.closeDB()
|
|
|
|
gm := NewGame(tmId)
|
|
if gm.Name, err = gj.m.bolt.GetValue(gm.mPath, "name"); err != nil {
|
|
gm.Name = ""
|
|
}
|
|
if gm.Description, err = gj.m.bolt.GetValue(gm.mPath, "description"); err != nil {
|
|
gm.Description = ""
|
|
}
|
|
if gm.Link, err = gj.m.bolt.GetValue(gm.mPath, "link"); err != nil {
|
|
gm.Link = ""
|
|
}
|
|
// Now get the game screenshots
|
|
gm.Screenshots = gj.LoadTeamGameScreenshots(tmId)
|
|
|
|
return &gm
|
|
}
|
|
|
|
// Load a games screenshots from the DB
|
|
func (gj *Gamejam) LoadTeamGameScreenshots(tmId string) []Screenshot {
|
|
var err error
|
|
if err = gj.m.openDB(); err != nil {
|
|
return nil
|
|
}
|
|
defer gj.m.closeDB()
|
|
|
|
var ret []Screenshot
|
|
gm := NewGame(tmId)
|
|
ssBktPath := append(gm.mPath, "screenshots")
|
|
var ssIds []string
|
|
ssIds, _ = gj.m.bolt.GetBucketList(ssBktPath)
|
|
for _, v := range ssIds {
|
|
ssLd := gj.LoadTeamGameScreenshot(tmId, v)
|
|
if ssLd != nil {
|
|
ret = append(ret, ssLd)
|
|
}
|
|
}
|
|
return ret
|
|
}
|
|
|
|
// Load a screenshot from the DB
|
|
func (gj *Gamejam) LoadTeamGameScreenshot(tmId, ssId string) *Screenshot {
|
|
var err error
|
|
if err = gj.m.openDB(); err != nil {
|
|
return nil
|
|
}
|
|
defer gj.m.closeDB()
|
|
|
|
ret := NewScreenshot(tmId, ssId)
|
|
if ret.Description, err = gj.m.bolt.GetValue(ret.mPath, "description"); err != nil {
|
|
return nil
|
|
}
|
|
if ret.Image, err = gj.m.bolt.GetValue(ret.mPath, "image"); err != nil {
|
|
return nil
|
|
}
|
|
if ret.Thumbnail, err = gj.m.bolt.GetValue(ret.mPath, "thumbnail"); err != nil {
|
|
return nil
|
|
}
|
|
if ret.Thumbnail == "" {
|
|
ret.Thumbnail = ret.Image
|
|
}
|
|
if ret.Filetype, err = gj.m.bolt.GetValue(ret.mPath, "filetype"); err != nil {
|
|
return nil
|
|
}
|
|
return ret
|
|
}
|
|
|
|
// Save a game to the DB
|
|
func (gj *Gamejam) SaveGame(gm *Game) error {
|
|
var err error
|
|
if err = gj.m.openDB(); err != nil {
|
|
return err
|
|
}
|
|
defer gj.m.closeDB()
|
|
|
|
if err := gj.m.bolt.MkBucketPath(gm.mPath); err != nil {
|
|
return err
|
|
}
|
|
|
|
if gm.Name == "" {
|
|
gm.Name = tm.Name + "'s Game"
|
|
}
|
|
if err := gj.m.bolt.SetValue(gm.mPath, "name", gm.Name); err != nil {
|
|
return err
|
|
}
|
|
if err := gj.m.bolt.SetValue(gm.mPath, "link", gm.Link); err != nil {
|
|
return err
|
|
}
|
|
if err := gj.m.bolt.SetValue(gm.mPath, "description", gm.Description); err != nil {
|
|
return err
|
|
}
|
|
if err := gj.m.bolt.MkBucketPath(append(gm.mPath, "screenshots")); err != nil {
|
|
return err
|
|
}
|
|
return gj.SaveScreenshots(gm)
|
|
}
|
|
|
|
// Save all of the game's screenshots to the DB
|
|
// Remove screenshots from the DB that aren't in the game object
|
|
func (gj *Gamejam) SaveScreenshots(gm *Game) error {
|
|
var err error
|
|
if err = gj.m.openDB(); err != nil {
|
|
return err
|
|
}
|
|
defer gj.m.closeDB()
|
|
|
|
for _, ss := range gm.Screenshots {
|
|
if err = gj.SaveScreenshot(gm.TeamId, ss); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
// Now remove unused screenshots
|
|
ssPath := append(gm.mPath, "screenshots")
|
|
if ssIds, err = gj.m.bolt.GetBucketList(ssPath); err != nil {
|
|
return err
|
|
}
|
|
for i := range ssIds {
|
|
if gm.GetScreenshot(ssIds[i]) == nil {
|
|
if err = gj.DeleteScreenshot(NewScreenshot(tm.TeamId, ssIds[i])); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Save a screenshot
|
|
func (gj *Gamejam) SaveScreenshot(tmId string, ss *Screenshot) error {
|
|
var err error
|
|
if err = gj.m.openDB(); err != nil {
|
|
return err
|
|
}
|
|
defer gj.m.closeDB()
|
|
|
|
if err = gj.m.bolt.MkBucketPath(ss.mPath); err != nil {
|
|
return err
|
|
}
|
|
if err = gj.m.bolt.SetValue(ss.mPath, "description", ss.Description); err != nil {
|
|
return err
|
|
}
|
|
if err = gj.m.bolt.SetValue(ss.mPath, "image", ss.Image); err != nil {
|
|
return err
|
|
}
|
|
if err = gj.m.bolt.SetValue(ss.mPath, "filetype", ss.Filetype); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Delete a screenshot
|
|
func (gj *Gamejam) DeleteScreenshot(ss *Screenshot) error {
|
|
var err error
|
|
if err = gj.m.openDB(); err != nil {
|
|
return nil
|
|
}
|
|
defer gj.m.closeDB()
|
|
|
|
ssPath := ss.mPath[:len(ss.mPath)-1]
|
|
return gj.m.bolt.DeleteBucket(ssPath, ss.UUID)
|
|
}
|
|
|
|
/**
|
|
* In Memory functions
|
|
* This is generally how the app accesses client data
|
|
*/
|
|
|
|
// Set the given team's game to gm
|
|
func (gj *Gamejam) UpdateGame(tmId string, gm *Game) error {
|
|
var found bool
|
|
tm := gj.GetTeamById(tmId)
|
|
if tm == nil {
|
|
return errors.New("Invalid team ID: " + gm.TeamId)
|
|
}
|
|
tm.Game = gm
|
|
gj.NeedsUpdate([]string{"team", tmId, "game"})
|
|
return nil
|
|
}
|