258 lines
6.4 KiB
Go
258 lines
6.4 KiB
Go
package termboxUtil
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import (
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"github.com/nsf/termbox-go"
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)
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// InputModal A modal for text input
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type InputModal struct {
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id string
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title string
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text string
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input *InputField
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x, y, width, height int
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showHelp bool
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cursor int
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bg, fg termbox.Attribute
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isDone bool
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isAccepted bool
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isVisible bool
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bordered bool
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tabSkip bool
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inputSelected bool
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}
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// CreateInputModal Create an input modal with the given attributes
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func CreateInputModal(title string, x, y, width, height int, fg, bg termbox.Attribute) *InputModal {
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i := InputModal{title: title, x: x, y: y, width: width, height: height, fg: fg, bg: bg, bordered: true}
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i.input = CreateInputField(i.x+2, i.y+3, i.width-2, 2, i.fg, i.bg)
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i.showHelp = true
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i.input.bordered = true
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i.isVisible = true
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i.inputSelected = true
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return &i
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}
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// GetID returns this control's ID
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func (i *InputModal) GetID() string { return i.id }
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// SetID sets this control's ID
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func (i *InputModal) SetID(newID string) {
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i.id = newID
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}
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// GetTitle Return the title of the modal
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func (i *InputModal) GetTitle() string { return i.title }
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// SetTitle Sets the title of the modal to s
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func (i *InputModal) SetTitle(s string) {
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i.title = s
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}
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// GetText Return the text of the modal
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func (i *InputModal) GetText() string { return i.text }
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// SetText Set the text of the modal to s
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func (i *InputModal) SetText(s string) {
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i.text = s
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}
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// GetX Return the x position of the modal
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func (i *InputModal) GetX() int { return i.x }
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// SetX set the x position of the modal to x
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func (i *InputModal) SetX(x int) {
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i.x = x
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}
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// GetY Return the y position of the modal
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func (i *InputModal) GetY() int { return i.y }
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// SetY Set the y position of the modal to y
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func (i *InputModal) SetY(y int) {
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i.y = y
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}
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// GetWidth Return the width of the modal
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func (i *InputModal) GetWidth() int { return i.width }
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// SetWidth Set the width of the modal to width
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func (i *InputModal) SetWidth(width int) {
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i.width = width
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}
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// GetHeight Return the height of the modal
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func (i *InputModal) GetHeight() int { return i.height }
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// SetHeight Set the height of the modal to height
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func (i *InputModal) SetHeight(height int) {
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i.height = height
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}
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// SetMultiline returns whether this is a multiline modal
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func (i *InputModal) SetMultiline(m bool) {
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i.input.multiline = m
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}
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// IsMultiline returns whether this is a multiline modal
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func (i *InputModal) IsMultiline() bool {
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return i.input.multiline
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}
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// IsBordered returns whether this control is bordered or not
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func (i *InputModal) IsBordered() bool {
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return i.bordered
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}
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// SetBordered sets whether we render a border around the frame
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func (i *InputModal) SetBordered(b bool) {
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i.bordered = b
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}
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// IsTabSkipped returns whether this control has it's tabskip flag set
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func (i *InputModal) IsTabSkipped() bool {
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return i.tabSkip
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}
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// SetTabSkip sets the tabskip flag for this control
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func (i *InputModal) SetTabSkip(b bool) {
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i.tabSkip = b
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}
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// HelpIsShown Returns whether the modal is showing it's help text or not
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func (i *InputModal) HelpIsShown() bool { return i.showHelp }
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// ShowHelp Set the "Show Help" flag
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func (i *InputModal) ShowHelp(b bool) {
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i.showHelp = b
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}
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// GetFgColor returns the foreground color
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func (i *InputModal) GetFgColor() termbox.Attribute { return i.fg }
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// SetFgColor sets the foreground color
