Update it all, VisualStudio Changes

This commit is contained in:
2016-08-23 12:33:06 -05:00
parent 2a0c6f9e45
commit b8814259b5
136 changed files with 180080 additions and 66 deletions

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C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Platforms\Win32\PlatformToolsets\v140\Toolset.targets(34,5): error MSB8036: The Windows SDK version 8.1 was not found. Install the required version of Windows SDK or change the SDK version in the project property pages or by right-clicking the solution and selecting "Retarget solution".

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cpp/Exercism.cpp Normal file
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// Exercism.cpp : Defines the entry point for the console application.
#include "targetver.h"
#define BOOST_TEST_MAIN
#include <boost/test/unit_test.hpp>

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cpp/Exercism.cpp.vcxproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<Platform>Win32</Platform>
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<ProjectGuid>{21FA5FBF-7C7D-4F21-B9CF-4BF918BEBD5B}</ProjectGuid>
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<CharacterSet>Unicode</CharacterSet>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
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<ClInclude Include="example\example.h" />
<ClInclude Include="targetver.h" />
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<ClCompile Include="example\example_test.cpp" />
<ClCompile Include="Exercism.cpp" />
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<?xml version="1.0" encoding="utf-8"?>
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cpp/example/example.h Normal file
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#pragma once
class example
{
public:
static int add( int x, int y )
{
return x + y;
}
};

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#include "example.h"
#include <boost/test/unit_test.hpp>
BOOST_AUTO_TEST_CASE(add_2_and_2)
{
BOOST_REQUIRE_EQUAL(4, example::add(2, 2));
}
BOOST_AUTO_TEST_CASE( add_12_and_24 )
{
BOOST_REQUIRE_EQUAL( 36, example::add( 12, 24 ) );
}
BOOST_AUTO_TEST_CASE( add_100_and_1 )
{
BOOST_REQUIRE_EQUAL( 101, example::add( 100, 1 ) );
}
BOOST_AUTO_TEST_CASE( add_2_and_minus_2 )
{
BOOST_REQUIRE_EQUAL( 0, example::add( 2, -2 ) );
}

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cpp/packages.config Normal file
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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NUnit" version="2.6.3" targetFramework="native" />
</packages>

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cpp/targetver.h Normal file
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#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>