#include #include "ufo.c" void main() { int x = 55; int y = 75; SPRITES_8x8; set_sprite_data(0, 0, ufo); set_sprite_tile(0, 0); move_sprite(0, x, y); SHOW_SPRITES; while(1) { if(joypad() & J_RIGHT) { x++; move_sprite(0, x, y); delay(10); } if(joypad() & J_LEFT) { x--; move_sprite(0, x, y); delay(10); } if(joypad() & J_UP) { y--; move_sprite(0, x, y); delay(10); } if(joypad() & J_DOWN) { y++; move_sprite(0, x, y); delay(10); } } }