package main

import (
	"fmt"

	h "git.bullercodeworks.com/brian/adventofcode/helpers"
)

type MazeMap map[h.Coordinate3d]bool

type Maze struct {
	MazeMap
	Outer   Square
	Inner   Square
	Portals map[h.Coordinate3d]Portal
	Start   h.Coordinate3d
	End     h.Coordinate3d
}

func (m *Maze) Print(visited map[h.Coordinate3d]bool) {
	for y := m.Outer.Tl.Y - 1; y < m.Outer.Br.Y+1; y++ {
		for x := m.Outer.Tl.X - 1; x < m.Outer.Br.X+1; x++ {
			c := h.Coordinate3d{X: x, Y: y, Z: 0}
			if _, pok := m.Portals[c]; pok {
				fmt.Print("*")
				//} else if m.Inner.IsInBorder(c) {
				//	fmt.Print("$")
				//} else if m.Inner.ContainsButNotBorder(c) {
				//	fmt.Print(" ")
			} else if m.MazeMap[c] {
				if v, ok := visited[c]; ok && v {
					fmt.Print(h.FILL_CHAR)
				} else {
					fmt.Print(".")
				}
			} else {
				fmt.Print("#")
			}
		}
		fmt.Println()
	}
}