/* ========================================== Unity Project - A Test Framework for C Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams [Released under MIT License. Please refer to license.txt for details] ========================================== */ #ifndef UNITY_INTERNALS_H #define UNITY_INTERNALS_H #ifdef UNITY_INCLUDE_CONFIG_H #include "unity_config.h" #endif #include // Unity Attempts to Auto-Detect Integer Types // Attempt 1: UINT_MAX, ULONG_MAX, etc in // Attempt 2: UINT_MAX, ULONG_MAX, etc in // Attempt 3: Deduced from sizeof() macros #ifndef UNITY_EXCLUDE_STDINT_H #include #endif #ifndef UNITY_EXCLUDE_LIMITS_H #include #endif #ifndef UNITY_EXCLUDE_SIZEOF #ifndef UINT_MAX #define UINT_MAX (sizeof(unsigned int) * 256 - 1) #endif #ifndef ULONG_MAX #define ULONG_MAX (sizeof(unsigned long) * 256 - 1) #endif #ifndef UINTPTR_MAX //apparently this is not a constant expression: (sizeof(unsigned int *) * 256 - 1) so we have to just let this fall through #endif #endif //------------------------------------------------------- // Guess Widths If Not Specified //------------------------------------------------------- // Determine the size of an int, if not already specificied. // We cannot use sizeof(int), because it is not yet defined // at this stage in the trnslation of the C program. // Therefore, infer it from UINT_MAX if possible. #ifndef UNITY_INT_WIDTH #ifdef UINT_MAX #if (UINT_MAX == 0xFFFF) #define UNITY_INT_WIDTH (16) #elif (UINT_MAX == 0xFFFFFFFF) #define UNITY_INT_WIDTH (32) #elif (UINT_MAX == 0xFFFFFFFFFFFFFFFF) #define UNITY_INT_WIDTH (64) #endif #endif #endif #ifndef UNITY_INT_WIDTH #define UNITY_INT_WIDTH (32) #endif // Determine the size of a long, if not already specified, // by following the process used above to define // UNITY_INT_WIDTH. #ifndef UNITY_LONG_WIDTH #ifdef ULONG_MAX #if (ULONG_MAX == 0xFFFF) #define UNITY_LONG_WIDTH (16) #elif (ULONG_MAX == 0xFFFFFFFF) #define UNITY_LONG_WIDTH (32) #elif (ULONG_MAX == 0xFFFFFFFFFFFFFFFF) #define UNITY_LONG_WIDTH (64) #endif #endif #endif #ifndef UNITY_LONG_WIDTH #define UNITY_LONG_WIDTH (32) #endif // Determine the size of a pointer, if not already specified, // by following the process used above to define // UNITY_INT_WIDTH. #ifndef UNITY_POINTER_WIDTH #ifdef UINTPTR_MAX #if (UINTPTR_MAX+0 <= 0xFFFF) #define UNITY_POINTER_WIDTH (16) #elif (UINTPTR_MAX+0 <= 0xFFFFFFFF) #define UNITY_POINTER_WIDTH (32) #elif (UINTPTR_MAX+0 <= 0xFFFFFFFFFFFFFFFF) #define UNITY_POINTER_WIDTH (64) #endif #endif #endif #ifndef UNITY_POINTER_WIDTH #ifdef INTPTR_MAX #if (INTPTR_MAX+0 <= 0x7FFF) #define UNITY_POINTER_WIDTH (16) #elif (INTPTR_MAX+0 <= 0x7FFFFFFF) #define UNITY_POINTER_WIDTH (32) #elif (INTPTR_MAX+0 <= 0x7FFFFFFFFFFFFFFF) #define UNITY_POINTER_WIDTH (64) #endif #endif #endif #ifndef UNITY_POINTER_WIDTH #define UNITY_POINTER_WIDTH UNITY_LONG_WIDTH #endif //------------------------------------------------------- // Int Support (Define types based on detected sizes) //------------------------------------------------------- #if (UNITY_INT_WIDTH == 32) typedef unsigned char _UU8; typedef unsigned short _UU16; typedef unsigned int _UU32; typedef signed char _US8; typedef signed short _US16; typedef signed int _US32; #elif (UNITY_INT_WIDTH == 16) typedef unsigned char _UU8; typedef unsigned int _UU16; typedef unsigned long _UU32; typedef signed char _US8; typedef signed int _US16; typedef signed long _US32; #else #error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported) #endif //------------------------------------------------------- // 64-bit Support //------------------------------------------------------- #ifndef UNITY_SUPPORT_64 #if UNITY_LONG_WIDTH > 32 #define UNITY_SUPPORT_64 #endif #endif #ifndef UNITY_SUPPORT_64 #if UNITY_POINTER_WIDTH > 32 #define UNITY_SUPPORT_64 #endif #endif #ifndef UNITY_SUPPORT_64 //No 64-bit Support typedef _UU32 _U_UINT; typedef _US32 _U_SINT; #else //64-bit Support #if (UNITY_LONG_WIDTH == 32) typedef unsigned long long _UU64; typedef signed long long _US64; #elif (UNITY_LONG_WIDTH == 64) typedef unsigned long _UU64; typedef signed long _US64; #else #error Invalid UNITY_LONG_WIDTH specified! (32 or 64 are supported) #endif typedef _UU64 _U_UINT; typedef _US64 _U_SINT; #endif //------------------------------------------------------- // Pointer Support //------------------------------------------------------- #if (UNITY_POINTER_WIDTH == 32) typedef _UU32 _UP; #define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX32 #elif (UNITY_POINTER_WIDTH == 64) typedef _UU64 _UP; #define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX64 #elif (UNITY_POINTER_WIDTH == 16) typedef _UU16 _UP; #define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX16 #else #error Invalid UNITY_POINTER_WIDTH specified! (16, 32 or 64 are supported) #endif #ifndef UNITY_PTR_ATTRIBUTE #define UNITY_PTR_ATTRIBUTE #endif //------------------------------------------------------- // Float Support //------------------------------------------------------- #ifdef UNITY_EXCLUDE_FLOAT //No Floating Point Support #undef UNITY_INCLUDE_FLOAT #undef UNITY_FLOAT_PRECISION #undef UNITY_FLOAT_TYPE #undef UNITY_FLOAT_VERBOSE #else #ifndef UNITY_INCLUDE_FLOAT #define UNITY_INCLUDE_FLOAT #endif //Floating Point Support #ifndef UNITY_FLOAT_PRECISION #define UNITY_FLOAT_PRECISION (0.00001f) #endif #ifndef UNITY_FLOAT_TYPE #define UNITY_FLOAT_TYPE float #endif typedef UNITY_FLOAT_TYPE _UF; #endif //------------------------------------------------------- // Double Float Support //------------------------------------------------------- //unlike FLOAT, we DON'T include by default #ifndef UNITY_EXCLUDE_DOUBLE #ifndef UNITY_INCLUDE_DOUBLE #define UNITY_EXCLUDE_DOUBLE #endif #endif #ifdef UNITY_EXCLUDE_DOUBLE //No Floating Point Support #undef UNITY_DOUBLE_PRECISION #undef UNITY_DOUBLE_TYPE #undef UNITY_DOUBLE_VERBOSE #ifdef UNITY_INCLUDE_DOUBLE #undef UNITY_INCLUDE_DOUBLE #endif #else //Double Floating Point Support #ifndef UNITY_DOUBLE_PRECISION #define UNITY_DOUBLE_PRECISION (1e-12f) #endif #ifndef UNITY_DOUBLE_TYPE #define UNITY_DOUBLE_TYPE double #endif typedef UNITY_DOUBLE_TYPE _UD; #endif #ifdef UNITY_DOUBLE_VERBOSE #ifndef UNITY_FLOAT_VERBOSE #define UNITY_FLOAT_VERBOSE #endif #endif //------------------------------------------------------- // Output Method: stdout (DEFAULT) //------------------------------------------------------- #ifndef UNITY_OUTPUT_CHAR //Default to using putchar, which is defined in stdio.h #include #define UNITY_OUTPUT_CHAR(a) putchar(a) #else //If defined as something else, make sure we declare it here so it's ready for use extern int UNITY_OUTPUT_CHAR(int); #endif #ifndef UNITY_OUTPUT_START #define UNITY_OUTPUT_START() #endif #ifndef UNITY_OUTPUT_COMPLETE #define UNITY_OUTPUT_COMPLETE() #endif //------------------------------------------------------- // Footprint //------------------------------------------------------- #ifndef UNITY_LINE_TYPE #define UNITY_LINE_TYPE _U_UINT #endif #ifndef UNITY_COUNTER_TYPE #define UNITY_COUNTER_TYPE _U_UINT #endif //------------------------------------------------------- // Language Features Available //------------------------------------------------------- #if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA) # ifdef __GNUC__ // includes clang # if !(defined(__WIN32__) && defined(__clang__)) # define UNITY_WEAK_ATTRIBUTE __attribute__((weak)) # endif # endif #endif #ifdef UNITY_NO_WEAK # undef UNITY_WEAK_ATTRIBUTE # undef UNITY_WEAK_PRAGMA #endif //------------------------------------------------------- // Internal Structs Needed //------------------------------------------------------- typedef void (*UnityTestFunction)(void); #define UNITY_DISPLAY_RANGE_INT (0x10) #define UNITY_DISPLAY_RANGE_UINT (0x20) #define UNITY_DISPLAY_RANGE_HEX (0x40) #define UNITY_DISPLAY_RANGE_AUTO (0x80) typedef enum { #if (UNITY_INT_WIDTH == 16) UNITY_DISPLAY_STYLE_INT = 2 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO, #elif (UNITY_INT_WIDTH == 32) UNITY_DISPLAY_STYLE_INT = 4 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO, #elif (UNITY_INT_WIDTH == 64) UNITY_DISPLAY_STYLE_INT = 8 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO, #endif UNITY_DISPLAY_STYLE_INT8 = 1 + UNITY_DISPLAY_RANGE_INT, UNITY_DISPLAY_STYLE_INT16 = 2 + UNITY_DISPLAY_RANGE_INT, UNITY_DISPLAY_STYLE_INT32 = 4 + UNITY_DISPLAY_RANGE_INT, #ifdef UNITY_SUPPORT_64 UNITY_DISPLAY_STYLE_INT64 = 8 + UNITY_DISPLAY_RANGE_INT, #endif #if (UNITY_INT_WIDTH == 16) UNITY_DISPLAY_STYLE_UINT = 2 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO, #elif (UNITY_INT_WIDTH == 32) UNITY_DISPLAY_STYLE_UINT = 4 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO, #elif (UNITY_INT_WIDTH == 64) UNITY_DISPLAY_STYLE_UINT = 8 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO, #endif UNITY_DISPLAY_STYLE_UINT8 = 1 + UNITY_DISPLAY_RANGE_UINT, UNITY_DISPLAY_STYLE_UINT16 = 2 + UNITY_DISPLAY_RANGE_UINT, UNITY_DISPLAY_STYLE_UINT32 = 4 + UNITY_DISPLAY_RANGE_UINT, #ifdef UNITY_SUPPORT_64 UNITY_DISPLAY_STYLE_UINT64 = 8 + UNITY_DISPLAY_RANGE_UINT, #endif UNITY_DISPLAY_STYLE_HEX8 = 1 + UNITY_DISPLAY_RANGE_HEX, UNITY_DISPLAY_STYLE_HEX16 = 2 + UNITY_DISPLAY_RANGE_HEX, UNITY_DISPLAY_STYLE_HEX32 = 4 + UNITY_DISPLAY_RANGE_HEX, #ifdef UNITY_SUPPORT_64 UNITY_DISPLAY_STYLE_HEX64 = 8 + UNITY_DISPLAY_RANGE_HEX, #endif UNITY_DISPLAY_STYLE_UNKNOWN } UNITY_DISPLAY_STYLE_T; #ifndef UNITY_EXCLUDE_FLOAT typedef enum _UNITY_FLOAT_TRAIT_T { UNITY_FLOAT_IS_NOT_INF = 0, UNITY_FLOAT_IS_INF, UNITY_FLOAT_IS_NOT_NEG_INF, UNITY_FLOAT_IS_NEG_INF, UNITY_FLOAT_IS_NOT_NAN, UNITY_FLOAT_IS_NAN, UNITY_FLOAT_IS_NOT_DET, UNITY_FLOAT_IS_DET, } UNITY_FLOAT_TRAIT_T; #endif struct _Unity { const char* TestFile; const char* CurrentTestName; UNITY_LINE_TYPE CurrentTestLineNumber; UNITY_COUNTER_TYPE NumberOfTests; UNITY_COUNTER_TYPE TestFailures; UNITY_COUNTER_TYPE TestIgnores; UNITY_COUNTER_TYPE CurrentTestFailed; UNITY_COUNTER_TYPE CurrentTestIgnored; jmp_buf