package aoc import ( "fmt" "math" "strings" ) type Coordinate struct { X, Y int } func NewCoordinate(x, y int) *Coordinate { return &Coordinate{x, y} } func (c Coordinate) Relative(t Coordinate) Coordinate { return Coordinate{X: c.X + t.X, Y: c.Y + t.Y} } func (c Coordinate) North() Coordinate { return Coordinate{X: c.X, Y: c.Y - 1} } func (c Coordinate) East() Coordinate { return Coordinate{X: c.X + 1, Y: c.Y} } func (c Coordinate) South() Coordinate { return Coordinate{X: c.X, Y: c.Y + 1} } func (c Coordinate) West() Coordinate { return Coordinate{X: c.X - 1, Y: c.Y} } func (c *Coordinate) NW() Coordinate { return Coordinate{X: c.X - 1, Y: c.Y - 1} } func (c *Coordinate) NE() Coordinate { return Coordinate{X: c.X + 1, Y: c.Y - 1} } func (c *Coordinate) SW() Coordinate { return Coordinate{X: c.X - 1, Y: c.Y + 1} } func (c *Coordinate) SE() Coordinate { return Coordinate{X: c.X + 1, Y: c.Y + 1} } func (c *Coordinate) GetNorthCoord() *Coordinate { return &Coordinate{ X: c.X, Y: c.Y - 1, } } func (c *Coordinate) GetEastCoord() *Coordinate { return &Coordinate{ X: c.X + 1, Y: c.Y, } } func (c *Coordinate) GetSouthCoord() *Coordinate { return &Coordinate{ X: c.X, Y: c.Y + 1, } } func (c *Coordinate) GetWestCoord() *Coordinate { return &Coordinate{ X: c.X - 1, Y: c.Y, } } func CoordinateFromString(str string) *Coordinate { c := Coordinate{} r := strings.NewReader(str) _, err := fmt.Fscanf(r, "[%d, %d]", &c.X, &c.Y) if err != nil { panic(err) } return &c } func (c Coordinate) Angle(t Coordinate) float64 { ret := math.Atan2(float64(t.X-c.X), float64(c.Y-t.Y)) * 180 / math.Pi if ret < 0 { ret = ret + 360 } return ret } func (c Coordinate) String() string { return fmt.Sprintf("[%d, %d]", c.X, c.Y) } func (c Coordinate) Distance(t Coordinate) int { return AbsInt(c.X-t.X) + AbsInt(c.Y-t.Y) } func (c Coordinate) Equals(c2 Coordinate) bool { return c.X == c2.X && c.Y == c2.Y }