#include #include UINT8 x = 1, y = 1, i = 3, j, f; void main() { color(BLACK, WHITE, SOLID); // forecolor, backcolor, mode [Colors: WHITE (0), LTGREY (1), DKGREY(2), BLACK (3)] circle(100, 60, 30, M_FILL); // x, y, radius, style (M_FILL or M_NOFILL) line(40, 40, 50, 50); // x1, y1, x2, y2 box(120, 125, 125, 135, M_NOFILL); // x1, y1, x2, y2, style (M_FILL or M_NOFILL) plot_point(3, 4); // Plot a single pixel on the screen gotogxy(18, 15); // Places you at these coordinates gprintf("Hi"); // When using the drawing library you must use gprintf instead of printf while (1) { if (joypad() == J_UP && y != 0) y--; if (joypad() == J_DOWN && y != 143) y++; if (joypad() == J_LEFT && x != 0) x--; if (joypad() == J_RIGHT && x != 159) x++; if (joypad() == J_A) { // Change colors waitpadup(); i++; if (i > 3) i = 0; } if (joypad() == J_B) { // Function to 'clear' the screen for (j = 0; j < 20; j++) { // GB screen is 20 columns wide and 18 columns tall for (f = 0; f < 18; f++) { gotogxy(j, f); wrtchr(' '); // Use wrtchr to place a character when using the drawing library } } } plot(x, y, i, SOLID); // Draws a pixel on the screen (x, y, color, mode) delay(10); } }