AbortFrame; }; extern struct _Unity Unity; //------------------------------------------------------- // Test Suite Management //------------------------------------------------------- void UnityBegin(const char* filename); int UnityEnd(void); void UnityConcludeTest(void); void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum); //------------------------------------------------------- // Test Output //------------------------------------------------------- void UnityPrint(const char* string); void UnityPrintMask(const _U_UINT mask, const _U_UINT number); void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style); void UnityPrintNumber(const _U_SINT number); void UnityPrintNumberUnsigned(const _U_UINT number); void UnityPrintNumberHex(const _U_UINT number, const char nibbles); #ifdef UNITY_FLOAT_VERBOSE void UnityPrintFloat(const _UF number); #endif //------------------------------------------------------- // Test Assertion Fuctions //------------------------------------------------------- // Use the macros below this section instead of calling // these directly. The macros have a consistent naming // convention and will pull in file and line information // for you. void UnityAssertEqualNumber(const _U_SINT expected, const _U_SINT actual, const char* msg, const UNITY_LINE_TYPE lineNumber, const UNITY_DISPLAY_STYLE_T style); void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected, UNITY_PTR_ATTRIBUTE const void* actual, const _UU32 num_elements, const char* msg, const UNITY_LINE_TYPE lineNumber, const UNITY_DISPLAY_STYLE_T style); void UnityAssertBits(const _U_SINT mask, const _U_SINT expected, const _U_SINT actual, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertEqualString(const char* expected, const char* actual, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertEqualStringLen(const char* expected, const char* actual, const _UU32 length, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertEqualStringArray( const char** expected, const char** actual, const _UU32 num_elements, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected, UNITY_PTR_ATTRIBUTE const void* actual, const _UU32 length, const _UU32 num_elements, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertNumbersWithin(const _U_SINT delta, const _U_SINT expected, const _U_SINT actual, const char* msg, const UNITY_LINE_TYPE lineNumber, const UNITY_DISPLAY_STYLE_T style); void UnityFail(const char* message, const UNITY_LINE_TYPE line); void UnityIgnore(const char* message, const UNITY_LINE_TYPE line); #ifndef UNITY_EXCLUDE_FLOAT void UnityAssertFloatsWithin(const _UF delta, const _UF expected, const _UF actual, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected, UNITY_PTR_ATTRIBUTE const _UF* actual, const _UU32 num_elements, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertFloatSpecial(const _UF actual, const char* msg, const UNITY_LINE_TYPE lineNumber, const UNITY_FLOAT_TRAIT_T style); #endif #ifndef UNITY_EXCLUDE_DOUBLE void UnityAssertDoublesWithin(const _UD delta, const _UD expected, const _UD actual, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected, UNITY_PTR_ATTRIBUTE const _UD* actual, const _UU32 num_elements, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertDoubleSpecial(const _UD actual, const char* msg, const UNITY_LINE_TYPE lineNumber, const UNITY_FLOAT_TRAIT_T style); #endif //------------------------------------------------------- // Error Strings We Might Need //------------------------------------------------------- extern const char UnityStrErrFloat[]; extern const char UnityStrErrDouble[]; extern const char UnityStrErr64[]; //------------------------------------------------------- // Test Running Macros //------------------------------------------------------- #define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0) #define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);} //This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__) #ifndef RUN_TEST #ifdef __STDC_VERSION__ #if __STDC_VERSION__ >= 199901L #define RUN_TEST(...) UnityDefaultTestRun(RUN_TEST_FIRST(__VA_ARGS__), RUN_TEST_SECOND(__VA_ARGS__)) #define RUN_TEST_FIRST(...) RUN_TEST_FIRST_HELPER(__VA_ARGS__, throwaway) #define RUN_TEST_FIRST_HELPER(first,...) first, #first #define RUN_TEST_SECOND(...) RUN_TEST_SECOND_HELPER(__VA_ARGS__, __LINE__, throwaway) #define RUN_TEST_SECOND_HELPER(first,second,...) second #endif #endif #endif //If we can't do the tricky version, we'll just have to require them to always include the line number #ifndef RUN_TEST #ifdef CMOCK #define RUN_TEST(func, num) UnityDefaultTestRun(func, #func, num) #else #define RUN_TEST(func) UnityDefaultTestRun(func, #func, __LINE__) #endif #endif #define TEST_LINE_NUM (Unity.CurrentTestLineNumber) #define TEST_IS_IGNORED (Unity.CurrentTestIgnored) #define UNITY_NEW_TEST(a) \ Unity.CurrentTestName = a; \ Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)(__LINE__); \ Unity.NumberOfTests++; #ifndef