188 lines
4.0 KiB
Go
188 lines
4.0 KiB
Go
package main
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import (
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"fmt"
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"math/rand"
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"strings"
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h "git.bullercodeworks.com/brian/adventofcode/helpers"
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)
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type component struct {
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id string
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connections map[string]component
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conns map[string]bool
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}
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type components struct {
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all map[string]component
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edges []connections
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}
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type connections struct {
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from, to string
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track []string
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}
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func main() {
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lines := h.StdinToStringSlice()
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var comps components
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var edges []connections
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var counter int
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var tries int
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for tries < 100 {
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counter = 0
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for {
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counter++
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compsS := components{all: make(map[string]component)}
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for _, line := range lines {
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connect(&compsS, line)
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}
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cc := minCut(compsS)
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cuts := len(cc.edges)
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edges = cc.edges
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comps = compsS
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if cuts == 3 {
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break
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}
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if counter >= 100 {
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break
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}
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}
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tries++
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if counter < 100 {
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break
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}
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}
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total := cutInGroups(&comps, edges)
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fmt.Println(total)
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}
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func connect(comps *components, line string) {
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split := strings.Split(line, ": ")
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nodeName := split[0]
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connectionsNames := strings.Split(split[1], " ")
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node := component{id: nodeName, connections: make(map[string]component), conns: make(map[string]bool)}
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if _, ok := comps.all[nodeName]; !ok {
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comps.all[nodeName] = node
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}
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for _, neighborName := range connectionsNames {
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neighbor := component{id: neighborName, connections: make(map[string]component), conns: make(map[string]bool)}
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if _, ok := comps.all[neighborName]; !ok {
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comps.all[neighborName] = neighbor
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}
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comps.all[nodeName].connections[neighborName] = neighbor
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comps.all[nodeName].conns[neighborName] = true
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comps.all[neighborName].connections[nodeName] = node
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comps.all[neighborName].conns[nodeName] = true
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comps.edges = append(comps.edges, connections{
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from: nodeName,
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to: neighborName,
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track: []string{nodeName, neighborName},
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})
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}
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}
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func minCut(comps components) components {
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cc := components{
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all: make(map[string]component),
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edges: comps.edges,
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}
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for key, val := range comps.all {
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cc.all[key] = val
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}
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for len(cc.all) > 2 {
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u, v := randomComps(&cc)
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contract(&cc, u, v)
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}
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return cc
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}
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func randomComps(comps *components) (component, component) {
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randomN := rand.Intn(len(comps.edges))
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edge := comps.edges[randomN]
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comps.edges = append(comps.edges[:randomN], comps.edges[randomN+1:]...)
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randCorn := rand.Intn(2)
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var nameU, nameV string
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if randCorn == 0 {
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nameU = edge.from
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nameV = edge.to
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} else {
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nameU = edge.to
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nameV = edge.from
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}
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u, v := comps.all[nameU], comps.all[nameV]
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return u, v
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}
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func contract(comps *components, u component, v component) {
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delete(comps.all, v.id)
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delete(comps.all[u.id].connections, v.id)
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for _, node := range comps.all {
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if _, ok := node.connections[v.id]; ok {
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delete(node.connections, v.id)
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node.connections[u.id] = u
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comps.all[u.id].connections[node.id] = node
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}
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}
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for i := 0; i < len(comps.edges); {
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if comps.edges[i].from == v.id {
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comps.edges[i].from = u.id
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}
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if comps.edges[i].to == v.id {
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comps.edges[i].to = u.id
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}
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if comps.edges[i].from == comps.edges[i].to {
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comps.edges = append(comps.edges[:i], comps.edges[i+1:]...)
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continue
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}
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i++
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}
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}
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func cutInGroups(comps *components, edges []connections) int {
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var final1, final2 string
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for i, edge := range edges {
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cut1 := edge.track[0]
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cut2 := edge.track[1]
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delete(comps.all[cut1].conns, cut2)
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delete(comps.all[cut2].conns, cut1)
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if i == len(edges)-1 {
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final1 = cut1
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final2 = cut2
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}
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}
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group1 := countN(comps, final1)
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group2 := countN(comps, final2)
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return group1 * group2
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}
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func countN(comps *components, start string) int {
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visited := make(map[string]bool)
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counter := 0
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entry := start
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path := []string{entry}
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for len(path) > 0 {
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currentPath := path[0]
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path = path[1:]
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if _, ok := visited[currentPath]; ok {
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continue
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}
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counter++
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currentcomponent := comps.all[currentPath]
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visited[currentPath] = true
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for key := range currentcomponent.conns {
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if _, ok := visited[key]; ok {
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continue
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}
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path = append(path, key)
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}
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}
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return counter
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}
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