gbdk_playground/z_gbdk_playground_original/input_state/input_state.c

42 lines
993 B
C

#include <stdio.h>
#include <gb/gb.h>
void main() {
while(1) {
switch(joypad()) {
case J_LEFT:
printf("Left!\n");
delay(100);
break;
case J_RIGHT:
printf("Right!\n");
delay(100);
break;
case J_UP:
printf("Up!\n");
delay(100);
break;
case J_DOWN:
printf("Down!\n");
delay(100);
break;
case J_START:
printf("Start!\n");
delay(100);
break;
case J_SELECT:
printf("Select!\n");
delay(100);
break;
case J_A:
printf("A!\n");
delay(100);
break;
case J_B:
printf("B!\n");
delay(100);
break;
}
}
}