90 lines
1.7 KiB
Go
90 lines
1.7 KiB
Go
package main
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import (
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"errors"
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"strings"
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"time"
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)
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/**
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* Gamejam
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* Gamejam is the struct for any gamejam (current or archived)
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*/
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type Gamejam struct {
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UUID string
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Name string
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Date time.Time
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Teams []Team
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Votes []Vote
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m *model // The model that holds this gamejam's data
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mPath []string // The path in the db to this gamejam
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IsChanged bool // Flag to tell if we need to update the db
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}
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func NewGamejam(m *model) *Gamejam {
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gj := new(Gamejam)
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gj.m = m
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gj.mPath = []string{"jam"}
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return gj
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}
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/**
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* DB Functions
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* These are generally just called when the app starts up, or when the periodic 'save' runs
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*/
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func (m *model) LoadCurrentJam() (*Gamejam, error) {
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if err := m.openDB(); err != nil {
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return nil, err
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}
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defer m.closeDB()
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gj := NewGamejam(m)
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gj.Name, _ = m.bolt.GetValue(gj.mPath, "name")
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// Load all teams
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gj.Teams = gj.LoadAllTeams()
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// Load all votes
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gj.Votes = gj.LoadAllVotes()
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return gj, nil
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}
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// Save everything to the DB whether it's flagged as changed or not
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func (gj *Gamejam) SaveToDB() error {
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if err := gj.m.openDB(); err != nil {
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return err
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}
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defer gj.m.closeDB()
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var errs []error
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if err := gj.m.bolt.SetValue(gj.mPath, "name", gj.Name); err != nil {
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errs = append(errs, err)
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}
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// Save all Teams
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for _, tm := range gj.Teams {
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if err := gj.SaveTeam(&tm); err != nil {
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errs = append(errs, err)
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}
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}
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// Save all Votes
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for _, vt := range gj.Votes {
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if err := gj.SaveVote(&vt); err != nil {
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errs = append(errs, err)
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}
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}
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if len(errs) > 0 {
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var errTxt string
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for i := range errs {
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errTxt = errTxt + errs[i].Error() + "\n"
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}
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errTxt = strings.TrimSpace(errTxt)
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return errors.New("Error(s) saving to DB: " + errTxt)
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}
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return nil
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}
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