162 lines
3.4 KiB
Go
162 lines
3.4 KiB
Go
package main
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import "errors"
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/**
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* Game
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* A team's game, including links, description, and screenshots
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*/
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type Game struct {
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Name string
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TeamId string
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Link string
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Description string
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Screenshots []Screenshot
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}
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type Screenshot struct {
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UUID string
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Description string
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Image string
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Thumbnail string
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Filetype string
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}
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// Load a team's game from the DB and return it
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func (gj *Gamejam) LoadTeamGame(tmId string) *Game {
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var err error
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if err = gj.m.openDB(); err != nil {
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return nil
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}
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defer gj.m.closeDB()
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gamePath := []string{"jam", "teams", tmId, "game"}
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gm := new(Game)
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gm.TeamId = tm.UUID
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if gm.Name, err = gj.m.bolt.GetValue(gamePath, "name"); err != nil {
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gm.Name = ""
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}
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if gm.Description, err = gj.m.bolt.GetValue(gamePath, "description"); err != nil {
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gm.Description = ""
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}
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if gm.Link, err = gj.m.bolt.GetValue(gamePath, "link"); err != nil {
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gm.Link = ""
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}
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// Now get the game screenshots
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gm.Screenshots = gj.LoadTeamGameScreenshots(tmId)
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return &gm
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}
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func (gj *Gamejam) LoadTeamGameScreenshots(tmId string) []Screenshot {
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var err error
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if err = gj.m.openDB(); err != nil {
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return nil
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}
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defer gj.m.closeDB()
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var ret []Screenshot
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ssBktPath := []string{"jam", "teams", tmId, "game", "screenshots"}
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var ssIds []string
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ssIds, _ = gj.m.bolt.GetBucketList(ssBktPath)
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for _, v := range ssIds {
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ssLd := gj.LoadTeamGameScreenshot(tmId, v)
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if ssLd != nil {
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ret = append(ret, ssLd)
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}
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}
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return ret
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}
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func (gj *Gamejam) LoadTeamGameScreenshot(tmId, ssId string) *Screenshot {
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var err error
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if err = gj.m.openDB(); err != nil {
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return nil
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}
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defer gj.m.closeDB()
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var ret []Screenshot
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ssPath := []string{"jam", "teams", tmId, "game", "screenshots", ssId}
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ret := new(Screenshot)
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ret.UUID = ssId
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if ret.Description, err = gj.m.bolt.GetValue(ssPath, "description"); err != nil {
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return nil
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}
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if ret.Image, err = gj.m.bolt.GetValue(ssPath, "image"); err != nil {
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return nil
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}
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if ret.Thumbnail, err = gj.m.bolt.GetValue(ssPath, "thumbnail"); err != nil {
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return nil
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}
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if ret.Thumbnail == "" {
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ret.Thumbnail = ret.Image
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}
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if ret.Filetype, err = gj.m.bolt.GetValue(ssPath, "filetype"); err != nil {
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return nil
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}
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return ret
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}
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/**
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* OLD FUNCTIONS
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*/
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// Create a new game object, must have a valid team id
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func (db *currJamDb) newGame(tmId string) *Game {
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var err error
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if err = db.open(); err != nil {
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return nil
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}
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defer db.close()
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tm := db.getTeam(tmId)
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if tm == nil {
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return nil
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}
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return &Game{TeamId: tmId}
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}
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func (db *currJamDb) getAllGames() []Game {
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var ret []Game
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tms := db.getAllTeams()
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for i := range tms {
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ret = append(ret, *tms[i].getGame())
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}
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return ret
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}
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func (gm *Game) save() error {
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var err error
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if err = db.open(); err != nil {
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return err
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}
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defer db.close()
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tm := db.getTeam(gm.TeamId)
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if tm == nil {
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return errors.New("Invalid Team: " + gm.TeamId)
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}
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gamePath := []string{"teams", gm.TeamId, "game"}
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if err := db.bolt.MkBucketPath(gamePath); err != nil {
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return err
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}
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if gm.Name == "" {
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gm.Name = tm.Name + "'s Game"
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}
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if err := db.bolt.SetValue(gamePath, "name", gm.Name); err != nil {
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return err
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}
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if err := db.bolt.SetValue(gamePath, "link", gm.Link); err != nil {
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return err
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}
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if err := db.bolt.SetValue(gamePath, "description", gm.Description); err != nil {
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return err
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}
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if err := db.bolt.MkBucketPath(append(gamePath, "screenshots")); err != nil {
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return err
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}
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return err
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}
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