# Background
Renders a full-screen background image. ## Source ```c #include #include "bg_data.c" #include "bg_data.map" void main() { ``` First load the tile patterns in the Background Tile Pattern table. This means that we load all the 8x8 images that make up our picture (131 of them to be exact). ```c set_bkg_data(0, 131, tiledata); VBK_REG = 1; VBK_REG = 0; ``` Then we set the tile pattern in the background tile table. The variable `tilemap` contains an array of tile numbers that reference to the the tiles we loaded previously using `set_bkg_data`. Our image is `20` tiles wide and `18` tiles high, thus having a total of 360 tiles. How is that possible when we only loaded `131` tiles? Well, that is because some in the image are identical. So instead the tile is only saved once in the `tiledata` variable and reused multiple times in the `tilemap` variable. ```c set_bkg_tiles(0, 0, 20, 18, tilemap); ``` In order for the background to actually show up we call `SHOW_BKG`. ```c SHOW_BKG; DISPLAY_ON; } ```