unsigned char sprite[] = { 0xFF,0xFF,0x80,0x80,0x80,0x80,0x81,0x81, 0x83,0x83,0x87,0x87,0x81,0x81,0x81,0x81, 0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81, 0x83,0x83,0x87,0x87,0x80,0x80,0xFF,0xFF, 0xFF,0xFF,0x01,0x01,0xC1,0xC1,0xC1,0xC1, 0xC1,0xC1,0xC1,0xC1,0xC1,0xC1,0xC1,0xC1, 0xC1,0xC1,0xC1,0xC1,0xC1,0xC1,0xC1,0xC1, 0xE1,0xE1,0xF1,0xF1,0x01,0x01,0xFF,0xFF };