gopher-battle/screen_main.go

205 lines
4.8 KiB
Go
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2016-01-06 18:24:08 +00:00
package main
import (
"fmt"
"math/rand"
"time"
"gogs.bullercodeworks.com/brian/termbox-util"
"github.com/nsf/termbox-go"
)
const (
modeInit = iota
modeRun
modeRunInput
)
type player struct {
x, y int
projSpeed int
projAngle int
screen *mainScreen
}
func (p *player) draw() {
drawGopher(p.x, p.y, termbox.ColorCyan)
}
type building struct {
width, height int
color termbox.Attribute
windowsOn []int
}
func (b *building) draw(x int) {
// Fill
for i := 0; i < b.height; i++ {
for j := 0; j < b.width; j++ {
c := b.color
/*
if i > 0 && i < b.height && j > 0 && j < b.width {
if i%2 == 1 && j%2 == 1 {
c = termbox.ColorBlack
}
}
*/
termbox.SetCell(x+j, ScreenHeight-i, ' ', c, c)
}
}
}
type mainScreen struct {
GameMode int
PlayerTurn int
tabIdx int
Player1 player
Player2 player
Buildings []building
}
func (screen *mainScreen) handleKeyEvent(event termbox.Event) int {
if screen.GameMode == modeRunInput {
}
return mainScreenIndex
}
func (screen *mainScreen) performLayout(style style) {
var bldCity int
if screen.GameMode == modeInit {
// Create a random seed (from time)
seed := fmt.Sprintf("%d", time.Now().UnixNano())
r := rand.New(rand.NewSource(getSeedFromString(seed + "-world")))
for bldCity < ScreenWidth {
w := r.Intn(8) + 5
h := r.Intn(ScreenHeight-10) + 2
var c termbox.Attribute
switch r.Intn(3) {
case 0:
c = termbox.ColorRed
case 1:
c = termbox.ColorGreen
case 2:
c = termbox.ColorBlue
}
b := building{width: w, height: h, color: c}
screen.Buildings = append(screen.Buildings, b)
bldCity += w
}
// Player 1 should be on the first 1/3 of the screen
p1x := r.Intn(ScreenWidth / 3)
p1y := 0
// Make sure that p1x is fully on a building
// Find the building for the player's x
var calcX int
for i := range screen.Buildings {
calcX += screen.Buildings[i].width
if calcX > p1x {
if calcX > p1x+5 {
mv := (p1x + 5) - calcX
p1x -= mv
}
p1y = ScreenHeight - screen.Buildings[i].height
break
}
}
screen.Player1 = player{x: p1x, y: p1y, screen: screen}
// Player 2 should be on the third 1/3 of the screen
p2x := r.Intn(ScreenWidth/3) + ((ScreenWidth * 2) / 3)
p2y := 0
for i := range screen.Buildings {
calcX += screen.Buildings[i].width
if calcX > p1x {
if calcX > p2x+5 {
mv := (p2x + 5) - calcX
p2x -= mv
}
p2y = ScreenHeight - screen.Buildings[i].height
break
}
}
// Make sure that p2x is fully on a building
screen.Player2 = player{x: p2x, y: p2y, screen: screen}
}
screen.GameMode = modeRun
}
// Trigger all updates
func (screen *mainScreen) update() {
if screen.GameMode == modeRun {
}
}
func (screen *mainScreen) drawScreen(style style) {
// Draw Player 1
screen.Player1.draw()
// Draw Player 2
screen.Player2.draw()
// Draw Landscape
var x int
for i := range screen.Buildings {
screen.Buildings[i].draw(x)
x += screen.Buildings[i].width
}
if screen.GameMode == modeRun {
// Draw Projectile(s)
} else if screen.GameMode == modeRunInput {
// Draw inputs
if screen.PlayerTurn == 1 {
termboxUtil.DrawStringAtPoint("Angle:", 0, 0, style.defaultFg, style.defaultBg)
termboxUtil.DrawStringAtPoint("Speed:", 0, 1, style.defaultFg, style.defaultBg)
} else {
termboxUtil.DrawStringAtPoint("Angle:", ScreenWidth-11, 0, style.defaultFg, style.defaultBg)
termboxUtil.DrawStringAtPoint("Speed:", ScreenWidth-11, 1, style.defaultFg, style.defaultBg)
}
}
}
func getNowTime() int {
return int(time.Now().UnixNano())
}
func getSeedFromString(seed string) int64 {
// How does this algorithm work for string->seed generation?
// ~\_(o.o)_/~
var ret int64
for i, k := range seed {
ret += int64(k) * int64(i)
}
return ret
}
func drawGopher(x, y int, c termbox.Attribute) {
termbox.SetCell(x, y-4, ' ', c, c)
termbox.SetCell(x+1, y-4, ' ', c, c)
termbox.SetCell(x+2, y-4, ' ', c, c)
termbox.SetCell(x+3, y-4, ' ', c, c)
termbox.SetCell(x+4, y-4, ' ', c, c)
termbox.SetCell(x, y-3, ' ', c, c)
termbox.SetCell(x+1, y-3, '@', termbox.ColorBlack, termbox.ColorWhite)
termbox.SetCell(x+2, y-3, ' ', c, c)
termbox.SetCell(x+3, y-3, '@', termbox.ColorBlack, termbox.ColorWhite)
termbox.SetCell(x+4, y-3, ' ', c, c)
termbox.SetCell(x, y-2, ' ', c, c)
termbox.SetCell(x+1, y-2, ' ', c, c)
termbox.SetCell(x+2, y-2, 'w', termbox.ColorWhite, c)
termbox.SetCell(x+3, y-2, ' ', c, c)
termbox.SetCell(x+4, y-2, ' ', c, c)
termbox.SetCell(x, y-1, ' ', c, c)
termbox.SetCell(x+1, y-1, ' ', c, c)
termbox.SetCell(x+2, y-1, ' ', c, c)
termbox.SetCell(x+3, y-1, ' ', c, c)
termbox.SetCell(x+4, y-1, ' ', c, c)
termbox.SetCell(x, y, ' ', c, c)
termbox.SetCell(x+1, y, ' ', c, c)
termbox.SetCell(x+2, y, ' ', c, c)
termbox.SetCell(x+3, y, ' ', c, c)
termbox.SetCell(x+4, y, ' ', c, c)
}