Advent of Code

--- Day 12: Leonardo's Monorail ---

   You finally reach the top floor of this building: a garden with a slanted
   glass ceiling. Looks like there are no more stars to be had.

   While sitting on a nearby bench amidst some tiger lilies, you manage to
   decrypt some of the files you extracted from the servers downstairs.

   According to these documents, Easter Bunny HQ isn't just this building -
   it's a collection of buildings in the nearby area. They're all connected by
   a local monorail, and there's another building not far from here!
   Unfortunately, being night, the monorail is currently not operating.

   You remotely connect to the monorail control systems and discover that the
   boot sequence expects a password. The password-checking logic (your puzzle
   input) is easy to extract, but the code it uses is strange: it's assembunny
   code designed for the new computer you just assembled. You'll have to
   execute the code and get the password.

   The assembunny code you've extracted operates on four registers (a, b, c,
   and d) that start at 0 and can hold any integer. However, it seems to make
   use of only a few instructions:

     • cpy x y copies x (either an integer or the value of a register) into
       register y.

     • inc x increases the value of register x by one.

     • dec x decreases the value of register x by one.

     • jnz x y jumps to an instruction y away (positive means forward; negative
       means backward), but only if x is not zero.

   The jnz instruction moves relative to itself: an offset of -1 would continue
   at the previous instruction, while an offset of 2 would skip over the next
   instruction.

   For example:

 cpy 41 a
 inc a
 inc a
 dec a
 jnz a 2
 dec a

   The above code would set register a to 41, increase its value by 2, decrease
   its value by 1, and then skip the last dec a (because a is not zero, so the
   jnz a 2 skips it), leaving register a at 42. When you move past the last
   instruction, the program halts.

   After executing the assembunny code in your puzzle input, what value is left
   in register a?

   Your puzzle answer was 318077.

--- Part Two ---

   As you head down the fire escape to the monorail, you notice it didn't
   start; register c needs to be initialized to the position of the ignition
   key.

   If you instead initialize register c to be 1, what value is now left in
   register a?

   Your puzzle answer was 9227731.

References

   Visible links
   . http://adventofcode.com/
   . http://adventofcode.com/2016/about
   . http://adventofcode.com/2016/support
   . http://adventofcode.com/2016/events
   . http://adventofcode.com/2016/settings
   . http://adventofcode.com/2016/auth/logout
   . http://adventofcode.com/2016
   . http://adventofcode.com/2016
   . http://adventofcode.com/2016/leaderboard
   . http://adventofcode.com/2016/stats
   . http://adventofcode.com/2016/sponsors
   . http://adventofcode.com/2016/sponsors
   . https://www.google.com/search?q=tiger+lilies&tbm=isch
   . http://adventofcode.com/2016/day/11
   . https://en.wikipedia.org/wiki/Processor_register
   . https://en.wikipedia.org/wiki/Integer
   . https://en.wikipedia.org/wiki/Instruction_set
   . http://adventofcode.com/2016
   . http://adventofcode.com/2016/day/12/input