package main import ( "errors" "github.com/boltdb/bolt" "strings" ) // A Database, basically a collection of buckets type BoltDB struct { buckets []BoltBucket } func (bd *BoltDB) getDepthFromPath(path []string) int { depth := 0 b, p, err := bd.getGenericFromPath(path) if err != nil { return -1 } if p != nil { b = p.parent depth += 1 } for b != nil { b = b.parent depth += 1 } return depth } func (bd *BoltDB) getGenericFromPath(path []string) (*BoltBucket, *BoltPair, error) { // Check if 'path' leads to a pair p, err := bd.getPairFromPath(path) if err == nil { return nil, p, nil } // Nope, check if it leads to a bucket b, err := bd.getBucketFromPath(path) if err == nil { return b, nil, nil } // Nope, error return nil, nil, errors.New("Invalid Path") } func (bd *BoltDB) getBucketFromPath(path []string) (*BoltBucket, error) { if len(path) > 0 { // Find the BoltBucket with a path == path var b *BoltBucket var err error // Find the root bucket b, err = memBolt.getBucket(path[0]) if err != nil { return nil, err } if len(path) > 1 { for p := 1; p < len(path); p++ { return b.getBucket(path[p]) } } return b, nil } return nil, errors.New("Invalid Path") } func (bd *BoltDB) getPairFromPath(path []string) (*BoltPair, error) { b, err := memBolt.getBucketFromPath(path[:len(path)-1]) if err != nil { return nil, err } // Found the bucket, pull out the pair p, err := b.getPair(path[len(path)-1]) return p, err } func (bd *BoltDB) getVisibleItemCount(path []string) (int, error) { vis := 0 var ret_err error if len(path) == 0 { for i := range bd.buckets { n, err := bd.getVisibleItemCount(bd.buckets[i].path) if err != nil { return 0, err } vis += n } } else { b, err := bd.getBucketFromPath(path) if err != nil { return 0, err } // 1 for the bucket vis += 1 if b.expanded { // This bucket is expanded, add up it's children // * 1 for each pair vis += len(b.pairs) // * recurse for buckets for i := range b.buckets { n, err := bd.getVisibleItemCount(b.buckets[i].path) if err != nil { return 0, err } vis += n } } } return vis, ret_err } func (bd *BoltDB) buildVisiblePathSlice(path []string) ([]string, error) { var ret_slice []string var ret_err error if len(path) == 0 { for i := range bd.buckets { n, err := bd.buildVisiblePathSlice(bd.buckets[i].path) if err != nil { return nil, err } ret_slice = append(ret_slice, n...) } } else { b, err := bd.getBucketFromPath(path) if err != nil { return nil, err } // Add the bucket's path ret_slice = append(ret_slice, strings.Join(b.path, "/")) if b.expanded { // This bucket is expanded, add up it's children // * recurse for buckets for i := range b.buckets { n, err := bd.buildVisiblePathSlice(b.buckets[i].path) if err != nil { return nil, err } ret_slice = append(ret_slice, n...) } // * one path for each pair for i := range b.pairs { ret_slice = append(ret_slice, strings.Join(b.pairs[i].path, "/")) } } } return ret_slice, ret_err } func (bd *BoltDB) getPrevVisiblePath(path []string) []string { vis_paths, err := bd.buildVisiblePathSlice(nil) if path == nil { return strings.Split(vis_paths[len(vis_paths)-1], "/") } if err == nil { find_path := strings.Join(path, "/") for i := range vis_paths { if vis_paths[i] == find_path && i > 0 { return strings.Split(vis_paths[i-1], "/") } } } return nil } func (bd *BoltDB) getNextVisiblePath(path []string) []string { vis_paths, err := bd.buildVisiblePathSlice(nil) if path == nil { return strings.Split(vis_paths[0], "/") } if err == nil { find_path := strings.Join(path, "/") for i := range vis_paths { if vis_paths[i] == find_path && i < len(vis_paths)-1 { return strings.Split(vis_paths[i+1], "/") } } } return nil } func (bd *BoltDB) getBucket(k string) (*BoltBucket, error) { for i := range bd.buckets { if bd.buckets[i].name == k { return &bd.buckets[i], nil } } return nil, errors.New("Bucket Not Found") } type BoltBucket struct { name string path []string pairs []BoltPair buckets []BoltBucket parent *BoltBucket expanded bool } func (b *BoltBucket) getBucket(k string) (*BoltBucket, error) { for i := range b.buckets { if b.buckets[i].name == k { return &b.buckets[i], nil } } return nil, errors.New("Bucket Not Found") } func (b *BoltBucket) getPair(k string) (*BoltPair, error) { for i := range b.pairs { if b.pairs[i].key == k { return &b.pairs[i], nil } } return nil, errors.New("Pair Not Found") } type BoltPair struct { path []string parent *BoltBucket key string val string } func toggleOpenBucket(path []string) error { // Find the BoltBucket with a path == path b, err := memBolt.getBucketFromPath(path) if err == nil { b.expanded = !b.expanded } return err } func closeBucket(path []string) error { // Find the BoltBucket with a path == path b, err := memBolt.getBucketFromPath(path) if err == nil { b.expanded = false } return err } func openBucket(path []string) error { // Find the BoltBucket with a path == path b, err := memBolt.getBucketFromPath(path) if err == nil { b.expanded = true } return err } func deleteKey(path []string) error { err := db.Update(func(tx *bolt.Tx) error { // len(b.path)-1 is the key we need to delete, the rest are buckets leading to that key b := tx.Bucket([]byte(path[0])) if b != nil { if len(path) > 1 { for i := range path[2 : len(path)-1] { b = b.Bucket([]byte(path[i+1])) if b == nil { return errors.New("deleteKey: Invalid Path") } } } // Now delete the last key in the path err := b.Delete([]byte(path[len(path)-1])) return err } else { return errors.New("deleteKey: Invalid Path") } }) refreshDatabase() return err } func refreshDatabase() { // Reload the database into memBolt memBolt = new(BoltDB) db.View(func(tx *bolt.Tx) error { return tx.ForEach(func(nm []byte, b *bolt.Bucket) error { bb, err := readBucket(b) if err == nil { bb.name = string(nm) bb.path = []string{bb.name} bb.expanded = false memBolt.buckets = append(memBolt.buckets, *bb) updatePaths(bb) return nil } return err }) }) } func readBucket(b *bolt.Bucket) (*BoltBucket, error) { bb := new(BoltBucket) b.ForEach(func(k, v []byte) error { if v == nil { tb, err := readBucket(b.Bucket(k)) tb.parent = bb if err == nil { tb.name = string(k) tb.path = append(bb.path, tb.name) bb.buckets = append(bb.buckets, *tb) } } else { tp := BoltPair{key: string(k), val: string(v)} tp.parent = bb tp.path = append(bb.path, tp.key) bb.pairs = append(bb.pairs, tp) } return nil }) return bb, nil } func updatePaths(b *BoltBucket) { for i := range b.buckets { b.buckets[i].path = append(b.path, b.buckets[i].name) updatePaths(&b.buckets[i]) } for i := range b.pairs { b.pairs[i].path = append(b.path, b.pairs[i].key) } }