#include #include "vendor/unity.h" #include "../src/hello_world.h" void setUp(void) { } void tearDown(void) { } void test_hello(void) { TEST_ASSERT_EQUAL_STRING("Hello, World!", hello()); } int main(void) { UnityBegin("test/test_hello_world.c"); RUN_TEST(test_hello); UnityEnd(); return 0; }