/* SPRITE.C Tile Source File. Info: Form : All tiles as one unit. Format : Gameboy 4 color. Compression : None. Counter : None. Tile size : 16 x 16 Tiles : 0 to 0 Palette colors : None. SGB Palette : None. CGB Palette : None. Convert to metatiles : No. This file was generated by GBTD v2.2 */ /* Start of tile array. */ unsigned char sprite[] = { 0xFF,0xFF,0x80,0x80,0x80,0x80,0x81,0x81, 0x83,0x83,0x87,0x87,0x81,0x81,0x81,0x81, 0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81, 0x83,0x83,0x87,0x87,0x80,0x80,0xFF,0xFF, 0xFF,0xFF,0x01,0x01,0xC1,0xC1,0xC1,0xC1, 0xC1,0xC1,0xC1,0xC1,0xC1,0xC1,0xC1,0xC1, 0xC1,0xC1,0xC1,0xC1,0xC1,0xC1,0xC1,0xC1, 0xE1,0xE1,0xF1,0xF1,0x01,0x01,0xFF,0xFF }; /* End of SPRITE.C */