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func (i *InputModal) SetFgColor(fg termbox.Attribute) {
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i.fg = fg
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}
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// GetBgColor returns the background color
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func (i *InputModal) GetBgColor() termbox.Attribute { return i.bg }
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// SetBgColor sets the current background color
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func (i *InputModal) SetBgColor(bg termbox.Attribute) {
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i.bg = bg
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}
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// Show Sets the visibility flag to true
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func (i *InputModal) Show() {
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i.isVisible = true
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}
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// Hide Sets the visibility flag to false
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func (i *InputModal) Hide() {
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i.isVisible = false
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}
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// IsVisible returns the isVisible flag
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func (i *InputModal) IsVisible() bool {
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return i.isVisible
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}
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// SetDone Sets the flag that tells whether this modal has completed it's purpose
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func (i *InputModal) SetDone(b bool) {
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i.isDone = b
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}
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// IsDone Returns the "isDone" flag
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func (i *InputModal) IsDone() bool {
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return i.isDone
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}
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// IsAccepted Returns whether the modal has been accepted
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func (i *InputModal) IsAccepted() bool {
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return i.isAccepted
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}
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// GetValue Return the current value of the input
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func (i *InputModal) GetValue() string { return i.input.GetValue() }
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// SetValue Sets the value of the input to s
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func (i *InputModal) SetValue(s string) {
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i.input.SetValue(s)
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}
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// SetInputWrap sets whether the input field will wrap long text or not
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func (i *InputModal) SetInputWrap(b bool) {
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i.input.SetWrap(b)
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}
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// Clear Resets all non-positional parameters of the modal
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func (i *InputModal) Clear() {
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i.title = ""
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i.text = ""
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i.input.SetValue("")
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i.isDone = false
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i.isVisible = false
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}
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// HandleEvent Handle the termbox event, return true if it was consumed
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func (i *InputModal) HandleEvent(event termbox.Event) bool {
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if event.Key == termbox.KeyEnter {
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if !i.input.IsMultiline() || !i.inputSelected {
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// Done editing
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i.isDone = true
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i.isAccepted = true
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} else {
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i.input.HandleEvent(event)
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}
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return true
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} else if event.Key == termbox.KeyTab {
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if i.input.IsMultiline() {
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i.inputSelected = !i.inputSelected
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}
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} else if event.Key == termbox.KeyEsc {
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// Done editing
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i.isDone = true
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i.isAccepted = false
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return true
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}
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return i.input.HandleEvent(event)
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}
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// Draw Draw the modal
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func (i *InputModal) Draw() {
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if i.isVisible {
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// First blank out the area we'll be putting the modal
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FillWithChar(' ', i.x, i.y, i.x+i.width, i.y+i.height, i.fg, i.bg)
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nextY := i.y + 1
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// The title
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if i.title != "" {
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if len(i.title) > i.width {
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diff := i.width - len(i.title)
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DrawStringAtPoint(i.title[:len(i.title)+diff-1], i.x+1, nextY, i.fg, i.bg)
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} else {
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DrawStringAtPoint(i.title, i.x+1, nextY, i.fg, i.bg)
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}
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nextY++
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FillWithChar('-', i.x+1, nextY, i.x+i.width-1, nextY, i.fg, i.bg)
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nextY++
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}
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if i.text != "" {
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DrawStringAtPoint(i.text, i.x+1, nextY, i.fg, i.bg)
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nextY++
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}
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i.input.SetY(nextY)
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i.input.Draw()
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nextY += 3
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if i.showHelp {
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helpString := " (ENTER) to Accept. (ESC) to Cancel. "
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helpX := (i.x + i.width - len(helpString)) - 1
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DrawStringAtPoint(helpString, helpX, nextY, i.fg, i.bg)
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}
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if i.bordered {
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// Now draw the border
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DrawBorder(i.x, i.y, i.x+i.width, i.y+i.height, i.fg, i.bg)
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}
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}
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}
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