UNITY_BEGIN #define UNITY_BEGIN() UnityBegin(__FILE__) #endif #ifndef UNITY_END #define UNITY_END() UnityEnd() #endif #define UNITY_UNUSED(x) (void)(sizeof(x)) //------------------------------------------------------- // Basic Fail and Ignore //------------------------------------------------------- #define UNITY_TEST_FAIL(line, message) UnityFail( (message), (UNITY_LINE_TYPE)line); #define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)line); //------------------------------------------------------- // Test Asserts //------------------------------------------------------- #define UNITY_TEST_ASSERT(condition, line, message) if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, message);} #define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), (UNITY_LINE_TYPE)line, message) #define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) != NULL), (UNITY_LINE_TYPE)line, message) #define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT) #define UNITY_TEST_ASSERT_EQUAL_INT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8) #define UNITY_TEST_ASSERT_EQUAL_INT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16) #define UNITY_TEST_ASSERT_EQUAL_INT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32) #define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT) #define UNITY_TEST_ASSERT_EQUAL_UINT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UU8 )(expected), (_U_SINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8) #define UNITY_TEST_ASSERT_EQUAL_UINT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UU16)(expected), (_U_SINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16) #define UNITY_TEST_ASSERT_EQUAL_UINT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UU32)(expected), (_U_SINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32) #define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8) #define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16) #define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32) #define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message) UnityAssertBits((_U_SINT)(mask), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line) #define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT) #define UNITY_TEST_ASSERT_INT8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_US8 )(delta), (_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8) #define UNITY_TEST_ASSERT_INT16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_US16)(delta), (_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16) #define UNITY_TEST_ASSERT_INT32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_US32)(delta), (_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32) #define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT) #define UNITY_TEST_ASSERT_UINT8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU8 )(delta), (_U_SINT)(_U_UINT)(_UU8 )(expected), (_U_SINT)(_U_UINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8) #define UNITY_TEST_ASSERT_UINT16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU16)(delta), (_U_SINT)(_U_UINT)(_UU16)(expected), (_U_SINT)(_U_UINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16) #define UNITY_TEST_ASSERT_UINT32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU32)(delta), (_U_SINT)(_U_UINT)(_UU32)(expected), (_U_SINT)(_U_UINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32) #define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU8 )(delta), (_U_SINT)(_U_UINT)(_UU8 )(expected), (_U_SINT)(_U_UINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8) #define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU16)(delta), (_U_SINT)(_U_UINT)(_UU16)(expected), (_U_SINT)(_U_UINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16) #define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU32)(delta), (_U_SINT)(_U_UINT)(_UU32)(expected), (_U_SINT)(_U_UINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32) #define UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UP)(expected), (_U_SINT)(_UP)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_POINTER) #define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message) UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)line) #define UNITY_TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len, line, message) UnityAssertEqualStringLen((const char*)(expected), (const char*)(actual), (_UU32)(len), (message), (UNITY_LINE_TYPE)line) #define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((UNITY_PTR_ATTRIBUTE void*)(expected), (UNITY_PTR_ATTRIBUTE void*)(actual), (_UU32)(len), 1, (message), (UNITY_LINE_TYPE)line) #define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT) #define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8) #define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16) #define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32) #define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT) #define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8) #define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16) #define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32) #define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8) #define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16) #define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32) #define UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(_UP*)(expected), (const void*)(_UP*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_POINTER) #define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((const char**)(expected), (const char**)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line) #define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_PTR_ATTRIBUTE void*)(expected), (UNITY_PTR_ATTRIBUTE void*)(actual), (_UU32)(len), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line) #ifdef UNITY_SUPPORT_64 #define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64) #define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64) #define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64) #define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64) #define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64) #define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64) #define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64) #define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64) #define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64) #else #define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) #define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) #define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) #define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) #define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) #define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) #define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) #define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) #define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) #endif #ifdef UNITY_EXCLUDE_FLOAT #define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) #define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) #define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) #define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) #define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) #define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) #define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) #else #define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsWithin((_UF)(delta), (_UF)(expected), (_UF)(actual), (message), (UNITY_LINE_TYPE)line) #define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((_UF)(expected) * (_UF)UNITY_FLOAT_PRECISION, (_UF)expected, (_UF)actual, (UNITY_LINE_TYPE)line, message) #define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray((_UF*)(expected), (_UF*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line) #define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_INF) #define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NEG_INF) #define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NAN) #define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_DET) #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_INF) #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NEG_INF) #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NAN) #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_DET) #endif #ifdef UNITY_EXCLUDE_DOUBLE #define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) #define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) #define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) #define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) #define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) #define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) #define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) #else #define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UnityAssertDoublesWithin((_UD)(delta), (_UD)(expected), (_UD)(actual), (message), (UNITY_LINE_TYPE)line) #define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN((_UD)(expected) * (_UD)UNITY_DOUBLE_PRECISION, (_UD)expected, (_UD)actual, (UNITY_LINE_TYPE)line, message) #define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualDoubleArray((_UD*)(expected), (_UD*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line) #define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_INF) #define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NEG_INF) #define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NAN) #define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_DET) #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_INF) #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NEG_INF) #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NAN) #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_DET) #endif //End of UNITY_INTERNALS_H #endif