/* WINDOW.C Map Source File. Info: Section : Bank : 0 Map size : 20 x 4 Tile set : P:\Homebrew\GB\gbdk_playground\window\border.gbr Plane count : 1 plane (8 bits) Plane order : Tiles are continues Tile offset : 152 Split data : No This file was generated by GBMB v1.8 */ #define windowWidth 20 #define windowHeight 4 #define windowBank 0 const unsigned char window[] = { 0x98,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C, 0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9C,0x9A, 0x9E,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0, 0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0x9F, 0x9E,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0, 0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0xA0,0x9F, 0x99,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D, 0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9D,0x9B }; /* End of WINDOW.C */