// # Background //
// // Renders a full-screen background image. // // ## Source #include #include "bg_data.c" #include "bg_data.map" void main() { // First load the tile patterns in the Background Tile Pattern table. This // means that we load all the 8x8 images that make up our picture (131 of them // to be exact). set_bkg_data(0, 131, tiledata); VBK_REG = 1; VBK_REG = 0; // Then we set the tile pattern in the background tile table. The variable // `tilemap` contains an array of tile numbers that reference to the the tiles // we loaded previously using `set_bkg_data`. // // Our image is `20` tiles wide and `18` tiles high, thus having a total of 360 // tiles. How is that possible when we only loaded `131` tiles? // // Well, that is because some in the image are identical. So instead the tile // is only saved once in the `tiledata` variable and reused multiple times in // the `tilemap` variable. set_bkg_tiles(0, 0, 20, 18, tilemap); // In order for the background to actually show up we call `SHOW_BKG`. SHOW_BKG; DISPLAY_ON; }